1bf215546Sopenharmony_civarying vec2 Var_18;
2bf215546Sopenharmony_ciuniform sampler2D Var_19;
3bf215546Sopenharmony_ciuniform sampler2D Var_1A;
4bf215546Sopenharmony_ciuniform float Var_1B;
5bf215546Sopenharmony_civoid main()
6bf215546Sopenharmony_ci{
7bf215546Sopenharmony_ci   vec3 Var_21 = texture2D(Var_19, Var_18).xyz;
8bf215546Sopenharmony_ci   vec3 Var_22 = texture2D(Var_1A, Var_18).xyz;
9bf215546Sopenharmony_ci   vec3 Var_23 = ((Var_22 - Var_21) / Var_1B);
10bf215546Sopenharmony_ci   (Var_22 += (Var_23 * Var_1B));
11bf215546Sopenharmony_ci   (gl_FragColor = vec4(Var_22, 1.0));
12bf215546Sopenharmony_ci}
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