1/* 2 * Copyright © 2015 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "nir.h" 28#include "nir_builder.h" 29 30#define MAX_CLIP_PLANES 8 31 32/* Generates the lowering code for user-clip-planes, generating CLIPDIST 33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass 34 * for fragment shaders to insert conditional kills based on the inter- 35 * polated CLIPDIST 36 * 37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at 38 * least in scenarios where you can count on each output written once 39 * and only once). 40 */ 41 42 43static nir_variable * 44create_clipdist_var(nir_shader *shader, 45 bool output, gl_varying_slot slot, unsigned array_size) 46{ 47 nir_variable *var = rzalloc(shader, nir_variable); 48 49 if (output) { 50 var->data.driver_location = shader->num_outputs; 51 var->data.mode = nir_var_shader_out; 52 shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4)); 53 } else { 54 var->data.driver_location = shader->num_inputs; 55 var->data.mode = nir_var_shader_in; 56 shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4)); 57 } 58 var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location); 59 var->data.index = 0; 60 var->data.location = slot; 61 62 if (array_size > 0) { 63 var->type = glsl_array_type(glsl_float_type(), array_size, 64 sizeof(float)); 65 var->data.compact = 1; 66 } else 67 var->type = glsl_vec4_type(); 68 69 nir_shader_add_variable(shader, var); 70 return var; 71} 72 73static void 74create_clipdist_vars(nir_shader *shader, nir_variable **io_vars, 75 unsigned ucp_enables, bool output, 76 bool use_clipdist_array) 77{ 78 shader->info.clip_distance_array_size = util_last_bit(ucp_enables); 79 if (use_clipdist_array) { 80 io_vars[0] = 81 create_clipdist_var(shader, output, 82 VARYING_SLOT_CLIP_DIST0, 83 shader->info.clip_distance_array_size); 84 } else { 85 if (ucp_enables & 0x0f) 86 io_vars[0] = 87 create_clipdist_var(shader, output, 88 VARYING_SLOT_CLIP_DIST0, 0); 89 if (ucp_enables & 0xf0) 90 io_vars[1] = 91 create_clipdist_var(shader, output, 92 VARYING_SLOT_CLIP_DIST1, 0); 93 } 94} 95 96static void 97store_clipdist_output(nir_builder *b, nir_variable *out, int location_offset, 98 nir_ssa_def **val) 99{ 100 nir_io_semantics semantics = { 101 .location = out->data.location, 102 .num_slots = 1, 103 }; 104 105 nir_store_output(b, nir_vec4(b, val[0], val[1], val[2], val[3]), nir_imm_int(b, location_offset), 106 .base = out->data.driver_location, 107 .src_type = nir_type_float32, 108 .write_mask = 0xf, 109 .io_semantics = semantics); 110} 111 112static void 113load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset, 114 nir_ssa_def **val) 115{ 116 nir_io_semantics semantics = { 117 .location = in->data.location, 118 .num_slots = 1, 119 }; 120 121 nir_ssa_def *load; 122 if (b->shader->options->use_interpolated_input_intrinsics) { 123 /* TODO: use sample when per-sample shading? */ 124 nir_ssa_def *barycentric = nir_load_barycentric( 125 b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE); 126 load = nir_load_interpolated_input( 127 b, 4, 32, barycentric, nir_imm_int(b, location_offset), 128 .base = in->data.driver_location, 129 .dest_type = nir_type_float32, 130 .io_semantics = semantics); 131 132 } else { 133 load = nir_load_input(b, 4, 32, nir_imm_int(b, location_offset), 134 .base = in->data.driver_location, 135 .dest_type = nir_type_float32, 136 .io_semantics = semantics); 137 } 138 139 val[0] = nir_channel(b, load, 0); 140 val[1] = nir_channel(b, load, 1); 141 val[2] = nir_channel(b, load, 2); 142 val[3] = nir_channel(b, load, 3); 143} 144 145static nir_ssa_def * 146find_output_in_block(nir_block *block, unsigned drvloc) 147{ 148 nir_foreach_instr(instr, block) { 149 150 if (instr->type == nir_instr_type_intrinsic) { 151 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 152 if ((intr->intrinsic == nir_intrinsic_store_output) && 153 nir_intrinsic_base(intr) == drvloc) { 154 assert(intr->src[0].is_ssa); 155 assert(nir_src_is_const(intr->src[1])); 156 return intr->src[0].ssa; 157 } 158 } 159 } 160 161 return NULL; 162} 163 164/* TODO: maybe this would be a useful helper? 165 * NOTE: assumes each output is written exactly once (and unconditionally) 166 * so if needed nir_lower_outputs_to_temporaries() 167 */ 168static nir_ssa_def * 169find_output(nir_shader *shader, unsigned drvloc) 170{ 171 nir_ssa_def *def = NULL; 172 nir_foreach_function(function, shader) { 173 if (function->impl) { 174 nir_foreach_block_reverse(block, function->impl) { 175 nir_ssa_def *new_def = find_output_in_block(block, drvloc); 176 assert(!(new_def && def)); 177 def = new_def; 178#if !defined(DEBUG) 179 /* for debug builds, scan entire shader to assert 180 * if output is written multiple times. For release 181 * builds just assume all is well and bail when we 182 * find first: 183 */ 184 if (def) 185 break; 186#endif 187 } 188 } 189 } 190 191 return def; 192} 193 194static bool 195find_clipvertex_and_position_outputs(nir_shader *shader, 196 nir_variable **clipvertex, 197 nir_variable **position) 198{ 199 nir_foreach_shader_out_variable(var, shader) { 200 switch (var->data.location) { 201 case VARYING_SLOT_POS: 202 *position = var; 203 break; 204 case VARYING_SLOT_CLIP_VERTEX: 205 *clipvertex = var; 206 break; 207 case VARYING_SLOT_CLIP_DIST0: 208 case VARYING_SLOT_CLIP_DIST1: 209 /* if shader is already writing CLIPDIST, then 210 * there should be no user-clip-planes to deal 211 * with. 212 * 213 * We assume nir_remove_dead_variables has removed the clipdist 214 * variables if they're not written. 215 */ 216 return false; 217 } 218 } 219 220 return *clipvertex || *position; 221} 222 223static nir_ssa_def * 224get_ucp(nir_builder *b, int plane, 225 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) 226{ 227 if (clipplane_state_tokens) { 228 char tmp[100]; 229 snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane); 230 nir_variable *var = nir_variable_create(b->shader, 231 nir_var_uniform, 232 glsl_vec4_type(), 233 tmp); 234 235 var->num_state_slots = 1; 236 var->state_slots = ralloc_array(var, nir_state_slot, 1); 237 memcpy(var->state_slots[0].tokens, 238 clipplane_state_tokens[plane], 239 sizeof(var->state_slots[0].tokens)); 240 return nir_load_var(b, var); 241 } else 242 return nir_load_user_clip_plane(b, plane); 243} 244 245 246static void 247lower_clip_outputs(nir_builder *b, nir_variable *position, 248 nir_variable *clipvertex, nir_variable **out, 249 unsigned ucp_enables, bool use_vars, 250 bool use_clipdist_array, 251 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) 252{ 253 nir_ssa_def *clipdist[MAX_CLIP_PLANES]; 254 nir_ssa_def *cv; 255 256 if (use_vars) { 257 cv = nir_load_var(b, clipvertex ? clipvertex : position); 258 259 if (clipvertex) { 260 clipvertex->data.mode = nir_var_shader_temp; 261 nir_fixup_deref_modes(b->shader); 262 } 263 } else { 264 if (clipvertex) 265 cv = find_output(b->shader, clipvertex->data.driver_location); 266 else { 267 assert(position); 268 cv = find_output(b->shader, position->data.driver_location); 269 } 270 } 271 272 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) { 273 if (ucp_enables & (1 << plane)) { 274 nir_ssa_def *ucp = get_ucp(b, plane, clipplane_state_tokens); 275 276 /* calculate clipdist[plane] - dot(ucp, cv): */ 277 clipdist[plane] = nir_fdot(b, ucp, cv); 278 } else { 279 /* 0.0 == don't-clip == disabled: */ 280 clipdist[plane] = nir_imm_float(b, 0.0); 281 } 282 if (use_clipdist_array && use_vars && plane < util_last_bit(ucp_enables)) { 283 nir_deref_instr *deref; 284 deref = nir_build_deref_array_imm(b, 285 nir_build_deref_var(b, out[0]), 286 plane); 287 nir_store_deref(b, deref, clipdist[plane], 1); 288 } 289 } 290 291 if (!use_clipdist_array || !use_vars) { 292 if (use_vars) { 293 if (ucp_enables & 0x0f) 294 nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf); 295 if (ucp_enables & 0xf0) 296 nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf); 297 } else if (use_clipdist_array) { 298 if (ucp_enables & 0x0f) 299 store_clipdist_output(b, out[0], 0, &clipdist[0]); 300 if (ucp_enables & 0xf0) 301 store_clipdist_output(b, out[0], 1, &clipdist[4]); 302 } else { 303 if (ucp_enables & 0x0f) 304 store_clipdist_output(b, out[0], 0, &clipdist[0]); 305 if (ucp_enables & 0xf0) 306 store_clipdist_output(b, out[1], 0, &clipdist[4]); 307 } 308 } 309} 310 311/* 312 * VS lowering 313 */ 314 315/* ucp_enables is bitmask of enabled ucps. Actual ucp values are 316 * passed in to shader via user_clip_plane system-values 317 * 318 * If use_vars is true, the pass will use variable loads and stores instead 319 * of working with store_output intrinsics. 320 * 321 * If use_clipdist_array is true, the pass will use compact arrays for the 322 * clipdist output instead of two vec4s. 323 */ 324bool 325nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars, 326 bool use_clipdist_array, 327 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) 328{ 329 nir_function_impl *impl = nir_shader_get_entrypoint(shader); 330 nir_builder b; 331 nir_variable *position = NULL; 332 nir_variable *clipvertex = NULL; 333 nir_variable *out[2] = { NULL }; 334 335 if (!ucp_enables) 336 return false; 337 338 nir_builder_init(&b, impl); 339 340 /* NIR should ensure that, even in case of loops/if-else, there 341 * should be only a single predecessor block to end_block, which 342 * makes the perfect place to insert the clipdist calculations. 343 * 344 * NOTE: in case of early returns, these would have to be lowered 345 * to jumps to end_block predecessor in a previous pass. Not sure 346 * if there is a good way to sanity check this, but for now the 347 * users of this pass don't support sub-routines. 348 */ 349 assert(impl->end_block->predecessors->entries == 1); 350 b.cursor = nir_after_cf_list(&impl->body); 351 352 /* find clipvertex/position outputs */ 353 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position)) 354 return false; 355 356 /* insert CLIPDIST outputs */ 357 create_clipdist_vars(shader, out, ucp_enables, true, 358 use_clipdist_array); 359 360 lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars, 361 use_clipdist_array, clipplane_state_tokens); 362 363 nir_metadata_preserve(impl, nir_metadata_dominance); 364 365 return true; 366} 367 368static void 369lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position, 370 nir_variable *clipvertex, nir_variable **out, 371 unsigned ucp_enables, bool use_clipdist_array, 372 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) 373{ 374 nir_foreach_instr_safe(instr, block) { 375 if (instr->type != nir_instr_type_intrinsic) 376 continue; 377 378 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 379 switch (intrin->intrinsic) { 380 case nir_intrinsic_emit_vertex_with_counter: 381 case nir_intrinsic_emit_vertex: 382 b->cursor = nir_before_instr(instr); 383 lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true, 384 use_clipdist_array, clipplane_state_tokens); 385 break; 386 default: 387 /* not interesting; skip this */ 388 break; 389 } 390 } 391} 392 393/* 394 * GS lowering 395 */ 396 397bool 398nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables, 399 bool use_clipdist_array, 400 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) 401{ 402 nir_function_impl *impl = nir_shader_get_entrypoint(shader); 403 nir_builder b; 404 nir_variable *position = NULL; 405 nir_variable *clipvertex = NULL; 406 nir_variable *out[2] = { NULL }; 407 408 if (!ucp_enables) 409 return false; 410 411 /* find clipvertex/position outputs */ 412 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position)) 413 return false; 414 415 /* insert CLIPDIST outputs */ 416 create_clipdist_vars(shader, out, ucp_enables, true, 417 use_clipdist_array); 418 419 nir_builder_init(&b, impl); 420 421 nir_foreach_block(block, impl) 422 lower_clip_in_gs_block(&b, block, position, clipvertex, out, 423 ucp_enables, use_clipdist_array, 424 clipplane_state_tokens); 425 426 nir_metadata_preserve(impl, nir_metadata_dominance); 427 428 return true; 429} 430 431/* 432 * FS lowering 433 */ 434 435static void 436lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables, 437 nir_variable **in, bool use_clipdist_array) 438{ 439 nir_ssa_def *clipdist[MAX_CLIP_PLANES]; 440 nir_builder b; 441 442 nir_builder_init(&b, impl); 443 b.cursor = nir_before_cf_list(&impl->body); 444 445 if (!use_clipdist_array) { 446 if (ucp_enables & 0x0f) 447 load_clipdist_input(&b, in[0], 0, &clipdist[0]); 448 if (ucp_enables & 0xf0) 449 load_clipdist_input(&b, in[1], 0, &clipdist[4]); 450 } else { 451 if (ucp_enables & 0x0f) 452 load_clipdist_input(&b, in[0], 0, &clipdist[0]); 453 if (ucp_enables & 0xf0) 454 load_clipdist_input(&b, in[0], 1, &clipdist[4]); 455 } 456 457 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) { 458 if (ucp_enables & (1 << plane)) { 459 nir_ssa_def *cond; 460 461 cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0)); 462 nir_discard_if(&b, cond); 463 464 b.shader->info.fs.uses_discard = true; 465 } 466 } 467 468 nir_metadata_preserve(impl, nir_metadata_dominance); 469} 470 471static bool 472fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars, 473 unsigned *ucp_enables) 474{ 475 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 476 nir_foreach_shader_in_variable(var, shader) { 477 switch (var->data.location) { 478 case VARYING_SLOT_CLIP_DIST0: 479 assert(var->data.compact); 480 io_vars[0] = var; 481 *ucp_enables &= (1 << glsl_get_length(var->type)) - 1; 482 return true; 483 default: 484 break; 485 } 486 } 487 return false; 488} 489 490/* insert conditional kill based on interpolated CLIPDIST 491 */ 492bool 493nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables, 494 bool use_clipdist_array) 495{ 496 nir_variable *in[2] = {0}; 497 498 if (!ucp_enables) 499 return false; 500 501 /* No hard reason to require use_clipdist_arr to work with 502 * frag-shader-based gl_ClipDistance, except that the only user that does 503 * not enable this does not support GL 3.0 (or EXT_clip_cull_distance). 504 */ 505 if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables)) 506 create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array); 507 else 508 assert(use_clipdist_array); 509 510 nir_foreach_function(function, shader) { 511 if (!strcmp(function->name, "main")) 512 lower_clip_fs(function->impl, ucp_enables, in, use_clipdist_array); 513 } 514 515 return true; 516} 517