1/* 2 * Copyright © 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file opt_dead_code.cpp 26 * 27 * Eliminates dead assignments and variable declarations from the code. 28 */ 29 30#include "ir.h" 31#include "ir_visitor.h" 32#include "ir_variable_refcount.h" 33#include "compiler/glsl_types.h" 34#include "util/hash_table.h" 35 36static bool debug = false; 37 38/** 39 * Do a dead code pass over instructions and everything that instructions 40 * references. 41 * 42 * Note that this will remove assignments to globals, so it is not suitable 43 * for usage on an unlinked instruction stream. 44 */ 45bool 46do_dead_code(exec_list *instructions) 47{ 48 ir_variable_refcount_visitor v; 49 bool progress = false; 50 51 v.run(instructions); 52 53 hash_table_foreach(v.ht, e) { 54 ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)e->data; 55 56 /* Since each assignment is a reference, the refereneced count must be 57 * greater than or equal to the assignment count. If they are equal, 58 * then all of the references are assignments, and the variable is 59 * dead. 60 * 61 * Note that if the variable is neither assigned nor referenced, both 62 * counts will be zero and will be caught by the equality test. 63 */ 64 assert(entry->referenced_count >= entry->assigned_count); 65 66 if (debug) { 67 printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", 68 entry->var->name, (void *) entry->var, 69 entry->referenced_count, entry->assigned_count, 70 entry->declaration ? "" : "not "); 71 } 72 73 if ((entry->referenced_count > entry->assigned_count) 74 || !entry->declaration) 75 continue; 76 77 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.5 78 * (Core Profile) spec says: 79 * 80 * "With separable program objects, interfaces between shader 81 * stages may involve the outputs from one program object and the 82 * inputs from a second program object. For such interfaces, it is 83 * not possible to detect mismatches at link time, because the 84 * programs are linked separately. When each such program is 85 * linked, all inputs or outputs interfacing with another program 86 * stage are treated as active." 87 */ 88 if (entry->var->data.always_active_io) 89 continue; 90 91 if (!entry->assign_list.is_empty()) { 92 /* Remove all the dead assignments to the variable we found. 93 * Don't do so if it's a shader or function output, though. 94 */ 95 if (entry->var->data.mode != ir_var_function_out && 96 entry->var->data.mode != ir_var_function_inout && 97 entry->var->data.mode != ir_var_shader_out && 98 entry->var->data.mode != ir_var_shader_storage) { 99 100 while (!entry->assign_list.is_empty()) { 101 struct assignment_entry *assignment_entry = 102 exec_node_data(struct assignment_entry, 103 entry->assign_list.get_head_raw(), link); 104 105 assignment_entry->assign->remove(); 106 107 if (debug) { 108 printf("Removed assignment to %s@%p\n", 109 entry->var->name, (void *) entry->var); 110 } 111 112 assignment_entry->link.remove(); 113 free(assignment_entry); 114 } 115 progress = true; 116 } 117 } 118 119 if (entry->assign_list.is_empty()) { 120 /* If there are no assignments or references to the variable left, 121 * then we can remove its declaration. 122 */ 123 124 /* uniform initializers are precious, and could get used by another 125 * stage. 126 */ 127 if (entry->var->data.mode == ir_var_uniform || 128 entry->var->data.mode == ir_var_shader_storage) { 129 if (entry->var->constant_initializer) 130 continue; 131 132 /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec 133 * says: 134 * 135 * "All members of a named uniform block declared with a 136 * shared or std140 layout qualifier are considered active, 137 * even if they are not referenced in any shader in the 138 * program. The uniform block itself is also considered 139 * active, even if no member of the block is referenced." 140 * 141 * If the variable is in a uniform block with one of those 142 * layouts, do not eliminate it. 143 */ 144 if (entry->var->is_in_buffer_block()) { 145 if (entry->var->get_interface_type_packing() != 146 GLSL_INTERFACE_PACKING_PACKED) { 147 /* Set used to false so it doesn't get set as referenced by 148 * the shader in the program resource list. This will also 149 * help avoid the state being unnecessarily flushed for the 150 * shader stage. 151 */ 152 entry->var->data.used = false; 153 continue; 154 } 155 } 156 157 if (entry->var->type->is_subroutine()) 158 continue; 159 } 160 161 entry->var->remove(); 162 progress = true; 163 164 if (debug) { 165 printf("Removed declaration of %s@%p\n", 166 entry->var->name, (void *) entry->var); 167 } 168 } 169 } 170 171 return progress; 172} 173 174/** 175 * Does a dead code pass on the functions present in the instruction stream. 176 * 177 * This is suitable for use while the program is not linked, as it will 178 * ignore variable declarations (and the assignments to them) for variables 179 * with global scope. 180 */ 181bool 182do_dead_code_unlinked(exec_list *instructions) 183{ 184 bool progress = false; 185 186 foreach_in_list(ir_instruction, ir, instructions) { 187 ir_function *f = ir->as_function(); 188 if (f) { 189 foreach_in_list(ir_function_signature, sig, &f->signatures) { 190 if (do_dead_code(&sig->body)) 191 progress = true; 192 } 193 } 194 } 195 196 return progress; 197} 198