1/* 2 * Copyright © 2015 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26 27static void 28lower_impl(nir_function_impl *impl) 29{ 30 nir_shader *shader = impl->function->shader; 31 nir_builder b; 32 nir_variable *in, *out; 33 nir_ssa_def *def; 34 35 nir_builder_init(&b, impl); 36 b.cursor = nir_before_cf_list(&impl->body); 37 38 /* The edge flag is the last input in st/mesa. This code is also called by 39 * i965 which calls it before any input locations are assigned. 40 */ 41 assert(shader->num_inputs == 0 || 42 shader->num_inputs == util_bitcount64(shader->info.inputs_read)); 43 44 /* Lowered IO only uses intrinsics. It doesn't use variables. */ 45 if (shader->info.io_lowered) { 46 assert(shader->num_outputs == 47 util_bitcount64(shader->info.outputs_written)); 48 49 /* Load an edge flag. */ 50 nir_io_semantics load_sem = {0}; 51 load_sem.location = VERT_ATTRIB_EDGEFLAG; 52 load_sem.num_slots = 1; 53 54 nir_ssa_def *load = 55 nir_load_input(&b, 1, 32, nir_imm_int(&b, 0), 56 .base = shader->num_inputs++, 57 .component = 0, 58 .dest_type = nir_type_float32, 59 .io_semantics = load_sem); 60 61 /* Store an edge flag. */ 62 nir_io_semantics semantics = {0}; 63 semantics.location = VARYING_SLOT_EDGE; 64 semantics.num_slots = 1; 65 66 nir_store_output(&b, load, nir_imm_int(&b, 0), 67 .base = shader->num_outputs++, 68 .component = 0, 69 .io_semantics = semantics, 70 .src_type = nir_type_float32, 71 .write_mask = 0x1); 72 73 nir_metadata_preserve(impl, nir_metadata_block_index | 74 nir_metadata_dominance); 75 return; 76 } 77 78 in = nir_variable_create(shader, nir_var_shader_in, 79 glsl_vec4_type(), "edgeflag_in"); 80 in->data.location = VERT_ATTRIB_EDGEFLAG; 81 82 in->data.driver_location = shader->num_inputs++; 83 shader->info.inputs_read |= VERT_BIT_EDGEFLAG; 84 85 out = nir_variable_create(shader, nir_var_shader_out, 86 glsl_vec4_type(), "edgeflag_out"); 87 out->data.location = VARYING_SLOT_EDGE; 88 shader->info.outputs_written |= VARYING_BIT_EDGE; 89 90 def = nir_load_var(&b, in); 91 nir_store_var(&b, out, def, 0xf); 92 93 nir_metadata_preserve(impl, nir_metadata_block_index | 94 nir_metadata_dominance); 95} 96 97void nir_lower_passthrough_edgeflags(nir_shader *shader) 98{ 99 assert(shader->info.stage == MESA_SHADER_VERTEX); 100 101 shader->info.vs.needs_edge_flag = true; 102 103 lower_impl(nir_shader_get_entrypoint(shader)); 104} 105