1/* 2 * Copyright 2003 VMware, Inc. 3 * Copyright © 2007 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#ifndef MESA_V3D_DEBUG_H 27#define MESA_V3D_DEBUG_H 28 29#include <stdint.h> 30#include "compiler/shader_enums.h" 31 32#ifdef __cplusplus 33extern "C" { 34#endif 35/** 36 * \file v3d_debug.h 37 * 38 * Basic V3D_DEBUG environment variable handling. This file defines the 39 * list of debugging flags, as well as some macros for handling them. 40 */ 41 42extern uint32_t V3D_DEBUG; 43 44#define V3D_DEBUG_SHADERDB (1 << 0) 45#define V3D_DEBUG_TGSI (1 << 1) 46#define V3D_DEBUG_NIR (1 << 2) 47#define V3D_DEBUG_VIR (1 << 3) 48#define V3D_DEBUG_QPU (1 << 4) 49#define V3D_DEBUG_FS (1 << 5) 50#define V3D_DEBUG_GS (1 << 6) 51#define V3D_DEBUG_VS (1 << 7) 52#define V3D_DEBUG_CS (1 << 8) 53#define V3D_DEBUG_CL (1 << 9) 54#define V3D_DEBUG_SURFACE (1 << 10) 55#define V3D_DEBUG_PERF (1 << 11) 56#define V3D_DEBUG_NORAST (1 << 12) 57#define V3D_DEBUG_ALWAYS_FLUSH (1 << 13) 58#define V3D_DEBUG_CLIF (1 << 14) 59#define V3D_DEBUG_PRECOMPILE (1 << 15) 60#define V3D_DEBUG_RA (1 << 16) 61#define V3D_DEBUG_DUMP_SPIRV (1 << 17) 62#define V3D_DEBUG_TMU_32BIT (1 << 18) 63#define V3D_DEBUG_TMU_16BIT (1 << 19) 64#define V3D_DEBUG_NO_LOOP_UNROLL (1 << 20) 65#define V3D_DEBUG_CL_NO_BIN (1 << 21) 66#define V3D_DEBUG_DOUBLE_BUFFER (1 << 22) 67#define V3D_DEBUG_CACHE (1 << 23) 68#define V3D_DEBUG_NO_MERGE_JOBS (1 << 24) 69 70#define V3D_DEBUG_SHADERS (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \ 71 V3D_DEBUG_VIR | V3D_DEBUG_QPU | \ 72 V3D_DEBUG_FS | V3D_DEBUG_GS | \ 73 V3D_DEBUG_VS | V3D_DEBUG_CS | \ 74 V3D_DEBUG_RA) 75 76#ifdef HAVE_ANDROID_PLATFORM 77#define LOG_TAG "BROADCOM-MESA" 78#if ANDROID_API_LEVEL >= 26 79#include <log/log.h> 80#else 81#include <cutils/log.h> 82#endif /* use log/log.h start from android 8 major version */ 83#ifndef ALOGW 84#define ALOGW LOGW 85#endif 86#define dbg_printf(...) ALOGW(__VA_ARGS__) 87#else 88#define dbg_printf(...) fprintf(stderr, __VA_ARGS__) 89#endif /* HAVE_ANDROID_PLATFORM */ 90 91extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage); 92 93extern void v3d_process_debug_variable(void); 94 95#ifdef __cplusplus 96} 97#endif 98 99#endif /* V3D_DEBUG_H */ 100