1/* 2 * Copyright 2018 Collabora Ltd. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "compiler/nir/nir_builder.h" 26 27static bool 28lower_discard_if_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data) 29{ 30 if (instr_->type != nir_instr_type_intrinsic) 31 return false; 32 33 nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_); 34 35 if (instr->intrinsic == nir_intrinsic_discard_if) { 36 b->cursor = nir_before_instr(&instr->instr); 37 38 nir_if *if_stmt = nir_push_if(b, nir_ssa_for_src(b, instr->src[0], 1)); 39 nir_discard(b); 40 nir_pop_if(b, if_stmt); 41 nir_instr_remove(&instr->instr); 42 return true; 43 } else if (instr->intrinsic == nir_intrinsic_terminate_if || 44 instr->intrinsic == nir_intrinsic_demote_if) { 45 unreachable("todo: handle terminates and demotes for Vulkan"); 46 } 47 48 /* a shader like this (shaders@glsl-fs-discard-04): 49 50 uniform int j, k; 51 52 void main() 53 { 54 for (int i = 0; i < j; i++) { 55 if (i > k) 56 continue; 57 discard; 58 } 59 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); 60 } 61 62 63 64 will generate nir like: 65 66 loop { 67 //snip 68 if ssa_11 { 69 block block_5: 70 / preds: block_4 / 71 vec1 32 ssa_17 = iadd ssa_50, ssa_31 72 / succs: block_7 / 73 } else { 74 block block_6: 75 / preds: block_4 / 76 intrinsic discard () () <-- not last instruction 77 vec1 32 ssa_23 = iadd ssa_50, ssa_31 <-- dead code loop itr increment 78 / succs: block_7 / 79 } 80 //snip 81 } 82 83 which means that we can't assert like this: 84 85 assert(instr->intrinsic != nir_intrinsic_discard || 86 nir_block_last_instr(instr->instr.block) == &instr->instr); 87 88 89 and it's unnecessary anyway since later optimizations will dce the 90 instructions following the discard 91 */ 92 93 return false; 94} 95 96bool 97nir_lower_discard_if(nir_shader *shader) 98{ 99 return nir_shader_instructions_pass(shader, 100 lower_discard_if_instr, 101 nir_metadata_none, 102 NULL); 103} 104