1/* 2 * Copyright © 2021 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26 27static bool 28lower_single_sampled_instr(nir_builder *b, 29 nir_instr *instr, 30 UNUSED void *cb_data) 31{ 32 if (instr->type != nir_instr_type_intrinsic) 33 return false; 34 35 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 36 37 nir_ssa_def *lowered; 38 switch (intrin->intrinsic) { 39 case nir_intrinsic_load_sample_id: 40 b->cursor = nir_before_instr(instr); 41 lowered = nir_imm_int(b, 0); 42 break; 43 44 case nir_intrinsic_load_sample_pos: 45 b->cursor = nir_before_instr(instr); 46 lowered = nir_imm_vec2(b, 0.5, 0.5); 47 break; 48 49 case nir_intrinsic_load_sample_mask_in: 50 /* Don't lower to helper invocations if helper invocations are going 51 * to be lowered right back to sample mask. 52 */ 53 if (b->shader->options->lower_helper_invocation) 54 return false; 55 56 b->cursor = nir_before_instr(instr); 57 lowered = nir_b2i32(b, nir_inot(b, nir_load_helper_invocation(b, 1))); 58 break; 59 60 case nir_intrinsic_interp_deref_at_centroid: 61 case nir_intrinsic_interp_deref_at_sample: 62 b->cursor = nir_before_instr(instr); 63 assert(intrin->src[0].is_ssa); 64 lowered = nir_load_deref(b, nir_src_as_deref(intrin->src[0])); 65 break; 66 67 case nir_intrinsic_load_barycentric_centroid: 68 case nir_intrinsic_load_barycentric_sample: 69 case nir_intrinsic_load_barycentric_at_sample: 70 b->cursor = nir_before_instr(instr); 71 lowered = nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel, 72 nir_intrinsic_interp_mode(intrin)); 73 74 if (nir_intrinsic_interp_mode(intrin) == INTERP_MODE_NOPERSPECTIVE) { 75 BITSET_SET(b->shader->info.system_values_read, 76 SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL); 77 } else { 78 BITSET_SET(b->shader->info.system_values_read, 79 SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); 80 } 81 break; 82 83 default: 84 return false; 85 } 86 87 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, lowered); 88 nir_instr_remove(instr); 89 return true; 90} 91 92/* Assume the fragment shader is single-sampled and lower accordingly 93 * 94 * This drops sample/centroid qualifiers from all input variables, forces 95 * barycentrics to pixel, and constant-folds various built-ins. 96 */ 97bool 98nir_lower_single_sampled(nir_shader *shader) 99{ 100 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 101 102 bool progress = false; 103 nir_foreach_shader_in_variable(var, shader) { 104 if (var->data.sample) { 105 var->data.sample = false; 106 progress = true; 107 } 108 if (var->data.centroid) { 109 var->data.centroid = false; 110 progress = true; 111 } 112 } 113 114 /* We're going to get rid of any uses of these */ 115 BITSET_CLEAR(shader->info.system_values_read, 116 SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE); 117 BITSET_CLEAR(shader->info.system_values_read, 118 SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID); 119 BITSET_CLEAR(shader->info.system_values_read, 120 SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE); 121 BITSET_CLEAR(shader->info.system_values_read, 122 SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID); 123 124 return nir_shader_instructions_pass(shader, lower_single_sampled_instr, 125 nir_metadata_block_index | 126 nir_metadata_dominance, 127 NULL) || progress; 128} 129