1/* 2 * Copyright © 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "ir.h" 25#include "ir_visitor.h" 26#include "ir_optimization.h" 27 28/** 29 * Pre-linking, optimize unused built-in variables 30 * 31 * Uniforms, constants, system values, inputs (vertex shader only), and 32 * outputs (fragment shader only) that are not used can be removed. 33 */ 34void 35optimize_dead_builtin_variables(exec_list *instructions, 36 enum ir_variable_mode other) 37{ 38 foreach_in_list_safe(ir_variable, var, instructions) { 39 if (var->ir_type != ir_type_variable || var->data.used) 40 continue; 41 42 if (var->data.mode != ir_var_uniform 43 && var->data.mode != ir_var_auto 44 && var->data.mode != ir_var_system_value 45 && var->data.mode != other) 46 continue; 47 48 /* So that linker rules can later be enforced, we cannot elimate 49 * variables that were redeclared in the shader code. 50 */ 51 if ((var->data.mode == other || var->data.mode == ir_var_system_value) 52 && var->data.how_declared != ir_var_declared_implicitly) 53 continue; 54 55 if (!is_gl_identifier(var->name)) 56 continue; 57 58 /* gl_ModelViewProjectionMatrix and gl_Vertex are special because they 59 * are used by ftransform. No other built-in variable is used by a 60 * built-in function. The forward declarations of these variables in 61 * the built-in function shader does not have the "state slot" 62 * information, so removing these variables from the user shader will 63 * cause problems later. 64 * 65 * Matrix uniforms with "Transpose" are not eliminated because there's 66 * an optimization pass that can turn references to the regular matrix 67 * into references to the transpose matrix. Eliminating the transpose 68 * matrix would cause that pass to generate references to undeclareds 69 * variables (thank you, ir_validate). 70 * 71 * It doesn't seem worth the effort to track when the transpose could be 72 * eliminated (i.e., when the non-transpose was eliminated). 73 */ 74 if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0 75 || strcmp(var->name, "gl_Vertex") == 0 76 || strstr(var->name, "Transpose") != NULL) 77 continue; 78 79 var->remove(); 80 } 81} 82