1/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include "ast.h"
25#include "compiler/glsl_types.h"
26#include "ir.h"
27
28void
29ast_array_specifier::print(void) const
30{
31   foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) {
32      printf("[ ");
33      if (((ast_expression*)array_dimension)->oper != ast_unsized_array_dim)
34         array_dimension->print();
35      printf("] ");
36   }
37}
38
39/**
40 * If \c ir is a reference to an array for which we are tracking the max array
41 * element accessed, track that the given element has been accessed.
42 * Otherwise do nothing.
43 *
44 * This function also checks whether the array is a built-in array whose
45 * maximum size is too small to accommodate the given index, and if so uses
46 * loc and state to report the error.
47 */
48static void
49update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc,
50                        struct _mesa_glsl_parse_state *state)
51{
52   if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
53      ir_variable *var = deref_var->var;
54      if (idx > (int)var->data.max_array_access) {
55         var->data.max_array_access = idx;
56
57         /* Check whether this access will, as a side effect, implicitly cause
58          * the size of a built-in array to be too large.
59          */
60         check_builtin_array_max_size(var->name, idx+1, *loc, state);
61      }
62   } else if (ir_dereference_record *deref_record =
63              ir->as_dereference_record()) {
64      /* There are three possibilities we need to consider:
65       *
66       * - Accessing an element of an array that is a member of a named
67       *   interface block (e.g. ifc.foo[i])
68       *
69       * - Accessing an element of an array that is a member of a named
70       *   interface block array (e.g. ifc[j].foo[i]).
71       *
72       * - Accessing an element of an array that is a member of a named
73       *   interface block array of arrays (e.g. ifc[j][k].foo[i]).
74       */
75      ir_dereference_variable *deref_var =
76         deref_record->record->as_dereference_variable();
77      if (deref_var == NULL) {
78         ir_dereference_array *deref_array =
79            deref_record->record->as_dereference_array();
80         ir_dereference_array *deref_array_prev = NULL;
81         while (deref_array != NULL) {
82            deref_array_prev = deref_array;
83            deref_array = deref_array->array->as_dereference_array();
84         }
85         if (deref_array_prev != NULL)
86            deref_var = deref_array_prev->array->as_dereference_variable();
87      }
88
89      if (deref_var != NULL) {
90         if (deref_var->var->is_interface_instance()) {
91            unsigned field_idx = deref_record->field_idx;
92            assert(field_idx < deref_var->var->get_interface_type()->length);
93
94            int *const max_ifc_array_access =
95               deref_var->var->get_max_ifc_array_access();
96
97            assert(max_ifc_array_access != NULL);
98
99            if (idx > max_ifc_array_access[field_idx]) {
100               max_ifc_array_access[field_idx] = idx;
101
102               /* Check whether this access will, as a side effect, implicitly
103                * cause the size of a built-in array to be too large.
104                */
105               const char *field_name =
106                  deref_record->record->type->fields.structure[field_idx].name;
107               check_builtin_array_max_size(field_name, idx+1, *loc, state);
108            }
109         }
110      }
111   }
112}
113
114
115static int
116get_implicit_array_size(struct _mesa_glsl_parse_state *state,
117                        ir_rvalue *array)
118{
119   ir_variable *var = array->variable_referenced();
120
121   /* Inputs in control shader are implicitly sized
122    * to the maximum patch size.
123    */
124   if (state->stage == MESA_SHADER_TESS_CTRL &&
125       var->data.mode == ir_var_shader_in) {
126      return state->Const.MaxPatchVertices;
127   }
128
129   /* Non-patch inputs in evaluation shader are implicitly sized
130    * to the maximum patch size.
131    */
132   if (state->stage == MESA_SHADER_TESS_EVAL &&
133       var->data.mode == ir_var_shader_in &&
134       !var->data.patch) {
135      return state->Const.MaxPatchVertices;
136   }
137
138   return 0;
139}
140
141
142ir_rvalue *
143_mesa_ast_array_index_to_hir(void *mem_ctx,
144                             struct _mesa_glsl_parse_state *state,
145                             ir_rvalue *array, ir_rvalue *idx,
146                             YYLTYPE &loc, YYLTYPE &idx_loc)
147{
148   if (!array->type->is_error()
149       && !array->type->is_array()
150       && !array->type->is_matrix()
151       && !array->type->is_vector()) {
152      _mesa_glsl_error(& idx_loc, state,
153                       "cannot dereference non-array / non-matrix / "
154                       "non-vector");
155   }
156
157   if (!idx->type->is_error()) {
158      if (!idx->type->is_integer_32()) {
159         _mesa_glsl_error(& idx_loc, state, "array index must be integer type");
160      } else if (!idx->type->is_scalar()) {
161         _mesa_glsl_error(& idx_loc, state, "array index must be scalar");
162      }
163   }
164
165   /* If the array index is a constant expression and the array has a
166    * declared size, ensure that the access is in-bounds.  If the array
167    * index is not a constant expression, ensure that the array has a
168    * declared size.
169    */
170   ir_constant *const const_index = idx->constant_expression_value(mem_ctx);
171   if (const_index != NULL && idx->type->is_integer_32()) {
172      const int idx = const_index->value.i[0];
173      const char *type_name = "error";
174      unsigned bound = 0;
175
176      /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
177       *
178       *    "It is illegal to declare an array with a size, and then
179       *    later (in the same shader) index the same array with an
180       *    integral constant expression greater than or equal to the
181       *    declared size. It is also illegal to index an array with a
182       *    negative constant expression."
183       */
184      if (array->type->is_matrix()) {
185         if (array->type->row_type()->vector_elements <= idx) {
186            type_name = "matrix";
187            bound = array->type->row_type()->vector_elements;
188         }
189      } else if (array->type->is_vector()) {
190         if (array->type->vector_elements <= idx) {
191            type_name = "vector";
192            bound = array->type->vector_elements;
193         }
194      } else {
195         /* glsl_type::array_size() returns -1 for non-array types.  This means
196          * that we don't need to verify that the type is an array before
197          * doing the bounds checking.
198          */
199         if ((array->type->array_size() > 0)
200             && (array->type->array_size() <= idx)) {
201            type_name = "array";
202            bound = array->type->array_size();
203         }
204      }
205
206      if (bound > 0) {
207         _mesa_glsl_error(& loc, state, "%s index must be < %u",
208                          type_name, bound);
209      } else if (idx < 0) {
210         _mesa_glsl_error(& loc, state, "%s index must be >= 0", type_name);
211      }
212
213      if (array->type->is_array())
214         update_max_array_access(array, idx, &loc, state);
215   } else if (const_index == NULL && array->type->is_array()) {
216      if (array->type->is_unsized_array()) {
217         int implicit_size = get_implicit_array_size(state, array);
218         if (implicit_size) {
219            ir_variable *v = array->whole_variable_referenced();
220            if (v != NULL)
221               v->data.max_array_access = implicit_size - 1;
222         }
223         else if (state->stage == MESA_SHADER_TESS_CTRL &&
224                  array->variable_referenced()->data.mode == ir_var_shader_out &&
225                  !array->variable_referenced()->data.patch) {
226            /* Tessellation control shader output non-patch arrays are
227             * initially unsized. Despite that, they are allowed to be
228             * indexed with a non-constant expression (typically
229             * "gl_InvocationID"). The array size will be determined
230             * by the linker.
231             */
232         }
233         else if (array->variable_referenced()->data.mode !=
234                  ir_var_shader_storage) {
235            _mesa_glsl_error(&loc, state, "unsized array index must be constant");
236         } else {
237            /* Unsized array non-constant indexing on SSBO is allowed only for
238             * the last member of the SSBO definition.
239             */
240            ir_variable *var = array->variable_referenced();
241            const glsl_type *iface_type = var->get_interface_type();
242            int field_index = iface_type->field_index(var->name);
243            /* Field index can be < 0 for instance arrays */
244            if (field_index >= 0 &&
245                field_index != (int) iface_type->length - 1) {
246               _mesa_glsl_error(&loc, state, "Indirect access on unsized "
247                                "array is limited to the last member of "
248                                "SSBO.");
249            }
250         }
251      } else if (array->type->without_array()->is_interface()
252                 && ((array->variable_referenced()->data.mode == ir_var_uniform
253                      && !state->is_version(400, 320)
254                      && !state->ARB_gpu_shader5_enable
255                      && !state->EXT_gpu_shader5_enable
256                      && !state->OES_gpu_shader5_enable) ||
257                     (array->variable_referenced()->data.mode == ir_var_shader_storage
258                      && !state->is_version(400, 0)
259                      && !state->ARB_gpu_shader5_enable))) {
260         /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
261          *
262          *     "All indices used to index a uniform or shader storage block
263          *     array must be constant integral expressions."
264          *
265          * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow indexing
266          * on uniform blocks but not shader storage blocks.
267          *
268          */
269         _mesa_glsl_error(&loc, state, "%s block array index must be constant",
270                          array->variable_referenced()->data.mode
271                          == ir_var_uniform ? "uniform" : "shader storage");
272      } else {
273         /* whole_variable_referenced can return NULL if the array is a
274          * member of a structure.  In this case it is safe to not update
275          * the max_array_access field because it is never used for fields
276          * of structures.
277          */
278         ir_variable *v = array->whole_variable_referenced();
279         if (v != NULL)
280            v->data.max_array_access = array->type->array_size() - 1;
281      }
282
283      /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
284       *
285       *    "Samplers aggregated into arrays within a shader (using square
286       *    brackets [ ]) can only be indexed with integral constant
287       *    expressions [...]."
288       *
289       * This restriction was added in GLSL 1.30.  Shaders using earlier
290       * version of the language should not be rejected by the compiler
291       * front-end for using this construct.  This allows useful things such
292       * as using a loop counter as the index to an array of samplers.  If the
293       * loop in unrolled, the code should compile correctly.  Instead, emit a
294       * warning.
295       *
296       * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow
297       * indexing with dynamically uniform expressions. Note that these are not
298       * required to be uniforms or expressions based on them, but merely that the
299       * values must not diverge between shader invocations run together. If the
300       * values *do* diverge, then the behavior of the operation requiring a
301       * dynamically uniform expression is undefined.
302       *
303       * From section 4.1.7 of the ARB_bindless_texture spec:
304       *
305       *    "Samplers aggregated into arrays within a shader (using square
306       *    brackets []) can be indexed with arbitrary integer expressions."
307       */
308      if (array->type->without_array()->is_sampler()) {
309         if (!state->is_version(400, 320) &&
310             !state->ARB_gpu_shader5_enable &&
311             !state->EXT_gpu_shader5_enable &&
312             !state->OES_gpu_shader5_enable &&
313             !state->has_bindless()) {
314            if (state->is_version(130, 300))
315               _mesa_glsl_error(&loc, state,
316                                "sampler arrays indexed with non-constant "
317                                "expressions are forbidden in GLSL %s "
318                                "and later",
319                                state->es_shader ? "ES 3.00" : "1.30");
320            else if (state->es_shader)
321               _mesa_glsl_warning(&loc, state,
322                                  "sampler arrays indexed with non-constant "
323                                  "expressions will be forbidden in GLSL "
324                                  "3.00 and later");
325            else
326               _mesa_glsl_warning(&loc, state,
327                                  "sampler arrays indexed with non-constant "
328                                  "expressions will be forbidden in GLSL "
329                                  "1.30 and later");
330         }
331      }
332
333      /* From page 27 of the GLSL ES 3.1 specification:
334       *
335       * "When aggregated into arrays within a shader, images can only be
336       *  indexed with a constant integral expression."
337       *
338       * On the other hand the desktop GL specification extension allows
339       * non-constant indexing of image arrays, but behavior is left undefined
340       * in cases where the indexing expression is not dynamically uniform.
341       */
342      if (state->es_shader && array->type->without_array()->is_image()) {
343         _mesa_glsl_error(&loc, state,
344                          "image arrays indexed with non-constant "
345                          "expressions are forbidden in GLSL ES.");
346      }
347   }
348
349   /* After performing all of the error checking, generate the IR for the
350    * expression.
351    */
352   if (array->type->is_array()
353       || array->type->is_matrix()
354       || array->type->is_vector()) {
355      return new(mem_ctx) ir_dereference_array(array, idx);
356   } else if (array->type->is_error()) {
357      return array;
358   } else {
359      ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
360      result->type = glsl_type::error_type;
361
362      return result;
363   }
364}
365