1/* -*- c++ -*- */ 2/* 3 * Copyright © 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef GLSL_LINKER_H 26#define GLSL_LINKER_H 27 28#include "linker_util.h" 29 30struct gl_shader_program; 31struct gl_shader; 32struct gl_linked_shader; 33 34extern bool 35link_function_calls(gl_shader_program *prog, gl_linked_shader *main, 36 gl_shader **shader_list, unsigned num_shaders); 37 38extern int 39link_cross_validate_uniform_block(void *mem_ctx, 40 struct gl_uniform_block **linked_blocks, 41 unsigned int *num_linked_blocks, 42 struct gl_uniform_block *new_block); 43 44extern void 45link_uniform_blocks(void *mem_ctx, 46 const struct gl_constants *consts, 47 struct gl_shader_program *prog, 48 struct gl_linked_shader *shader, 49 struct gl_uniform_block **ubo_blocks, 50 unsigned *num_ubo_blocks, 51 struct gl_uniform_block **ssbo_blocks, 52 unsigned *num_ssbo_blocks); 53 54bool 55validate_intrastage_arrays(struct gl_shader_program *prog, 56 ir_variable *const var, 57 ir_variable *const existing, 58 bool match_precision = true); 59 60void 61validate_intrastage_interface_blocks(struct gl_shader_program *prog, 62 const gl_shader **shader_list, 63 unsigned num_shaders); 64 65void 66validate_interstage_inout_blocks(struct gl_shader_program *prog, 67 const gl_linked_shader *producer, 68 const gl_linked_shader *consumer); 69 70void 71validate_interstage_uniform_blocks(struct gl_shader_program *prog, 72 gl_linked_shader **stages); 73 74extern struct gl_linked_shader * 75link_intrastage_shaders(void *mem_ctx, 76 struct gl_context *ctx, 77 struct gl_shader_program *prog, 78 struct gl_shader **shader_list, 79 unsigned num_shaders, 80 bool allow_missing_main); 81 82extern unsigned 83link_calculate_matrix_stride(const glsl_type *matrix, bool row_major, 84 enum glsl_interface_packing packing); 85 86/** 87 * Class for processing all of the leaf fields of a variable that corresponds 88 * to a program resource. 89 * 90 * The leaf fields are all the parts of the variable that the application 91 * could query using \c glGetProgramResourceIndex (or that could be returned 92 * by \c glGetProgramResourceName). 93 * 94 * Classes my derive from this class to implement specific functionality. 95 * This class only provides the mechanism to iterate over the leaves. Derived 96 * classes must implement \c ::visit_field and may override \c ::process. 97 */ 98class program_resource_visitor { 99public: 100 /** 101 * Begin processing a variable 102 * 103 * Classes that overload this function should call \c ::process from the 104 * base class to start the recursive processing of the variable. 105 * 106 * \param var The variable that is to be processed 107 * 108 * Calls \c ::visit_field for each leaf of the variable. 109 * 110 * \warning 111 * When processing a uniform block, this entry should only be used in cases 112 * where the row / column ordering of matrices in the block does not 113 * matter. For example, enumerating the names of members of the block, but 114 * not for determining the offsets of members. 115 */ 116 void process(ir_variable *var, bool use_std430_as_default); 117 118 /** 119 * Begin processing a variable 120 * 121 * Classes that overload this function should call \c ::process from the 122 * base class to start the recursive processing of the variable. 123 * 124 * \param var The variable that is to be processed 125 * \param var_type The glsl_type reference of the variable 126 * 127 * Calls \c ::visit_field for each leaf of the variable. 128 * 129 * \warning 130 * When processing a uniform block, this entry should only be used in cases 131 * where the row / column ordering of matrices in the block does not 132 * matter. For example, enumerating the names of members of the block, but 133 * not for determining the offsets of members. 134 */ 135 void process(ir_variable *var, const glsl_type *var_type, 136 bool use_std430_as_default); 137 138 /** 139 * Begin processing a variable of a structured type. 140 * 141 * This flavor of \c process should be used to handle structured types 142 * (i.e., structures, interfaces, or arrays there of) that need special 143 * name handling. A common usage is to handle cases where the block name 144 * (instead of the instance name) is used for an interface block. 145 * 146 * \param type Type that is to be processed, associated with \c name 147 * \param name Base name of the structured variable being processed 148 * 149 * \note 150 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array 151 * there of. 152 */ 153 void process(const glsl_type *type, const char *name, 154 bool use_std430_as_default); 155 156protected: 157 /** 158 * Method invoked for each leaf of the variable 159 * 160 * \param type Type of the field. 161 * \param name Fully qualified name of the field. 162 * \param row_major For a matrix type, is it stored row-major. 163 * \param record_type Type of the record containing the field. 164 * \param last_field Set if \c name is the last field of the structure 165 * containing it. This will always be false for items 166 * not contained in a structure or interface block. 167 */ 168 virtual void visit_field(const glsl_type *type, const char *name, 169 bool row_major, const glsl_type *record_type, 170 const enum glsl_interface_packing packing, 171 bool last_field) = 0; 172 173 virtual void enter_record(const glsl_type *type, const char *name, 174 bool row_major, const enum glsl_interface_packing packing); 175 176 virtual void leave_record(const glsl_type *type, const char *name, 177 bool row_major, const enum glsl_interface_packing packing); 178 179 virtual void set_buffer_offset(unsigned offset); 180 181 virtual void set_record_array_count(unsigned record_array_count); 182 183private: 184 /** 185 * \param name_length Length of the current name \b not including the 186 * terminating \c NUL character. 187 * \param last_field Set if \c name is the last field of the structure 188 * containing it. This will always be false for items 189 * not contained in a structure or interface block. 190 */ 191 void recursion(const glsl_type *t, char **name, size_t name_length, 192 bool row_major, const glsl_type *record_type, 193 const enum glsl_interface_packing packing, 194 bool last_field, unsigned record_array_count, 195 const glsl_struct_field *named_ifc_member); 196}; 197 198#endif /* GLSL_LINKER_H */ 199