1/* 2 * Copyright © 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file lower_tess_level.cpp 26 * 27 * This pass accounts for the difference between the way gl_TessLevelOuter 28 * and gl_TessLevelInner is declared in standard GLSL (as an array of 29 * floats), and the way it is frequently implemented in hardware (as a vec4 30 * and vec2). 31 * 32 * The declaration of gl_TessLevel* is replaced with a declaration 33 * of gl_TessLevel*MESA, and any references to gl_TessLevel* are 34 * translated to refer to gl_TessLevel*MESA with the appropriate 35 * swizzling of array indices. For instance: 36 * 37 * gl_TessLevelOuter[i] 38 * 39 * is translated into: 40 * 41 * gl_TessLevelOuterMESA[i] 42 * 43 * Since some hardware may not internally represent gl_TessLevel* as a pair 44 * of vec4's, this lowering pass is optional. To enable it, set the 45 * LowerTessLevel flag in gl_shader_compiler_options to true. 46 */ 47 48#include "glsl_symbol_table.h" 49#include "ir_rvalue_visitor.h" 50#include "ir.h" 51#include "program/prog_instruction.h" /* For WRITEMASK_* */ 52#include "main/shader_types.h" 53 54namespace { 55 56class lower_tess_level_visitor : public ir_rvalue_visitor { 57public: 58 explicit lower_tess_level_visitor(gl_shader_stage shader_stage) 59 : progress(false), old_tess_level_outer_var(NULL), 60 old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL), 61 new_tess_level_inner_var(NULL), shader_stage(shader_stage) 62 { 63 } 64 65 virtual ir_visitor_status visit(ir_variable *); 66 bool is_tess_level_array(ir_rvalue *ir); 67 ir_rvalue *lower_tess_level_array(ir_rvalue *ir); 68 virtual ir_visitor_status visit_leave(ir_assignment *); 69 void visit_new_assignment(ir_assignment *ir); 70 virtual ir_visitor_status visit_leave(ir_call *); 71 72 virtual void handle_rvalue(ir_rvalue **rvalue); 73 74 void fix_lhs(ir_assignment *); 75 76 bool progress; 77 78 /** 79 * Pointer to the declaration of gl_TessLevel*, if found. 80 */ 81 ir_variable *old_tess_level_outer_var; 82 ir_variable *old_tess_level_inner_var; 83 84 /** 85 * Pointer to the newly-created gl_TessLevel*MESA variables. 86 */ 87 ir_variable *new_tess_level_outer_var; 88 ir_variable *new_tess_level_inner_var; 89 90 /** 91 * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL) 92 */ 93 const gl_shader_stage shader_stage; 94}; 95 96} /* anonymous namespace */ 97 98/** 99 * Replace any declaration of gl_TessLevel* as an array of floats with a 100 * declaration of gl_TessLevel*MESA as a vec4. 101 */ 102ir_visitor_status 103lower_tess_level_visitor::visit(ir_variable *ir) 104{ 105 if ((!ir->name) || 106 ((strcmp(ir->name, "gl_TessLevelInner") != 0) && 107 (strcmp(ir->name, "gl_TessLevelOuter") != 0))) 108 return visit_continue; 109 110 assert (ir->type->is_array()); 111 112 if (strcmp(ir->name, "gl_TessLevelOuter") == 0) { 113 if (this->old_tess_level_outer_var) 114 return visit_continue; 115 116 old_tess_level_outer_var = ir; 117 assert(ir->type->fields.array == glsl_type::float_type); 118 119 /* Clone the old var so that we inherit all of its properties */ 120 new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL); 121 122 /* And change the properties that we need to change */ 123 new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, 124 "gl_TessLevelOuterMESA"); 125 new_tess_level_outer_var->type = glsl_type::vec4_type; 126 new_tess_level_outer_var->data.max_array_access = 0; 127 128 ir->replace_with(new_tess_level_outer_var); 129 } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) { 130 if (this->old_tess_level_inner_var) 131 return visit_continue; 132 133 old_tess_level_inner_var = ir; 134 assert(ir->type->fields.array == glsl_type::float_type); 135 136 /* Clone the old var so that we inherit all of its properties */ 137 new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL); 138 139 /* And change the properties that we need to change */ 140 new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, 141 "gl_TessLevelInnerMESA"); 142 new_tess_level_inner_var->type = glsl_type::vec2_type; 143 new_tess_level_inner_var->data.max_array_access = 0; 144 145 ir->replace_with(new_tess_level_inner_var); 146 } else { 147 assert(0); 148 } 149 150 this->progress = true; 151 152 return visit_continue; 153} 154 155 156/** 157 * Determine whether the given rvalue describes an array of floats that 158 * needs to be lowered to a vec4; that is, determine whether it 159 * matches one of the following patterns: 160 * 161 * - gl_TessLevelOuter 162 * - gl_TessLevelInner 163 */ 164bool 165lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir) 166{ 167 if (!ir->type->is_array()) 168 return false; 169 if (ir->type->fields.array != glsl_type::float_type) 170 return false; 171 172 if (this->old_tess_level_outer_var) { 173 if (ir->variable_referenced() == this->old_tess_level_outer_var) 174 return true; 175 } 176 if (this->old_tess_level_inner_var) { 177 if (ir->variable_referenced() == this->old_tess_level_inner_var) 178 return true; 179 } 180 return false; 181} 182 183 184/** 185 * If the given ir satisfies is_tess_level_array(), return new ir 186 * representing its lowered equivalent. That is, map: 187 * 188 * - gl_TessLevelOuter => gl_TessLevelOuterMESA 189 * - gl_TessLevelInner => gl_TessLevelInnerMESA 190 * 191 * Otherwise return NULL. 192 */ 193ir_rvalue * 194lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir) 195{ 196 if (!ir->type->is_array()) 197 return NULL; 198 if (ir->type->fields.array != glsl_type::float_type) 199 return NULL; 200 201 ir_variable **new_var = NULL; 202 203 if (this->old_tess_level_outer_var) { 204 if (ir->variable_referenced() == this->old_tess_level_outer_var) 205 new_var = &this->new_tess_level_outer_var; 206 } 207 if (this->old_tess_level_inner_var) { 208 if (ir->variable_referenced() == this->old_tess_level_inner_var) 209 new_var = &this->new_tess_level_inner_var; 210 } 211 212 if (new_var == NULL) 213 return NULL; 214 215 assert(ir->as_dereference_variable()); 216 return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); 217} 218 219 220void 221lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv) 222{ 223 if (*rv == NULL) 224 return; 225 226 ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); 227 if (array_deref == NULL) 228 return; 229 230 /* Replace any expression that indexes one of the floats in gl_TessLevel* 231 * with an expression that indexes into one of the vec4's 232 * gl_TessLevel*MESA and accesses the appropriate component. 233 */ 234 ir_rvalue *lowered_vec4 = 235 this->lower_tess_level_array(array_deref->array); 236 if (lowered_vec4 != NULL) { 237 this->progress = true; 238 void *mem_ctx = ralloc_parent(array_deref); 239 240 ir_expression *const expr = 241 new(mem_ctx) ir_expression(ir_binop_vector_extract, 242 lowered_vec4, 243 array_deref->array_index); 244 245 *rv = expr; 246 } 247} 248 249void 250lower_tess_level_visitor::fix_lhs(ir_assignment *ir) 251{ 252 if (ir->lhs->ir_type != ir_type_expression) 253 return; 254 void *mem_ctx = ralloc_parent(ir); 255 ir_expression *const expr = (ir_expression *) ir->lhs; 256 257 /* The expression must be of the form: 258 * 259 * (vector_extract gl_TessLevel*MESA, j). 260 */ 261 assert(expr->operation == ir_binop_vector_extract); 262 assert(expr->operands[0]->ir_type == ir_type_dereference_variable); 263 assert((expr->operands[0]->type == glsl_type::vec4_type) || 264 (expr->operands[0]->type == glsl_type::vec2_type)); 265 266 ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; 267 268 ir_constant *old_index_constant = 269 expr->operands[1]->constant_expression_value(mem_ctx); 270 if (!old_index_constant) { 271 ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, 272 expr->operands[0]->type, 273 new_lhs->clone(mem_ctx, NULL), 274 ir->rhs, 275 expr->operands[1]); 276 } 277 ir->set_lhs(new_lhs); 278 279 if (old_index_constant) { 280 /* gl_TessLevel* is being accessed via a constant index. Don't bother 281 * creating a vector insert op. Just use a write mask. 282 */ 283 ir->write_mask = 1 << old_index_constant->get_int_component(0); 284 } else { 285 ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1; 286 } 287} 288 289/** 290 * Replace any assignment having a gl_TessLevel* (undereferenced) as 291 * its LHS or RHS with a sequence of assignments, one for each component of 292 * the array. Each of these assignments is lowered to refer to 293 * gl_TessLevel*MESA as appropriate. 294 */ 295ir_visitor_status 296lower_tess_level_visitor::visit_leave(ir_assignment *ir) 297{ 298 /* First invoke the base class visitor. This causes handle_rvalue() to be 299 * called on ir->rhs and ir->condition. 300 */ 301 ir_rvalue_visitor::visit_leave(ir); 302 303 if (this->is_tess_level_array(ir->lhs) || 304 this->is_tess_level_array(ir->rhs)) { 305 /* LHS or RHS of the assignment is the entire gl_TessLevel* array. 306 * Since we are 307 * reshaping gl_TessLevel* from an array of floats to a 308 * vec4, this isn't going to work as a bulk assignment anymore, so 309 * unroll it to element-by-element assignments and lower each of them. 310 * 311 * Note: to unroll into element-by-element assignments, we need to make 312 * clones of the LHS and RHS. This is safe because expressions and 313 * l-values are side-effect free. 314 */ 315 void *ctx = ralloc_parent(ir); 316 int array_size = ir->lhs->type->array_size(); 317 for (int i = 0; i < array_size; ++i) { 318 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( 319 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 320 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( 321 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 322 this->handle_rvalue((ir_rvalue **) &new_rhs); 323 324 /* Handle the LHS after creating the new assignment. This must 325 * happen in this order because handle_rvalue may replace the old LHS 326 * with an ir_expression of ir_binop_vector_extract. Since this is 327 * not a valide l-value, this will cause an assertion in the 328 * ir_assignment constructor to fail. 329 * 330 * If this occurs, replace the mangled LHS with a dereference of the 331 * vector, and replace the RHS with an ir_triop_vector_insert. 332 */ 333 ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs); 334 this->handle_rvalue((ir_rvalue **) &assign->lhs); 335 this->fix_lhs(assign); 336 337 this->base_ir->insert_before(assign); 338 } 339 ir->remove(); 340 341 return visit_continue; 342 } 343 344 /* Handle the LHS as if it were an r-value. Normally 345 * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower 346 * expressions in the LHS as well. 347 * 348 * This may cause the LHS to get replaced with an ir_expression of 349 * ir_binop_vector_extract. If this occurs, replace it with a dereference 350 * of the vector, and replace the RHS with an ir_triop_vector_insert. 351 */ 352 handle_rvalue((ir_rvalue **)&ir->lhs); 353 this->fix_lhs(ir); 354 355 return rvalue_visit(ir); 356} 357 358 359/** 360 * Set up base_ir properly and call visit_leave() on a newly created 361 * ir_assignment node. This is used in cases where we have to insert an 362 * ir_assignment in a place where we know the hierarchical visitor won't see 363 * it. 364 */ 365void 366lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir) 367{ 368 ir_instruction *old_base_ir = this->base_ir; 369 this->base_ir = ir; 370 ir->accept(this); 371 this->base_ir = old_base_ir; 372} 373 374 375/** 376 * If a gl_TessLevel* variable appears as an argument in an ir_call 377 * expression, replace it with a temporary variable, and make sure the ir_call 378 * is preceded and/or followed by assignments that copy the contents of the 379 * temporary variable to and/or from gl_TessLevel*. Each of these 380 * assignments is then lowered to refer to gl_TessLevel*MESA. 381 */ 382ir_visitor_status 383lower_tess_level_visitor::visit_leave(ir_call *ir) 384{ 385 void *ctx = ralloc_parent(ir); 386 387 const exec_node *formal_param_node = ir->callee->parameters.get_head_raw(); 388 const exec_node *actual_param_node = ir->actual_parameters.get_head_raw(); 389 while (!actual_param_node->is_tail_sentinel()) { 390 ir_variable *formal_param = (ir_variable *) formal_param_node; 391 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; 392 393 /* Advance formal_param_node and actual_param_node now so that we can 394 * safely replace actual_param with another node, if necessary, below. 395 */ 396 formal_param_node = formal_param_node->next; 397 actual_param_node = actual_param_node->next; 398 399 if (!this->is_tess_level_array(actual_param)) 400 continue; 401 402 /* User is trying to pass a whole gl_TessLevel* array to a function 403 * call. Since we are reshaping gl_TessLevel* from an array of floats 404 * to a vec4, this isn't going to work anymore, so use a temporary 405 * array instead. 406 */ 407 ir_variable *temp = new(ctx) ir_variable( 408 actual_param->type, "temp_tess_level", ir_var_temporary); 409 this->base_ir->insert_before(temp); 410 actual_param->replace_with( 411 new(ctx) ir_dereference_variable(temp)); 412 if (formal_param->data.mode == ir_var_function_in 413 || formal_param->data.mode == ir_var_function_inout) { 414 /* Copy from gl_TessLevel* to the temporary before the call. 415 * Since we are going to insert this copy before the current 416 * instruction, we need to visit it afterwards to make sure it 417 * gets lowered. 418 */ 419 ir_assignment *new_assignment = new(ctx) ir_assignment( 420 new(ctx) ir_dereference_variable(temp), 421 actual_param->clone(ctx, NULL)); 422 this->base_ir->insert_before(new_assignment); 423 this->visit_new_assignment(new_assignment); 424 } 425 if (formal_param->data.mode == ir_var_function_out 426 || formal_param->data.mode == ir_var_function_inout) { 427 /* Copy from the temporary to gl_TessLevel* after the call. 428 * Since visit_list_elements() has already decided which 429 * instruction it's going to visit next, we need to visit 430 * afterwards to make sure it gets lowered. 431 */ 432 ir_assignment *new_assignment = new(ctx) ir_assignment( 433 actual_param->clone(ctx, NULL), 434 new(ctx) ir_dereference_variable(temp)); 435 this->base_ir->insert_after(new_assignment); 436 this->visit_new_assignment(new_assignment); 437 } 438 } 439 440 return rvalue_visit(ir); 441} 442 443 444bool 445lower_tess_level(gl_linked_shader *shader) 446{ 447 if ((shader->Stage != MESA_SHADER_TESS_CTRL) && 448 (shader->Stage != MESA_SHADER_TESS_EVAL)) 449 return false; 450 451 lower_tess_level_visitor v(shader->Stage); 452 453 visit_list_elements(&v, shader->ir); 454 455 if (v.new_tess_level_outer_var) 456 shader->symbols->add_variable(v.new_tess_level_outer_var); 457 if (v.new_tess_level_inner_var) 458 shader->symbols->add_variable(v.new_tess_level_inner_var); 459 460 return v.progress; 461} 462