1/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include "compiler/glsl_types.h"
25#include "ir.h"
26#include "glsl_parser_extras.h"
27#include "main/errors.h"
28
29typedef enum {
30   PARAMETER_LIST_NO_MATCH,
31   PARAMETER_LIST_EXACT_MATCH,
32   PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */
33} parameter_list_match_t;
34
35/**
36 * \brief Check if two parameter lists match.
37 *
38 * \param list_a Parameters of the function definition.
39 * \param list_b Actual parameters passed to the function.
40 * \see matching_signature()
41 */
42static parameter_list_match_t
43parameter_lists_match(_mesa_glsl_parse_state *state,
44                      const exec_list *list_a, const exec_list *list_b)
45{
46   const exec_node *node_a = list_a->get_head_raw();
47   const exec_node *node_b = list_b->get_head_raw();
48
49   /* This is set to true if there is an inexact match requiring an implicit
50    * conversion. */
51   bool inexact_match = false;
52
53   for (/* empty */
54	; !node_a->is_tail_sentinel()
55	; node_a = node_a->next, node_b = node_b->next) {
56      /* If all of the parameters from the other parameter list have been
57       * exhausted, the lists have different length and, by definition,
58       * do not match.
59       */
60      if (node_b->is_tail_sentinel())
61	 return PARAMETER_LIST_NO_MATCH;
62
63
64      const ir_variable *const param = (ir_variable *) node_a;
65      const ir_rvalue *const actual = (ir_rvalue *) node_b;
66
67      if (param->type == actual->type)
68	 continue;
69
70      /* Try to find an implicit conversion from actual to param. */
71      inexact_match = true;
72      switch ((enum ir_variable_mode)(param->data.mode)) {
73      case ir_var_auto:
74      case ir_var_uniform:
75      case ir_var_shader_storage:
76      case ir_var_temporary:
77	 /* These are all error conditions.  It is invalid for a parameter to
78	  * a function to be declared as auto (not in, out, or inout) or
79	  * as uniform.
80	  */
81	 assert(0);
82	 return PARAMETER_LIST_NO_MATCH;
83
84      case ir_var_const_in:
85      case ir_var_function_in:
86         if (param->data.implicit_conversion_prohibited ||
87             !actual->type->can_implicitly_convert_to(param->type, state))
88            return PARAMETER_LIST_NO_MATCH;
89	 break;
90
91      case ir_var_function_out:
92	 if (!param->type->can_implicitly_convert_to(actual->type, state))
93	    return PARAMETER_LIST_NO_MATCH;
94	 break;
95
96      case ir_var_function_inout:
97	 /* Since there are no bi-directional automatic conversions (e.g.,
98	  * there is int -> float but no float -> int), inout parameters must
99	  * be exact matches.
100	  */
101	 return PARAMETER_LIST_NO_MATCH;
102
103      default:
104	 assert(false);
105	 return PARAMETER_LIST_NO_MATCH;
106      }
107   }
108
109   /* If all of the parameters from the other parameter list have been
110    * exhausted, the lists have different length and, by definition, do not
111    * match.
112    */
113   if (!node_b->is_tail_sentinel())
114      return PARAMETER_LIST_NO_MATCH;
115
116   if (inexact_match)
117      return PARAMETER_LIST_INEXACT_MATCH;
118   else
119      return PARAMETER_LIST_EXACT_MATCH;
120}
121
122
123/* Classes of parameter match, sorted (mostly) best matches first.
124 * See is_better_parameter_match() below for the exceptions.
125 * */
126typedef enum {
127   PARAMETER_EXACT_MATCH,
128   PARAMETER_FLOAT_TO_DOUBLE,
129   PARAMETER_INT_TO_FLOAT,
130   PARAMETER_INT_TO_DOUBLE,
131   PARAMETER_OTHER_CONVERSION,
132} parameter_match_t;
133
134
135static parameter_match_t
136get_parameter_match_type(const ir_variable *param,
137                         const ir_rvalue *actual)
138{
139   const glsl_type *from_type;
140   const glsl_type *to_type;
141
142   if (param->data.mode == ir_var_function_out) {
143      from_type = param->type;
144      to_type = actual->type;
145   } else {
146      from_type = actual->type;
147      to_type = param->type;
148   }
149
150   if (from_type == to_type)
151      return PARAMETER_EXACT_MATCH;
152
153   if (to_type->is_double()) {
154      if (from_type->is_float())
155         return PARAMETER_FLOAT_TO_DOUBLE;
156      return PARAMETER_INT_TO_DOUBLE;
157   }
158
159   if (to_type->is_float())
160      return PARAMETER_INT_TO_FLOAT;
161
162   /* int -> uint and any other oddball conversions */
163   return PARAMETER_OTHER_CONVERSION;
164}
165
166
167static bool
168is_better_parameter_match(parameter_match_t a_match,
169                          parameter_match_t b_match)
170{
171   /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
172    *
173    * 1. An exact match is better than a match involving any implicit
174    * conversion.
175    *
176    * 2. A match involving an implicit conversion from float to double
177    * is better than match involving any other implicit conversion.
178    *
179    * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
180    * 3. A match involving an implicit conversion from either int or uint
181    * to float is better than a match involving an implicit conversion
182    * from either int or uint to double.]
183    *
184    * If none of the rules above apply to a particular pair of conversions,
185    * neither conversion is considered better than the other.
186    *
187    * --
188    *
189    * Notably, the int->uint conversion is *not* considered to be better
190    * or worse than int/uint->float or int/uint->double.
191    */
192
193   if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
194      return false;
195
196   return a_match < b_match;
197}
198
199
200static bool
201is_best_inexact_overload(const exec_list *actual_parameters,
202                         ir_function_signature **matches,
203                         int num_matches,
204                         ir_function_signature *sig)
205{
206   /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
207    *
208    * "A function definition A is considered a better
209    * match than function definition B if:
210    *
211    *   * for at least one function argument, the conversion for that argument
212    *     in A is better than the corresponding conversion in B; and
213    *
214    *   * there is no function argument for which the conversion in B is better
215    *     than the corresponding conversion in A.
216    *
217    * If a single function definition is considered a better match than every
218    * other matching function definition, it will be used.  Otherwise, a
219    * semantic error occurs and the shader will fail to compile."
220    */
221   for (ir_function_signature **other = matches;
222        other < matches + num_matches; other++) {
223      if (*other == sig)
224         continue;
225
226      const exec_node *node_a = sig->parameters.get_head_raw();
227      const exec_node *node_b = (*other)->parameters.get_head_raw();
228      const exec_node *node_p = actual_parameters->get_head_raw();
229
230      bool better_for_some_parameter = false;
231
232      for (/* empty */
233           ; !node_a->is_tail_sentinel()
234           ; node_a = node_a->next,
235             node_b = node_b->next,
236             node_p = node_p->next) {
237         parameter_match_t a_match = get_parameter_match_type(
238               (const ir_variable *)node_a,
239               (const ir_rvalue *)node_p);
240         parameter_match_t b_match = get_parameter_match_type(
241               (const ir_variable *)node_b,
242               (const ir_rvalue *)node_p);
243
244         if (is_better_parameter_match(a_match, b_match))
245               better_for_some_parameter = true;
246
247         if (is_better_parameter_match(b_match, a_match))
248               return false;     /* B is better for this parameter */
249      }
250
251      if (!better_for_some_parameter)
252         return false;     /* A must be better than B for some parameter */
253
254   }
255
256   return true;
257}
258
259
260static ir_function_signature *
261choose_best_inexact_overload(_mesa_glsl_parse_state *state,
262                             const exec_list *actual_parameters,
263                             ir_function_signature **matches,
264                             int num_matches)
265{
266   if (num_matches == 0)
267      return NULL;
268
269   if (num_matches == 1)
270      return *matches;
271
272   /* Without GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions,
273    * there is no overload resolution among multiple inexact matches. Note
274    * that state may be NULL here if called from the linker; in that case we
275    * assume everything supported in any GLSL version is available.
276    */
277   if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
278       state->MESA_shader_integer_functions_enable ||
279       state->EXT_shader_implicit_conversions_enable) {
280      for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
281         if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
282            return *sig;
283      }
284   }
285
286   return NULL;   /* no best candidate */
287}
288
289
290ir_function_signature *
291ir_function::matching_signature(_mesa_glsl_parse_state *state,
292                                const exec_list *actual_parameters,
293                                bool allow_builtins)
294{
295   bool is_exact;
296   return matching_signature(state, actual_parameters, allow_builtins,
297                             &is_exact);
298}
299
300ir_function_signature *
301ir_function::matching_signature(_mesa_glsl_parse_state *state,
302                                const exec_list *actual_parameters,
303                                bool allow_builtins,
304                                bool *is_exact)
305{
306   ir_function_signature **inexact_matches = NULL;
307   ir_function_signature **inexact_matches_temp;
308   ir_function_signature *match = NULL;
309   int num_inexact_matches = 0;
310
311   /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
312    *
313    * "If an exact match is found, the other signatures are ignored, and
314    *  the exact match is used.  Otherwise, if no exact match is found, then
315    *  the implicit conversions in Section 4.1.10 "Implicit Conversions" will
316    *  be applied to the calling arguments if this can make their types match
317    *  a signature.  In this case, it is a semantic error if there are
318    *  multiple ways to apply these conversions to the actual arguments of a
319    *  call such that the call can be made to match multiple signatures."
320    */
321   foreach_in_list(ir_function_signature, sig, &this->signatures) {
322      /* Skip over any built-ins that aren't available in this shader. */
323      if (sig->is_builtin() && (!allow_builtins ||
324                                !sig->is_builtin_available(state)))
325         continue;
326
327      switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) {
328      case PARAMETER_LIST_EXACT_MATCH:
329         *is_exact = true;
330         free(inexact_matches);
331         return sig;
332      case PARAMETER_LIST_INEXACT_MATCH:
333         /* Subroutine signatures must match exactly */
334         if (this->is_subroutine)
335            continue;
336         inexact_matches_temp = (ir_function_signature **)
337               realloc(inexact_matches,
338                       sizeof(*inexact_matches) *
339                       (num_inexact_matches + 1));
340         if (inexact_matches_temp == NULL) {
341            _mesa_error_no_memory(__func__);
342            free(inexact_matches);
343            return NULL;
344         }
345         inexact_matches = inexact_matches_temp;
346         inexact_matches[num_inexact_matches++] = sig;
347         continue;
348      case PARAMETER_LIST_NO_MATCH:
349	 continue;
350      default:
351	 assert(false);
352	 return NULL;
353      }
354   }
355
356   /* There is no exact match (we would have returned it by now).  If there
357    * are multiple inexact matches, the call is ambiguous, which is an error.
358    *
359    * FINISHME: Report a decent error.  Returning NULL will likely result in
360    * FINISHME: a "no matching signature" error; it should report that the
361    * FINISHME: call is ambiguous.  But reporting errors from here is hard.
362    */
363   *is_exact = false;
364
365   match = choose_best_inexact_overload(state, actual_parameters,
366                                        inexact_matches, num_inexact_matches);
367
368   free(inexact_matches);
369   return match;
370}
371
372
373static bool
374parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
375{
376   const exec_node *node_a = list_a->get_head_raw();
377   const exec_node *node_b = list_b->get_head_raw();
378
379   for (/* empty */
380	; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
381	; node_a = node_a->next, node_b = node_b->next) {
382      ir_variable *a = (ir_variable *) node_a;
383      ir_variable *b = (ir_variable *) node_b;
384
385      /* If the types of the parameters do not match, the parameters lists
386       * are different.
387       */
388      if (a->type != b->type)
389         return false;
390   }
391
392   /* Unless both lists are exhausted, they differ in length and, by
393    * definition, do not match.
394    */
395   return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
396}
397
398ir_function_signature *
399ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
400                                      const exec_list *actual_parameters)
401{
402   foreach_in_list(ir_function_signature, sig, &this->signatures) {
403      /* Skip over any built-ins that aren't available in this shader. */
404      if (sig->is_builtin() && !sig->is_builtin_available(state))
405         continue;
406
407      if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
408	 return sig;
409   }
410   return NULL;
411}
412