1/* 2 * Copyright © 2015 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26 27/* Lower glDrawPixels(). 28 * 29 * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. 30 * 31 * Run before nir_lower_io. 32 */ 33 34typedef struct { 35 const nir_lower_drawpixels_options *options; 36 nir_shader *shader; 37 nir_builder b; 38 nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap; 39} lower_drawpixels_state; 40 41static nir_ssa_def * 42get_texcoord(lower_drawpixels_state *state) 43{ 44 if (state->texcoord == NULL) { 45 nir_variable *texcoord = NULL; 46 47 /* find gl_TexCoord, if it exists: */ 48 nir_foreach_shader_in_variable(var, state->shader) { 49 if (var->data.location == VARYING_SLOT_TEX0) { 50 texcoord = var; 51 break; 52 } 53 } 54 55 /* otherwise create it: */ 56 if (texcoord == NULL) { 57 texcoord = nir_variable_create(state->shader, 58 nir_var_shader_in, 59 glsl_vec4_type(), 60 "gl_TexCoord"); 61 texcoord->data.location = VARYING_SLOT_TEX0; 62 } 63 64 state->texcoord = texcoord; 65 } 66 return nir_load_var(&state->b, state->texcoord); 67} 68 69static nir_variable * 70create_uniform(nir_shader *shader, const char *name, 71 const gl_state_index16 state_tokens[STATE_LENGTH]) 72{ 73 nir_variable *var = nir_variable_create(shader, 74 nir_var_uniform, 75 glsl_vec4_type(), 76 name); 77 var->num_state_slots = 1; 78 var->state_slots = ralloc_array(var, nir_state_slot, 1); 79 memcpy(var->state_slots[0].tokens, state_tokens, 80 sizeof(var->state_slots[0].tokens)); 81 return var; 82} 83 84static nir_ssa_def * 85get_scale(lower_drawpixels_state *state) 86{ 87 if (state->scale == NULL) { 88 state->scale = create_uniform(state->shader, "gl_PTscale", 89 state->options->scale_state_tokens); 90 } 91 return nir_load_var(&state->b, state->scale); 92} 93 94static nir_ssa_def * 95get_bias(lower_drawpixels_state *state) 96{ 97 if (state->bias == NULL) { 98 state->bias = create_uniform(state->shader, "gl_PTbias", 99 state->options->bias_state_tokens); 100 } 101 return nir_load_var(&state->b, state->bias); 102} 103 104static nir_ssa_def * 105get_texcoord_const(lower_drawpixels_state *state) 106{ 107 if (state->texcoord_const == NULL) { 108 state->texcoord_const = create_uniform(state->shader, 109 "gl_MultiTexCoord0", 110 state->options->texcoord_state_tokens); 111 } 112 return nir_load_var(&state->b, state->texcoord_const); 113} 114 115static void 116lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) 117{ 118 nir_builder *b = &state->b; 119 nir_ssa_def *texcoord; 120 nir_tex_instr *tex; 121 nir_ssa_def *def; 122 123 assert(intr->dest.is_ssa); 124 125 b->cursor = nir_before_instr(&intr->instr); 126 127 texcoord = get_texcoord(state); 128 129 const struct glsl_type *sampler2D = 130 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); 131 132 if (!state->tex) { 133 state->tex = 134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); 135 state->tex->data.binding = state->options->drawpix_sampler; 136 state->tex->data.explicit_binding = true; 137 state->tex->data.how_declared = nir_var_hidden; 138 } 139 140 nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); 141 142 /* replace load_var(gl_Color) w/ texture sample: 143 * TEX def, texcoord, drawpix_sampler, 2D 144 */ 145 tex = nir_tex_instr_create(state->shader, 3); 146 tex->op = nir_texop_tex; 147 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 148 tex->coord_components = 2; 149 tex->dest_type = nir_type_float32; 150 tex->src[0].src_type = nir_tex_src_texture_deref; 151 tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); 152 tex->src[1].src_type = nir_tex_src_sampler_deref; 153 tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); 154 tex->src[2].src_type = nir_tex_src_coord; 155 tex->src[2].src = 156 nir_src_for_ssa(nir_channels(b, texcoord, 157 (1 << tex->coord_components) - 1)); 158 159 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 160 nir_builder_instr_insert(b, &tex->instr); 161 def = &tex->dest.ssa; 162 163 /* Apply the scale and bias. */ 164 if (state->options->scale_and_bias) { 165 /* MAD def, def, scale, bias; */ 166 def = nir_ffma(b, def, get_scale(state), get_bias(state)); 167 } 168 169 if (state->options->pixel_maps) { 170 if (!state->pixelmap) { 171 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, 172 sampler2D, "pixelmap"); 173 state->pixelmap->data.binding = state->options->pixelmap_sampler; 174 state->pixelmap->data.explicit_binding = true; 175 state->pixelmap->data.how_declared = nir_var_hidden; 176 } 177 178 nir_deref_instr *pixelmap_deref = 179 nir_build_deref_var(b, state->pixelmap); 180 181 /* do four pixel map look-ups with two TEX instructions: */ 182 nir_ssa_def *def_xy, *def_zw; 183 184 /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ 185 tex = nir_tex_instr_create(state->shader, 3); 186 tex->op = nir_texop_tex; 187 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 188 tex->coord_components = 2; 189 tex->sampler_index = state->options->pixelmap_sampler; 190 tex->texture_index = state->options->pixelmap_sampler; 191 tex->dest_type = nir_type_float32; 192 tex->src[0].src_type = nir_tex_src_texture_deref; 193 tex->src[0].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); 194 tex->src[1].src_type = nir_tex_src_sampler_deref; 195 tex->src[1].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); 196 tex->src[2].src_type = nir_tex_src_coord; 197 tex->src[2].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); 198 199 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 200 nir_builder_instr_insert(b, &tex->instr); 201 def_xy = &tex->dest.ssa; 202 203 /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ 204 tex = nir_tex_instr_create(state->shader, 1); 205 tex->op = nir_texop_tex; 206 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 207 tex->coord_components = 2; 208 tex->sampler_index = state->options->pixelmap_sampler; 209 tex->dest_type = nir_type_float32; 210 tex->src[0].src_type = nir_tex_src_coord; 211 tex->src[0].src = nir_src_for_ssa(nir_channels(b, def, 0xc)); 212 213 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 214 nir_builder_instr_insert(b, &tex->instr); 215 def_zw = &tex->dest.ssa; 216 217 /* def = vec4(def.xy, def.zw); */ 218 def = nir_vec4(b, 219 nir_channel(b, def_xy, 0), 220 nir_channel(b, def_xy, 1), 221 nir_channel(b, def_zw, 0), 222 nir_channel(b, def_zw, 1)); 223 } 224 225 nir_ssa_def_rewrite_uses(&intr->dest.ssa, def); 226} 227 228static void 229lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr) 230{ 231 state->b.cursor = nir_before_instr(&intr->instr); 232 233 nir_ssa_def *texcoord_const = get_texcoord_const(state); 234 nir_ssa_def_rewrite_uses(&intr->dest.ssa, texcoord_const); 235} 236 237static bool 238lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block) 239{ 240 nir_foreach_instr_safe(instr, block) { 241 if (instr->type == nir_instr_type_intrinsic) { 242 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 243 244 switch (intr->intrinsic) { 245 case nir_intrinsic_load_deref: { 246 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); 247 nir_variable *var = nir_deref_instr_get_variable(deref); 248 249 if (var->data.location == VARYING_SLOT_COL0) { 250 /* gl_Color should not have array/struct derefs: */ 251 assert(deref->deref_type == nir_deref_type_var); 252 lower_color(state, intr); 253 } else if (var->data.location == VARYING_SLOT_TEX0) { 254 /* gl_TexCoord should not have array/struct derefs: */ 255 assert(deref->deref_type == nir_deref_type_var); 256 lower_texcoord(state, intr); 257 } 258 break; 259 } 260 261 case nir_intrinsic_load_color0: 262 lower_color(state, intr); 263 break; 264 265 case nir_intrinsic_load_interpolated_input: 266 case nir_intrinsic_load_input: { 267 if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0) 268 lower_texcoord(state, intr); 269 break; 270 } 271 default: 272 break; 273 } 274 } 275 } 276 277 return true; 278} 279 280static void 281lower_drawpixels_impl(lower_drawpixels_state *state, nir_function_impl *impl) 282{ 283 nir_builder_init(&state->b, impl); 284 285 nir_foreach_block(block, impl) { 286 lower_drawpixels_block(state, block); 287 } 288 nir_metadata_preserve(impl, nir_metadata_block_index | 289 nir_metadata_dominance); 290} 291 292void 293nir_lower_drawpixels(nir_shader *shader, 294 const nir_lower_drawpixels_options *options) 295{ 296 lower_drawpixels_state state = { 297 .options = options, 298 .shader = shader, 299 }; 300 301 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 302 303 nir_foreach_function(function, shader) { 304 if (function->impl) 305 lower_drawpixels_impl(&state, function->impl); 306 } 307} 308