xref: /third_party/mesa3d/src/freedreno/ir3/ir3_dce.c (revision bf215546)
1/*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "util/u_math.h"
28
29#include "ir3.h"
30#include "ir3_shader.h"
31
32/*
33 * Dead code elimination:
34 */
35
36static void
37mark_array_use(struct ir3_instruction *instr, struct ir3_register *reg)
38{
39   if (reg->flags & IR3_REG_ARRAY) {
40      struct ir3_array *arr =
41         ir3_lookup_array(instr->block->shader, reg->array.id);
42      arr->unused = false;
43   }
44}
45
46static void
47instr_dce(struct ir3_instruction *instr, bool falsedep)
48{
49   /* don't mark falsedep's as used, but otherwise process them normally: */
50   if (!falsedep)
51      instr->flags &= ~IR3_INSTR_UNUSED;
52
53   if (ir3_instr_check_mark(instr))
54      return;
55
56   foreach_dst (dst, instr) {
57      if (is_dest_gpr(dst))
58         mark_array_use(instr, dst);
59   }
60
61   foreach_src (reg, instr)
62      mark_array_use(instr, reg); /* src */
63
64   foreach_ssa_src_n (src, i, instr) {
65      instr_dce(src, __is_false_dep(instr, i));
66   }
67}
68
69static bool
70remove_unused_by_block(struct ir3_block *block)
71{
72   bool progress = false;
73   foreach_instr_safe (instr, &block->instr_list) {
74      if (instr->opc == OPC_END || instr->opc == OPC_CHSH ||
75          instr->opc == OPC_CHMASK)
76         continue;
77      if (instr->flags & IR3_INSTR_UNUSED) {
78         if (instr->opc == OPC_META_SPLIT) {
79            struct ir3_instruction *src = ssa(instr->srcs[0]);
80            /* tex (cat5) instructions have a writemask, so we can
81             * mask off unused components.  Other instructions do not.
82             */
83            if (src && is_tex_or_prefetch(src) && (src->dsts[0]->wrmask > 1)) {
84               src->dsts[0]->wrmask &= ~(1 << instr->split.off);
85            }
86         }
87
88         /* prune false-deps, etc: */
89         foreach_ssa_use (use, instr)
90            foreach_ssa_srcp_n (srcp, n, use)
91               if (*srcp == instr)
92                  *srcp = NULL;
93
94         list_delinit(&instr->node);
95         progress = true;
96      }
97   }
98   return progress;
99}
100
101static bool
102find_and_remove_unused(struct ir3 *ir, struct ir3_shader_variant *so)
103{
104   unsigned i;
105   bool progress = false;
106
107   ir3_clear_mark(ir);
108
109   /* initially mark everything as unused, we'll clear the flag as we
110    * visit the instructions:
111    */
112   foreach_block (block, &ir->block_list) {
113      foreach_instr (instr, &block->instr_list) {
114         if (instr->opc == OPC_META_INPUT) {
115            /* special case, if pre-fs texture fetch used, we cannot
116             * eliminate the barycentric i/j input
117             */
118            if (so->num_sampler_prefetch &&
119                instr->input.sysval == SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL)
120               continue;
121
122            /* Without GS header geometry shader is never invoked. */
123            if (instr->input.sysval == SYSTEM_VALUE_GS_HEADER_IR3)
124               continue;
125         }
126
127         instr->flags |= IR3_INSTR_UNUSED;
128      }
129   }
130
131   foreach_array (arr, &ir->array_list)
132      arr->unused = true;
133
134   foreach_block (block, &ir->block_list) {
135      for (i = 0; i < block->keeps_count; i++)
136         instr_dce(block->keeps[i], false);
137
138      /* We also need to account for if-condition: */
139      if (block->condition)
140         instr_dce(block->condition, false);
141   }
142
143   /* remove un-used instructions: */
144   foreach_block (block, &ir->block_list) {
145      progress |= remove_unused_by_block(block);
146   }
147
148   /* remove un-used arrays: */
149   foreach_array_safe (arr, &ir->array_list) {
150      if (arr->unused)
151         list_delinit(&arr->node);
152   }
153
154   /* fixup wrmask of split instructions to account for adjusted tex
155    * wrmask's:
156    */
157   foreach_block (block, &ir->block_list) {
158      foreach_instr (instr, &block->instr_list) {
159         if (instr->opc != OPC_META_SPLIT)
160            continue;
161
162         struct ir3_instruction *src = ssa(instr->srcs[0]);
163         if (!is_tex_or_prefetch(src))
164            continue;
165
166         instr->srcs[0]->wrmask = src->dsts[0]->wrmask;
167      }
168   }
169
170   for (i = 0; i < ir->a0_users_count; i++) {
171      struct ir3_instruction *instr = ir->a0_users[i];
172      if (instr && (instr->flags & IR3_INSTR_UNUSED))
173         ir->a0_users[i] = NULL;
174   }
175
176   for (i = 0; i < ir->a1_users_count; i++) {
177      struct ir3_instruction *instr = ir->a1_users[i];
178      if (instr && (instr->flags & IR3_INSTR_UNUSED))
179         ir->a1_users[i] = NULL;
180   }
181
182   for (i = 0; i < ir->predicates_count; i++) {
183      struct ir3_instruction *instr = ir->predicates[i];
184      if (instr && (instr->flags & IR3_INSTR_UNUSED))
185         ir->predicates[i] = NULL;
186   }
187
188   /* cleanup unused inputs: */
189   foreach_input_n (in, n, ir)
190      if (in->flags & IR3_INSTR_UNUSED)
191         ir->inputs[n] = NULL;
192
193   return progress;
194}
195
196bool
197ir3_dce(struct ir3 *ir, struct ir3_shader_variant *so)
198{
199   void *mem_ctx = ralloc_context(NULL);
200   bool progress, made_progress = false;
201
202   ir3_find_ssa_uses(ir, mem_ctx, true);
203
204   do {
205      progress = find_and_remove_unused(ir, so);
206      made_progress |= progress;
207   } while (progress);
208
209   ralloc_free(mem_ctx);
210
211   return made_progress;
212}
213