1/* 2 * Copyright © 2019 Google, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26 27/* Lowing for fragment shader load_output. 28 * 29 * This pass supports the blend_equation_advanced, where a fragment 30 * shader loads the output (fragcolor) to read the current framebuffer. 31 * It does this by lowering the output read to a txf_ms_fb instruction. 32 * This instruction works similarly to a normal txf_ms except without 33 * taking a texture source argument. (The driver backend is expected 34 * to wire this up to a free texture slot which is configured to read 35 * from the framebuffer.) 36 * 37 * This should be run after lower_wpos_ytransform, because the tex 38 * coordinates should be the physical fragcoord, not the logical 39 * y-flipped coord. 40 * 41 * Note that this pass explicitly does *not* add a sampler uniform 42 * (as txf_ms_fb does not reference a texture). The driver backend 43 * is going to want nif->info.num_textures to include the count of 44 * number of textures *not* including the one it inserts to sample 45 * from the framebuffer, so it more easily knows where to insert the 46 * hidden texture to read from the fb. 47 */ 48 49static void 50lower_fb_read(nir_builder *b, nir_intrinsic_instr *intr) 51{ 52 b->cursor = nir_before_instr(&intr->instr); 53 54 nir_ssa_def *fragcoord = nir_load_frag_coord(b); 55 nir_ssa_def *sampid = nir_load_sample_id(b); 56 57 fragcoord = nir_f2i32(b, fragcoord); 58 59 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); 60 tex->op = nir_texop_txf_ms_fb; 61 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 62 tex->coord_components = 2; 63 tex->dest_type = nir_type_float32; 64 tex->src[0].src_type = nir_tex_src_coord; 65 tex->src[0].src = nir_src_for_ssa(nir_channels(b, fragcoord, 0x3)); 66 tex->src[1].src_type = nir_tex_src_ms_index; 67 tex->src[1].src = nir_src_for_ssa(sampid); 68 69 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 70 nir_builder_instr_insert(b, &tex->instr); 71 72 nir_ssa_def_rewrite_uses(&intr->dest.ssa, &tex->dest.ssa); 73} 74 75bool 76nir_lower_fb_read(nir_shader *shader) 77{ 78 bool progress = false; 79 80 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 81 82 nir_foreach_function(function, shader) { 83 nir_function_impl *impl = function->impl; 84 85 if (!impl) 86 continue; 87 88 nir_foreach_block(block, impl) { 89 nir_foreach_instr_safe(instr, block) { 90 if (instr->type != nir_instr_type_intrinsic) 91 continue; 92 93 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 94 if (intr->intrinsic != nir_intrinsic_load_output) 95 continue; 96 97 /* TODO KHR_blend_equation_advanced is limited to non-MRT 98 * scenarios.. but possible there are other extensions 99 * where this pass would be useful that do support MRT? 100 * 101 * I guess for now I'll leave that as an exercise for the 102 * reader. 103 */ 104 if (nir_intrinsic_base(intr) != 0 || 105 nir_src_as_uint(intr->src[0]) != 0) 106 continue; 107 108 nir_builder b; 109 nir_builder_init(&b, impl); 110 lower_fb_read(&b, intr); 111 progress = true; 112 } 113 } 114 115 nir_metadata_preserve(impl, nir_metadata_block_index | 116 nir_metadata_dominance); 117 118 } 119 120 return progress; 121} 122