1bf215546Sopenharmony_civarying vec2 Var_18; 2bf215546Sopenharmony_ciuniform sampler2D Var_19; 3bf215546Sopenharmony_ciuniform sampler2D Var_1A; 4bf215546Sopenharmony_ciuniform float Var_1B; 5bf215546Sopenharmony_civoid main() 6bf215546Sopenharmony_ci{ 7bf215546Sopenharmony_ci vec3 Var_21 = texture2D(Var_19, Var_18).xyz; 8bf215546Sopenharmony_ci vec3 Var_22 = texture2D(Var_1A, Var_18).xyz; 9bf215546Sopenharmony_ci vec3 Var_23 = ((Var_22 - Var_21) / Var_1B); 10bf215546Sopenharmony_ci (Var_22 += (Var_23 * Var_1B)); 11bf215546Sopenharmony_ci (gl_FragColor = vec4(Var_22, 1.0)); 12bf215546Sopenharmony_ci} 13