1/************************************************************************** 2 * 3 * Copyright 2007-2018 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * AA line stage: AA lines are converted triangles (with extra generic) 30 * 31 * Authors: Brian Paul 32 */ 33 34 35#include "pipe/p_context.h" 36#include "pipe/p_defines.h" 37#include "pipe/p_shader_tokens.h" 38#include "util/u_inlines.h" 39 40#include "util/format/u_format.h" 41#include "util/u_math.h" 42#include "util/u_memory.h" 43 44#include "tgsi/tgsi_transform.h" 45#include "tgsi/tgsi_dump.h" 46 47#include "draw_context.h" 48#include "draw_private.h" 49#include "draw_pipe.h" 50 51#include "nir.h" 52#include "nir/nir_draw_helpers.h" 53 54/** Approx number of new tokens for instructions in aa_transform_inst() */ 55#define NUM_NEW_TOKENS 53 56 57 58/** 59 * Subclass of pipe_shader_state to carry extra fragment shader info. 60 */ 61struct aaline_fragment_shader 62{ 63 struct pipe_shader_state state; 64 void *driver_fs; 65 void *aaline_fs; 66 int generic_attrib; /**< generic used for distance */ 67}; 68 69 70/** 71 * Subclass of draw_stage 72 */ 73struct aaline_stage 74{ 75 struct draw_stage stage; 76 77 float half_line_width; 78 79 /** For AA lines, this is the vertex attrib slot for new generic */ 80 uint coord_slot; 81 /** position, not necessarily output zero */ 82 uint pos_slot; 83 84 85 /* 86 * Currently bound state 87 */ 88 struct aaline_fragment_shader *fs; 89 90 /* 91 * Driver interface/override functions 92 */ 93 void * (*driver_create_fs_state)(struct pipe_context *, 94 const struct pipe_shader_state *); 95 void (*driver_bind_fs_state)(struct pipe_context *, void *); 96 void (*driver_delete_fs_state)(struct pipe_context *, void *); 97}; 98 99 100 101/** 102 * Subclass of tgsi_transform_context, used for transforming the 103 * user's fragment shader to add the special AA instructions. 104 */ 105struct aa_transform_context { 106 struct tgsi_transform_context base; 107 uint64_t tempsUsed; /**< bitmask */ 108 int colorOutput; /**< which output is the primary color */ 109 int maxInput, maxGeneric; /**< max input index found */ 110 int colorTemp, aaTemp; /**< temp registers */ 111}; 112 113/** 114 * TGSI declaration transform callback. 115 * Look for a free input attrib, and two free temp regs. 116 */ 117static void 118aa_transform_decl(struct tgsi_transform_context *ctx, 119 struct tgsi_full_declaration *decl) 120{ 121 struct aa_transform_context *aactx = (struct aa_transform_context *)ctx; 122 123 if (decl->Declaration.File == TGSI_FILE_OUTPUT && 124 decl->Semantic.Name == TGSI_SEMANTIC_COLOR && 125 decl->Semantic.Index == 0) { 126 aactx->colorOutput = decl->Range.First; 127 } 128 else if (decl->Declaration.File == TGSI_FILE_INPUT) { 129 if ((int) decl->Range.Last > aactx->maxInput) 130 aactx->maxInput = decl->Range.Last; 131 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC && 132 (int) decl->Semantic.Index > aactx->maxGeneric) { 133 aactx->maxGeneric = decl->Semantic.Index; 134 } 135 } 136 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { 137 uint i; 138 for (i = decl->Range.First; 139 i <= decl->Range.Last; i++) { 140 /* 141 * XXX this bitfield doesn't really cut it... 142 */ 143 aactx->tempsUsed |= UINT64_C(1) << i; 144 } 145 } 146 147 ctx->emit_declaration(ctx, decl); 148} 149 150 151/** 152 * Find the lowest zero bit, or -1 if bitfield is all ones. 153 */ 154static int 155free_bit(uint64_t bitfield) 156{ 157 return ffsll(~bitfield) - 1; 158} 159 160 161/** 162 * TGSI transform prolog callback. 163 */ 164static void 165aa_transform_prolog(struct tgsi_transform_context *ctx) 166{ 167 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; 168 uint64_t usedTemps = aactx->tempsUsed; 169 170 /* find two free temp regs */ 171 aactx->colorTemp = free_bit(usedTemps); 172 usedTemps |= UINT64_C(1) << aactx->colorTemp; 173 aactx->aaTemp = free_bit(usedTemps); 174 assert(aactx->colorTemp >= 0); 175 assert(aactx->aaTemp >= 0); 176 177 /* declare new generic input/texcoord */ 178 tgsi_transform_input_decl(ctx, aactx->maxInput + 1, 179 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1, 180 TGSI_INTERPOLATE_LINEAR); 181 182 /* declare new temp regs */ 183 tgsi_transform_temp_decl(ctx, aactx->aaTemp); 184 tgsi_transform_temp_decl(ctx, aactx->colorTemp); 185} 186 187 188/** 189 * TGSI transform epilog callback. 190 */ 191static void 192aa_transform_epilog(struct tgsi_transform_context *ctx) 193{ 194 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; 195 196 if (aactx->colorOutput != -1) { 197 struct tgsi_full_instruction inst; 198 /* insert distance-based coverage code for antialiasing. */ 199 200 /* saturate(linewidth - fabs(interpx), linelength - fabs(interpz) */ 201 inst = tgsi_default_full_instruction(); 202 inst.Instruction.Saturate = true; 203 inst.Instruction.Opcode = TGSI_OPCODE_ADD; 204 inst.Instruction.NumDstRegs = 1; 205 tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY, 206 aactx->aaTemp, TGSI_WRITEMASK_XZ); 207 inst.Instruction.NumSrcRegs = 2; 208 tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_INPUT, aactx->maxInput + 1, 209 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X, 210 TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z); 211 tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_INPUT, aactx->maxInput + 1, 212 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y, 213 TGSI_SWIZZLE_W, TGSI_SWIZZLE_W); 214 inst.Src[1].Register.Absolute = true; 215 inst.Src[1].Register.Negate = true; 216 ctx->emit_instruction(ctx, &inst); 217 218 /* MUL width / height alpha */ 219 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL, 220 TGSI_FILE_TEMPORARY, aactx->aaTemp, 221 TGSI_WRITEMASK_W, 222 TGSI_FILE_TEMPORARY, aactx->aaTemp, 223 TGSI_SWIZZLE_X, 224 TGSI_FILE_TEMPORARY, aactx->aaTemp, 225 TGSI_SWIZZLE_Z, false); 226 227 /* MOV rgb */ 228 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV, 229 TGSI_FILE_OUTPUT, aactx->colorOutput, 230 TGSI_WRITEMASK_XYZ, 231 TGSI_FILE_TEMPORARY, aactx->colorTemp); 232 233 /* MUL alpha */ 234 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL, 235 TGSI_FILE_OUTPUT, aactx->colorOutput, 236 TGSI_WRITEMASK_W, 237 TGSI_FILE_TEMPORARY, aactx->colorTemp, 238 TGSI_FILE_TEMPORARY, aactx->aaTemp, false); 239 } 240} 241 242 243/** 244 * TGSI instruction transform callback. 245 * Replace writes to result.color w/ a temp reg. 246 */ 247static void 248aa_transform_inst(struct tgsi_transform_context *ctx, 249 struct tgsi_full_instruction *inst) 250{ 251 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; 252 uint i; 253 254 /* 255 * Look for writes to result.color and replace with colorTemp reg. 256 */ 257 for (i = 0; i < inst->Instruction.NumDstRegs; i++) { 258 struct tgsi_full_dst_register *dst = &inst->Dst[i]; 259 if (dst->Register.File == TGSI_FILE_OUTPUT && 260 dst->Register.Index == aactx->colorOutput) { 261 dst->Register.File = TGSI_FILE_TEMPORARY; 262 dst->Register.Index = aactx->colorTemp; 263 } 264 } 265 266 ctx->emit_instruction(ctx, inst); 267} 268 269 270/** 271 * Generate the frag shader we'll use for drawing AA lines. 272 * This will be the user's shader plus some arithmetic instructions. 273 */ 274static boolean 275generate_aaline_fs(struct aaline_stage *aaline) 276{ 277 struct pipe_context *pipe = aaline->stage.draw->pipe; 278 const struct pipe_shader_state *orig_fs = &aaline->fs->state; 279 struct pipe_shader_state aaline_fs; 280 struct aa_transform_context transform; 281 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS; 282 283 aaline_fs = *orig_fs; /* copy to init */ 284 285 memset(&transform, 0, sizeof(transform)); 286 transform.colorOutput = -1; 287 transform.maxInput = -1; 288 transform.maxGeneric = -1; 289 transform.colorTemp = -1; 290 transform.aaTemp = -1; 291 transform.base.prolog = aa_transform_prolog; 292 transform.base.epilog = aa_transform_epilog; 293 transform.base.transform_instruction = aa_transform_inst; 294 transform.base.transform_declaration = aa_transform_decl; 295 296 aaline_fs.tokens = tgsi_transform_shader(orig_fs->tokens, newLen, &transform.base); 297 if (!aaline_fs.tokens) 298 return false; 299 300#if 0 /* DEBUG */ 301 debug_printf("draw_aaline, orig shader:\n"); 302 tgsi_dump(orig_fs->tokens, 0); 303 debug_printf("draw_aaline, new shader:\n"); 304 tgsi_dump(aaline_fs.tokens, 0); 305#endif 306 307 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs); 308 if (aaline->fs->aaline_fs != NULL) 309 aaline->fs->generic_attrib = transform.maxGeneric + 1; 310 311 FREE((void *)aaline_fs.tokens); 312 return aaline->fs->aaline_fs != NULL; 313} 314 315static boolean 316generate_aaline_fs_nir(struct aaline_stage *aaline) 317{ 318 struct pipe_context *pipe = aaline->stage.draw->pipe; 319 const struct pipe_shader_state *orig_fs = &aaline->fs->state; 320 struct pipe_shader_state aaline_fs; 321 322 aaline_fs = *orig_fs; /* copy to init */ 323 aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir); 324 if (!aaline_fs.ir.nir) 325 return FALSE; 326 327 nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib); 328 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs); 329 if (aaline->fs->aaline_fs == NULL) 330 return FALSE; 331 332 return TRUE; 333} 334 335/** 336 * When we're about to draw our first AA line in a batch, this function is 337 * called to tell the driver to bind our modified fragment shader. 338 */ 339static boolean 340bind_aaline_fragment_shader(struct aaline_stage *aaline) 341{ 342 struct draw_context *draw = aaline->stage.draw; 343 struct pipe_context *pipe = draw->pipe; 344 345 if (!aaline->fs->aaline_fs) { 346 if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) { 347 if (!generate_aaline_fs_nir(aaline)) 348 return FALSE; 349 } else 350 if (!generate_aaline_fs(aaline)) 351 return FALSE; 352 } 353 354 draw->suspend_flushing = TRUE; 355 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs); 356 draw->suspend_flushing = FALSE; 357 358 return TRUE; 359} 360 361 362 363static inline struct aaline_stage * 364aaline_stage(struct draw_stage *stage) 365{ 366 return (struct aaline_stage *) stage; 367} 368 369 370/** 371 * Draw a wide line by drawing a quad, using geometry which will 372 * fullfill GL's antialiased line requirements. 373 */ 374static void 375aaline_line(struct draw_stage *stage, struct prim_header *header) 376{ 377 const struct aaline_stage *aaline = aaline_stage(stage); 378 const float half_width = aaline->half_line_width; 379 struct prim_header tri; 380 struct vertex_header *v[8]; 381 uint coordPos = aaline->coord_slot; 382 uint posPos = aaline->pos_slot; 383 float *pos, *tex; 384 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0]; 385 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1]; 386 float a = atan2f(dy, dx); 387 float c_a = cosf(a), s_a = sinf(a); 388 float half_length; 389 float t_l, t_w; 390 uint i; 391 392 half_length = 0.5f * sqrtf(dx * dx + dy * dy); 393 394 if (half_length < 0.5f) { 395 /* 396 * The logic we use for "normal" sized segments is incorrect 397 * for very short segments (basically because we only have 398 * one value to interpolate, not a distance to each endpoint). 399 * Therefore, we calculate half_length differently, so that for 400 * original line length (near) 0, we get alpha 0 - otherwise 401 * max alpha would still be 0.5. This also prevents us from 402 * artifacts due to degenerated lines (the endpoints being 403 * identical, which would still receive anywhere from alpha 404 * 0-0.5 otherwise) (at least the pstipple stage may generate 405 * such lines due to float inaccuracies if line length is very 406 * close to a integer). 407 * Might not be fully accurate neither (because the "strength" of 408 * the line is going to be determined by how close to the pixel 409 * center those 1 or 2 fragments are) but it's probably the best 410 * we can do. 411 */ 412 half_length = 2.0f * half_length; 413 } else { 414 half_length = half_length + 0.5f; 415 } 416 417 t_w = half_width; 418 t_l = 0.5f; 419 420 /* allocate/dup new verts */ 421 for (i = 0; i < 4; i++) { 422 v[i] = dup_vert(stage, header->v[i/2], i); 423 } 424 425 /* 426 * Quad strip for line from v0 to v1 (*=endpoints): 427 * 428 * 1 3 429 * +-----------------------------+ 430 * | | 431 * | *v0 v1* | 432 * | | 433 * +-----------------------------+ 434 * 0 2 435 */ 436 437 /* 438 * We increase line length by 0.5 pixels (at each endpoint), 439 * and calculate the tri endpoints by moving them half-width 440 * distance away perpendicular to the line. 441 * XXX: since we change line endpoints (by 0.5 pixel), should 442 * actually re-interpolate all other values? 443 */ 444 445 /* new verts */ 446 pos = v[0]->data[posPos]; 447 pos[0] += (-t_l * c_a - t_w * s_a); 448 pos[1] += (-t_l * s_a + t_w * c_a); 449 450 pos = v[1]->data[posPos]; 451 pos[0] += (-t_l * c_a - -t_w * s_a); 452 pos[1] += (-t_l * s_a + -t_w * c_a); 453 454 pos = v[2]->data[posPos]; 455 pos[0] += (t_l * c_a - t_w * s_a); 456 pos[1] += (t_l * s_a + t_w * c_a); 457 458 pos = v[3]->data[posPos]; 459 pos[0] += (t_l * c_a - -t_w * s_a); 460 pos[1] += (t_l * s_a + -t_w * c_a); 461 462 /* new texcoords */ 463 tex = v[0]->data[coordPos]; 464 ASSIGN_4V(tex, -half_width, half_width, -half_length, half_length); 465 466 tex = v[1]->data[coordPos]; 467 ASSIGN_4V(tex, half_width, half_width, -half_length, half_length); 468 469 tex = v[2]->data[coordPos]; 470 ASSIGN_4V(tex, -half_width, half_width, half_length, half_length); 471 472 tex = v[3]->data[coordPos]; 473 ASSIGN_4V(tex, half_width, half_width, half_length, half_length); 474 475 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0]; 476 stage->next->tri(stage->next, &tri); 477 478 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2]; 479 stage->next->tri(stage->next, &tri); 480} 481 482 483static void 484aaline_first_line(struct draw_stage *stage, struct prim_header *header) 485{ 486 auto struct aaline_stage *aaline = aaline_stage(stage); 487 struct draw_context *draw = stage->draw; 488 struct pipe_context *pipe = draw->pipe; 489 const struct pipe_rasterizer_state *rast = draw->rasterizer; 490 void *r; 491 492 assert(draw->rasterizer->line_smooth && !draw->rasterizer->multisample); 493 494 if (draw->rasterizer->line_width <= 1.0) 495 aaline->half_line_width = 1.0; 496 else 497 aaline->half_line_width = 0.5f * draw->rasterizer->line_width + 0.5f; 498 499 if (!draw->rasterizer->half_pixel_center) 500 /* 501 * The tex coords probably would need adjustments? 502 */ 503 debug_printf("aa lines without half pixel center may be wrong\n"); 504 505 /* 506 * Bind (generate) our fragprog 507 */ 508 if (!bind_aaline_fragment_shader(aaline)) { 509 stage->line = draw_pipe_passthrough_line; 510 stage->line(stage, header); 511 return; 512 } 513 514 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline); 515 516 draw->suspend_flushing = TRUE; 517 518 /* Disable triangle culling, stippling, unfilled mode etc. */ 519 r = draw_get_rasterizer_no_cull(draw, rast); 520 pipe->bind_rasterizer_state(pipe, r); 521 522 draw->suspend_flushing = FALSE; 523 524 /* now really draw first line */ 525 stage->line = aaline_line; 526 stage->line(stage, header); 527} 528 529 530static void 531aaline_flush(struct draw_stage *stage, unsigned flags) 532{ 533 struct draw_context *draw = stage->draw; 534 struct aaline_stage *aaline = aaline_stage(stage); 535 struct pipe_context *pipe = draw->pipe; 536 537 stage->line = aaline_first_line; 538 stage->next->flush(stage->next, flags); 539 540 /* restore original frag shader */ 541 draw->suspend_flushing = TRUE; 542 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL); 543 544 /* restore original rasterizer state */ 545 if (draw->rast_handle) { 546 pipe->bind_rasterizer_state(pipe, draw->rast_handle); 547 } 548 549 draw->suspend_flushing = FALSE; 550 551 draw_remove_extra_vertex_attribs(draw); 552} 553 554 555static void 556aaline_reset_stipple_counter(struct draw_stage *stage) 557{ 558 stage->next->reset_stipple_counter(stage->next); 559} 560 561 562static void 563aaline_destroy(struct draw_stage *stage) 564{ 565 struct aaline_stage *aaline = aaline_stage(stage); 566 struct pipe_context *pipe = stage->draw->pipe; 567 568 draw_free_temp_verts(stage); 569 570 /* restore the old entry points */ 571 pipe->create_fs_state = aaline->driver_create_fs_state; 572 pipe->bind_fs_state = aaline->driver_bind_fs_state; 573 pipe->delete_fs_state = aaline->driver_delete_fs_state; 574 575 FREE(stage); 576} 577 578 579static struct aaline_stage * 580draw_aaline_stage(struct draw_context *draw) 581{ 582 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage); 583 if (!aaline) 584 return NULL; 585 586 aaline->stage.draw = draw; 587 aaline->stage.name = "aaline"; 588 aaline->stage.next = NULL; 589 aaline->stage.point = draw_pipe_passthrough_point; 590 aaline->stage.line = aaline_first_line; 591 aaline->stage.tri = draw_pipe_passthrough_tri; 592 aaline->stage.flush = aaline_flush; 593 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter; 594 aaline->stage.destroy = aaline_destroy; 595 596 if (!draw_alloc_temp_verts(&aaline->stage, 8)) { 597 aaline->stage.destroy(&aaline->stage); 598 return NULL; 599 } 600 601 return aaline; 602} 603 604 605static struct aaline_stage * 606aaline_stage_from_pipe(struct pipe_context *pipe) 607{ 608 struct draw_context *draw = (struct draw_context *) pipe->draw; 609 610 if (draw) { 611 return aaline_stage(draw->pipeline.aaline); 612 } else { 613 return NULL; 614 } 615} 616 617 618/** 619 * This function overrides the driver's create_fs_state() function and 620 * will typically be called by the gallium frontend. 621 */ 622static void * 623aaline_create_fs_state(struct pipe_context *pipe, 624 const struct pipe_shader_state *fs) 625{ 626 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 627 struct aaline_fragment_shader *aafs = NULL; 628 629 if (!aaline) 630 return NULL; 631 632 aafs = CALLOC_STRUCT(aaline_fragment_shader); 633 634 if (!aafs) 635 return NULL; 636 637 aafs->state.type = fs->type; 638 if (fs->type == PIPE_SHADER_IR_TGSI) 639 aafs->state.tokens = tgsi_dup_tokens(fs->tokens); 640 else 641 aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir); 642 643 /* pass-through */ 644 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs); 645 646 return aafs; 647} 648 649 650static void 651aaline_bind_fs_state(struct pipe_context *pipe, void *fs) 652{ 653 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 654 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; 655 656 if (!aaline) { 657 return; 658 } 659 660 /* save current */ 661 aaline->fs = aafs; 662 /* pass-through */ 663 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL)); 664} 665 666 667static void 668aaline_delete_fs_state(struct pipe_context *pipe, void *fs) 669{ 670 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 671 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; 672 673 if (!aafs) { 674 return; 675 } 676 677 if (aaline) { 678 /* pass-through */ 679 aaline->driver_delete_fs_state(pipe, aafs->driver_fs); 680 681 if (aafs->aaline_fs) 682 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs); 683 } 684 685 if (aafs->state.type == PIPE_SHADER_IR_TGSI) 686 FREE((void*)aafs->state.tokens); 687 else 688 ralloc_free(aafs->state.ir.nir); 689 FREE(aafs); 690} 691 692 693void 694draw_aaline_prepare_outputs(struct draw_context *draw, 695 struct draw_stage *stage) 696{ 697 struct aaline_stage *aaline = aaline_stage(stage); 698 const struct pipe_rasterizer_state *rast = draw->rasterizer; 699 700 /* update vertex attrib info */ 701 aaline->pos_slot = draw_current_shader_position_output(draw); 702 703 if (!rast->line_smooth || rast->multisample) 704 return; 705 706 /* allocate the extra post-transformed vertex attribute */ 707 if (aaline->fs && aaline->fs->aaline_fs) 708 aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw, 709 TGSI_SEMANTIC_GENERIC, 710 aaline->fs->generic_attrib); 711 else 712 aaline->coord_slot = -1; 713} 714 715/** 716 * Called by drivers that want to install this AA line prim stage 717 * into the draw module's pipeline. This will not be used if the 718 * hardware has native support for AA lines. 719 */ 720boolean 721draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) 722{ 723 struct aaline_stage *aaline; 724 725 pipe->draw = (void *) draw; 726 727 /* 728 * Create / install AA line drawing / prim stage 729 */ 730 aaline = draw_aaline_stage(draw); 731 if (!aaline) 732 return FALSE; 733 734 /* save original driver functions */ 735 aaline->driver_create_fs_state = pipe->create_fs_state; 736 aaline->driver_bind_fs_state = pipe->bind_fs_state; 737 aaline->driver_delete_fs_state = pipe->delete_fs_state; 738 739 /* override the driver's functions */ 740 pipe->create_fs_state = aaline_create_fs_state; 741 pipe->bind_fs_state = aaline_bind_fs_state; 742 pipe->delete_fs_state = aaline_delete_fs_state; 743 744 /* Install once everything is known to be OK: 745 */ 746 draw->pipeline.aaline = &aaline->stage; 747 748 return TRUE; 749} 750