1/* 2 * Copyright © 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file ir_function_detect_recursion.cpp 26 * Determine whether a shader contains static recursion. 27 * 28 * Consider the (possibly disjoint) graph of function calls in a shader. If a 29 * program contains recursion, this graph will contain a cycle. If a function 30 * is part of a cycle, it will have a caller and it will have a callee (it 31 * calls another function). 32 * 33 * To detect recursion, the function call graph is constructed. The graph is 34 * repeatedly reduced by removing any function that either has no callees 35 * (leaf functions) or has no caller. Eventually the only functions that 36 * remain will be the functions in the cycles. 37 * 38 * The GLSL spec is a bit wishy-washy about recursion. 39 * 40 * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec: 41 * 42 * "Behavior is undefined if recursion is used. Recursion means having any 43 * function appearing more than once at any one time in the run-time stack 44 * of function calls. That is, a function may not call itself either 45 * directly or indirectly. Compilers may give diagnostic messages when 46 * this is detectable at compile time, but not all such cases can be 47 * detected at compile time." 48 * 49 * From page 79 (page 85 of the PDF): 50 * 51 * "22) Should recursion be supported? 52 * 53 * DISCUSSION: Probably not necessary, but another example of limiting 54 * the language based on how it would directly map to hardware. One 55 * thought is that recursion would benefit ray tracing shaders. On the 56 * other hand, many recursion operations can also be implemented with the 57 * user managing the recursion through arrays. RenderMan doesn't support 58 * recursion. This could be added at a later date, if it proved to be 59 * necessary. 60 * 61 * RESOLVED on September 10, 2002: Implementations are not required to 62 * support recursion. 63 * 64 * CLOSED on September 10, 2002." 65 * 66 * From page 79 (page 85 of the PDF): 67 * 68 * "56) Is it an error for an implementation to support recursion if the 69 * specification says recursion is not supported? 70 * 71 * ADDED on September 10, 2002. 72 * 73 * DISCUSSION: This issues is related to Issue (22). If we say that 74 * recursion (or some other piece of functionality) is not supported, is 75 * it an error for an implementation to support it? Perhaps the 76 * specification should remain silent on these kind of things so that they 77 * could be gracefully added later as an extension or as part of the 78 * standard. 79 * 80 * RESOLUTION: Languages, in general, have programs that are not 81 * well-formed in ways a compiler cannot detect. Portability is only 82 * ensured for well-formed programs. Detecting recursion is an example of 83 * this. The language will say a well-formed program may not recurse, but 84 * compilers are not forced to detect that recursion may happen. 85 * 86 * CLOSED: November 29, 2002." 87 * 88 * In GLSL 1.10 the behavior of recursion is undefined. Compilers don't have 89 * to reject shaders (at compile-time or link-time) that contain recursion. 90 * Instead they could work, or crash, or kill a kitten. 91 * 92 * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec: 93 * 94 * "Recursion is not allowed, not even statically. Static recursion is 95 * present if the static function call graph of the program contains 96 * cycles." 97 * 98 * This langauge clears things up a bit, but it still leaves a lot of 99 * questions unanswered. 100 * 101 * - Is the error generated at compile-time or link-time? 102 * 103 * - Is it an error to have a recursive function that is never statically 104 * called by main or any function called directly or indirectly by main? 105 * Technically speaking, such a function is not in the "static function 106 * call graph of the program" at all. 107 * 108 * \bug 109 * If a shader has multiple cycles, this algorithm may erroneously complain 110 * about functions that aren't in any cycle, but are in the part of the call 111 * tree that connects them. For example, if the call graph consists of a 112 * cycle between A and B, and a cycle between D and E, and B also calls C 113 * which calls D, then this algorithm will report C as a function which "has 114 * static recursion" even though it is not part of any cycle. 115 * 116 * A better algorithm for cycle detection that doesn't have this drawback can 117 * be found here: 118 * 119 * http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm 120 * 121 * \author Ian Romanick <ian.d.romanick@intel.com> 122 */ 123#include "ir.h" 124#include "glsl_parser_extras.h" 125#include "linker.h" 126#include "util/hash_table.h" 127#include "program.h" 128 129namespace { 130 131struct call_node : public exec_node { 132 class function *func; 133}; 134 135class function { 136public: 137 function(ir_function_signature *sig) 138 : sig(sig) 139 { 140 /* empty */ 141 } 142 143 DECLARE_RALLOC_CXX_OPERATORS(function) 144 145 ir_function_signature *sig; 146 147 /** List of functions called by this function. */ 148 exec_list callees; 149 150 /** List of functions that call this function. */ 151 exec_list callers; 152}; 153 154class has_recursion_visitor : public ir_hierarchical_visitor { 155public: 156 has_recursion_visitor() 157 : current(NULL) 158 { 159 progress = false; 160 this->mem_ctx = ralloc_context(NULL); 161 this->function_hash = _mesa_pointer_hash_table_create(NULL); 162 } 163 164 ~has_recursion_visitor() 165 { 166 _mesa_hash_table_destroy(this->function_hash, NULL); 167 ralloc_free(this->mem_ctx); 168 } 169 170 function *get_function(ir_function_signature *sig) 171 { 172 function *f; 173 hash_entry *entry = _mesa_hash_table_search(this->function_hash, sig); 174 if (entry == NULL) { 175 f = new(mem_ctx) function(sig); 176 _mesa_hash_table_insert(this->function_hash, sig, f); 177 } else { 178 f = (function *) entry->data; 179 } 180 181 return f; 182 } 183 184 virtual ir_visitor_status visit_enter(ir_function_signature *sig) 185 { 186 this->current = this->get_function(sig); 187 return visit_continue; 188 } 189 190 virtual ir_visitor_status visit_leave(ir_function_signature *sig) 191 { 192 (void) sig; 193 this->current = NULL; 194 return visit_continue; 195 } 196 197 virtual ir_visitor_status visit_enter(ir_call *call) 198 { 199 /* At global scope this->current will be NULL. Since there is no way to 200 * call global scope, it can never be part of a cycle. Don't bother 201 * adding calls from global scope to the graph. 202 */ 203 if (this->current == NULL) 204 return visit_continue; 205 206 function *const target = this->get_function(call->callee); 207 208 /* Create a link from the caller to the callee. 209 */ 210 call_node *node = new(mem_ctx) call_node; 211 node->func = target; 212 this->current->callees.push_tail(node); 213 214 /* Create a link from the callee to the caller. 215 */ 216 node = new(mem_ctx) call_node; 217 node->func = this->current; 218 target->callers.push_tail(node); 219 return visit_continue; 220 } 221 222 function *current; 223 struct hash_table *function_hash; 224 void *mem_ctx; 225 bool progress; 226}; 227 228} /* anonymous namespace */ 229 230static void 231destroy_links(exec_list *list, function *f) 232{ 233 foreach_in_list_safe(call_node, node, list) { 234 /* If this is the right function, remove it. Note that the loop cannot 235 * terminate now. There can be multiple links to a function if it is 236 * either called multiple times or calls multiple times. 237 */ 238 if (node->func == f) 239 node->remove(); 240 } 241} 242 243 244/** 245 * Remove a function if it has either no in or no out links 246 */ 247static void 248remove_unlinked_functions(const void *key, void *data, void *closure) 249{ 250 has_recursion_visitor *visitor = (has_recursion_visitor *) closure; 251 function *f = (function *) data; 252 253 if (f->callers.is_empty() || f->callees.is_empty()) { 254 while (!f->callers.is_empty()) { 255 struct call_node *n = (struct call_node *) f->callers.pop_head(); 256 destroy_links(& n->func->callees, f); 257 } 258 259 while (!f->callees.is_empty()) { 260 struct call_node *n = (struct call_node *) f->callees.pop_head(); 261 destroy_links(& n->func->callers, f); 262 } 263 264 hash_entry *entry = _mesa_hash_table_search(visitor->function_hash, key); 265 _mesa_hash_table_remove(visitor->function_hash, entry); 266 visitor->progress = true; 267 } 268} 269 270 271static void 272emit_errors_unlinked(const void *key, void *data, void *closure) 273{ 274 struct _mesa_glsl_parse_state *state = 275 (struct _mesa_glsl_parse_state *) closure; 276 function *f = (function *) data; 277 YYLTYPE loc; 278 279 (void) key; 280 281 char *proto = prototype_string(f->sig->return_type, 282 f->sig->function_name(), 283 &f->sig->parameters); 284 285 memset(&loc, 0, sizeof(loc)); 286 _mesa_glsl_error(&loc, state, 287 "function `%s' has static recursion", 288 proto); 289 ralloc_free(proto); 290} 291 292 293static void 294emit_errors_linked(const void *key, void *data, void *closure) 295{ 296 struct gl_shader_program *prog = 297 (struct gl_shader_program *) closure; 298 function *f = (function *) data; 299 300 (void) key; 301 302 char *proto = prototype_string(f->sig->return_type, 303 f->sig->function_name(), 304 &f->sig->parameters); 305 306 linker_error(prog, "function `%s' has static recursion.\n", proto); 307 ralloc_free(proto); 308} 309 310 311void 312detect_recursion_unlinked(struct _mesa_glsl_parse_state *state, 313 exec_list *instructions) 314{ 315 has_recursion_visitor v; 316 317 /* Collect all of the information about which functions call which other 318 * functions. 319 */ 320 v.run(instructions); 321 322 /* Remove from the set all of the functions that either have no caller or 323 * call no other functions. Repeat until no functions are removed. 324 */ 325 do { 326 v.progress = false; 327 hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v); 328 } while (v.progress); 329 330 331 /* At this point any functions still in the hash must be part of a cycle. 332 */ 333 hash_table_call_foreach(v.function_hash, emit_errors_unlinked, state); 334} 335 336 337void 338detect_recursion_linked(struct gl_shader_program *prog, 339 exec_list *instructions) 340{ 341 has_recursion_visitor v; 342 343 /* Collect all of the information about which functions call which other 344 * functions. 345 */ 346 v.run(instructions); 347 348 /* Remove from the set all of the functions that either have no caller or 349 * call no other functions. Repeat until no functions are removed. 350 */ 351 do { 352 v.progress = false; 353 hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v); 354 } while (v.progress); 355 356 357 /* At this point any functions still in the hash must be part of a cycle. 358 */ 359 hash_table_call_foreach(v.function_hash, emit_errors_linked, prog); 360} 361