1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file ir_function_detect_recursion.cpp
26 * Determine whether a shader contains static recursion.
27 *
28 * Consider the (possibly disjoint) graph of function calls in a shader.  If a
29 * program contains recursion, this graph will contain a cycle.  If a function
30 * is part of a cycle, it will have a caller and it will have a callee (it
31 * calls another function).
32 *
33 * To detect recursion, the function call graph is constructed.  The graph is
34 * repeatedly reduced by removing any function that either has no callees
35 * (leaf functions) or has no caller.  Eventually the only functions that
36 * remain will be the functions in the cycles.
37 *
38 * The GLSL spec is a bit wishy-washy about recursion.
39 *
40 * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
41 *
42 *     "Behavior is undefined if recursion is used. Recursion means having any
43 *     function appearing more than once at any one time in the run-time stack
44 *     of function calls. That is, a function may not call itself either
45 *     directly or indirectly. Compilers may give diagnostic messages when
46 *     this is detectable at compile time, but not all such cases can be
47 *     detected at compile time."
48 *
49 * From page 79 (page 85 of the PDF):
50 *
51 *     "22) Should recursion be supported?
52 *
53 *      DISCUSSION: Probably not necessary, but another example of limiting
54 *      the language based on how it would directly map to hardware. One
55 *      thought is that recursion would benefit ray tracing shaders. On the
56 *      other hand, many recursion operations can also be implemented with the
57 *      user managing the recursion through arrays. RenderMan doesn't support
58 *      recursion. This could be added at a later date, if it proved to be
59 *      necessary.
60 *
61 *      RESOLVED on September 10, 2002: Implementations are not required to
62 *      support recursion.
63 *
64 *      CLOSED on September 10, 2002."
65 *
66 * From page 79 (page 85 of the PDF):
67 *
68 *     "56) Is it an error for an implementation to support recursion if the
69 *     specification says recursion is not supported?
70 *
71 *     ADDED on September 10, 2002.
72 *
73 *     DISCUSSION: This issues is related to Issue (22). If we say that
74 *     recursion (or some other piece of functionality) is not supported, is
75 *     it an error for an implementation to support it? Perhaps the
76 *     specification should remain silent on these kind of things so that they
77 *     could be gracefully added later as an extension or as part of the
78 *     standard.
79 *
80 *     RESOLUTION: Languages, in general, have programs that are not
81 *     well-formed in ways a compiler cannot detect. Portability is only
82 *     ensured for well-formed programs. Detecting recursion is an example of
83 *     this. The language will say a well-formed program may not recurse, but
84 *     compilers are not forced to detect that recursion may happen.
85 *
86 *     CLOSED: November 29, 2002."
87 *
88 * In GLSL 1.10 the behavior of recursion is undefined.  Compilers don't have
89 * to reject shaders (at compile-time or link-time) that contain recursion.
90 * Instead they could work, or crash, or kill a kitten.
91 *
92 * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec:
93 *
94 *     "Recursion is not allowed, not even statically. Static recursion is
95 *     present if the static function call graph of the program contains
96 *     cycles."
97 *
98 * This langauge clears things up a bit, but it still leaves a lot of
99 * questions unanswered.
100 *
101 *     - Is the error generated at compile-time or link-time?
102 *
103 *     - Is it an error to have a recursive function that is never statically
104 *       called by main or any function called directly or indirectly by main?
105 *       Technically speaking, such a function is not in the "static function
106 *       call graph of the program" at all.
107 *
108 * \bug
109 * If a shader has multiple cycles, this algorithm may erroneously complain
110 * about functions that aren't in any cycle, but are in the part of the call
111 * tree that connects them.  For example, if the call graph consists of a
112 * cycle between A and B, and a cycle between D and E, and B also calls C
113 * which calls D, then this algorithm will report C as a function which "has
114 * static recursion" even though it is not part of any cycle.
115 *
116 * A better algorithm for cycle detection that doesn't have this drawback can
117 * be found here:
118 *
119 * http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm
120 *
121 * \author Ian Romanick <ian.d.romanick@intel.com>
122 */
123#include "ir.h"
124#include "glsl_parser_extras.h"
125#include "linker.h"
126#include "util/hash_table.h"
127#include "program.h"
128
129namespace {
130
131struct call_node : public exec_node {
132   class function *func;
133};
134
135class function {
136public:
137   function(ir_function_signature *sig)
138      : sig(sig)
139   {
140      /* empty */
141   }
142
143   DECLARE_RALLOC_CXX_OPERATORS(function)
144
145   ir_function_signature *sig;
146
147   /** List of functions called by this function. */
148   exec_list callees;
149
150   /** List of functions that call this function. */
151   exec_list callers;
152};
153
154class has_recursion_visitor : public ir_hierarchical_visitor {
155public:
156   has_recursion_visitor()
157      : current(NULL)
158   {
159      progress = false;
160      this->mem_ctx = ralloc_context(NULL);
161      this->function_hash = _mesa_pointer_hash_table_create(NULL);
162   }
163
164   ~has_recursion_visitor()
165   {
166      _mesa_hash_table_destroy(this->function_hash, NULL);
167      ralloc_free(this->mem_ctx);
168   }
169
170   function *get_function(ir_function_signature *sig)
171   {
172      function *f;
173      hash_entry *entry = _mesa_hash_table_search(this->function_hash, sig);
174      if (entry == NULL) {
175         f = new(mem_ctx) function(sig);
176         _mesa_hash_table_insert(this->function_hash, sig, f);
177      } else {
178         f = (function *) entry->data;
179      }
180
181      return f;
182   }
183
184   virtual ir_visitor_status visit_enter(ir_function_signature *sig)
185   {
186      this->current = this->get_function(sig);
187      return visit_continue;
188   }
189
190   virtual ir_visitor_status visit_leave(ir_function_signature *sig)
191   {
192      (void) sig;
193      this->current = NULL;
194      return visit_continue;
195   }
196
197   virtual ir_visitor_status visit_enter(ir_call *call)
198   {
199      /* At global scope this->current will be NULL.  Since there is no way to
200       * call global scope, it can never be part of a cycle.  Don't bother
201       * adding calls from global scope to the graph.
202       */
203      if (this->current == NULL)
204	 return visit_continue;
205
206      function *const target = this->get_function(call->callee);
207
208      /* Create a link from the caller to the callee.
209       */
210      call_node *node = new(mem_ctx) call_node;
211      node->func = target;
212      this->current->callees.push_tail(node);
213
214      /* Create a link from the callee to the caller.
215       */
216      node = new(mem_ctx) call_node;
217      node->func = this->current;
218      target->callers.push_tail(node);
219      return visit_continue;
220   }
221
222   function *current;
223   struct hash_table *function_hash;
224   void *mem_ctx;
225   bool progress;
226};
227
228} /* anonymous namespace */
229
230static void
231destroy_links(exec_list *list, function *f)
232{
233   foreach_in_list_safe(call_node, node, list) {
234      /* If this is the right function, remove it.  Note that the loop cannot
235       * terminate now.  There can be multiple links to a function if it is
236       * either called multiple times or calls multiple times.
237       */
238      if (node->func == f)
239	 node->remove();
240   }
241}
242
243
244/**
245 * Remove a function if it has either no in or no out links
246 */
247static void
248remove_unlinked_functions(const void *key, void *data, void *closure)
249{
250   has_recursion_visitor *visitor = (has_recursion_visitor *) closure;
251   function *f = (function *) data;
252
253   if (f->callers.is_empty() || f->callees.is_empty()) {
254      while (!f->callers.is_empty()) {
255         struct call_node *n = (struct call_node *) f->callers.pop_head();
256         destroy_links(& n->func->callees, f);
257      }
258
259      while (!f->callees.is_empty()) {
260         struct call_node *n = (struct call_node *) f->callees.pop_head();
261         destroy_links(& n->func->callers, f);
262      }
263
264      hash_entry *entry = _mesa_hash_table_search(visitor->function_hash, key);
265      _mesa_hash_table_remove(visitor->function_hash, entry);
266      visitor->progress = true;
267   }
268}
269
270
271static void
272emit_errors_unlinked(const void *key, void *data, void *closure)
273{
274   struct _mesa_glsl_parse_state *state =
275      (struct _mesa_glsl_parse_state *) closure;
276   function *f = (function *) data;
277   YYLTYPE loc;
278
279   (void) key;
280
281   char *proto = prototype_string(f->sig->return_type,
282				  f->sig->function_name(),
283				  &f->sig->parameters);
284
285   memset(&loc, 0, sizeof(loc));
286   _mesa_glsl_error(&loc, state,
287		    "function `%s' has static recursion",
288		    proto);
289   ralloc_free(proto);
290}
291
292
293static void
294emit_errors_linked(const void *key, void *data, void *closure)
295{
296   struct gl_shader_program *prog =
297      (struct gl_shader_program *) closure;
298   function *f = (function *) data;
299
300   (void) key;
301
302   char *proto = prototype_string(f->sig->return_type,
303				  f->sig->function_name(),
304				  &f->sig->parameters);
305
306   linker_error(prog, "function `%s' has static recursion.\n", proto);
307   ralloc_free(proto);
308}
309
310
311void
312detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
313			  exec_list *instructions)
314{
315   has_recursion_visitor v;
316
317   /* Collect all of the information about which functions call which other
318    * functions.
319    */
320   v.run(instructions);
321
322   /* Remove from the set all of the functions that either have no caller or
323    * call no other functions.  Repeat until no functions are removed.
324    */
325   do {
326      v.progress = false;
327      hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
328   } while (v.progress);
329
330
331   /* At this point any functions still in the hash must be part of a cycle.
332    */
333   hash_table_call_foreach(v.function_hash, emit_errors_unlinked, state);
334}
335
336
337void
338detect_recursion_linked(struct gl_shader_program *prog,
339			exec_list *instructions)
340{
341   has_recursion_visitor v;
342
343   /* Collect all of the information about which functions call which other
344    * functions.
345    */
346   v.run(instructions);
347
348   /* Remove from the set all of the functions that either have no caller or
349    * call no other functions.  Repeat until no functions are removed.
350    */
351   do {
352      v.progress = false;
353      hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
354   } while (v.progress);
355
356
357   /* At this point any functions still in the hash must be part of a cycle.
358    */
359   hash_table_call_foreach(v.function_hash, emit_errors_linked, prog);
360}
361