1/*
2 * Copyright 2003 VMware, Inc.
3 * Copyright © 2007 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#ifndef MESA_V3D_DEBUG_H
27#define MESA_V3D_DEBUG_H
28
29#include <stdint.h>
30#include "compiler/shader_enums.h"
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35/**
36 * \file v3d_debug.h
37 *
38 * Basic V3D_DEBUG environment variable handling.  This file defines the
39 * list of debugging flags, as well as some macros for handling them.
40 */
41
42extern uint32_t V3D_DEBUG;
43
44#define V3D_DEBUG_SHADERDB          (1 << 0)
45#define V3D_DEBUG_TGSI              (1 << 1)
46#define V3D_DEBUG_NIR               (1 << 2)
47#define V3D_DEBUG_VIR               (1 << 3)
48#define V3D_DEBUG_QPU               (1 << 4)
49#define V3D_DEBUG_FS                (1 << 5)
50#define V3D_DEBUG_GS                (1 << 6)
51#define V3D_DEBUG_VS                (1 << 7)
52#define V3D_DEBUG_CS                (1 << 8)
53#define V3D_DEBUG_CL                (1 << 9)
54#define V3D_DEBUG_SURFACE           (1 << 10)
55#define V3D_DEBUG_PERF              (1 << 11)
56#define V3D_DEBUG_NORAST            (1 << 12)
57#define V3D_DEBUG_ALWAYS_FLUSH      (1 << 13)
58#define V3D_DEBUG_CLIF              (1 << 14)
59#define V3D_DEBUG_PRECOMPILE        (1 << 15)
60#define V3D_DEBUG_RA                (1 << 16)
61#define V3D_DEBUG_DUMP_SPIRV        (1 << 17)
62#define V3D_DEBUG_TMU_32BIT         (1 << 18)
63#define V3D_DEBUG_TMU_16BIT         (1 << 19)
64#define V3D_DEBUG_NO_LOOP_UNROLL    (1 << 20)
65#define V3D_DEBUG_CL_NO_BIN         (1 << 21)
66#define V3D_DEBUG_DOUBLE_BUFFER     (1 << 22)
67#define V3D_DEBUG_CACHE             (1 << 23)
68#define V3D_DEBUG_NO_MERGE_JOBS     (1 << 24)
69
70#define V3D_DEBUG_SHADERS           (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \
71                                     V3D_DEBUG_VIR | V3D_DEBUG_QPU | \
72                                     V3D_DEBUG_FS | V3D_DEBUG_GS | \
73                                     V3D_DEBUG_VS | V3D_DEBUG_CS | \
74                                     V3D_DEBUG_RA)
75
76#ifdef HAVE_ANDROID_PLATFORM
77#define LOG_TAG "BROADCOM-MESA"
78#if ANDROID_API_LEVEL >= 26
79#include <log/log.h>
80#else
81#include <cutils/log.h>
82#endif /* use log/log.h start from android 8 major version */
83#ifndef ALOGW
84#define ALOGW LOGW
85#endif
86#define dbg_printf(...)	ALOGW(__VA_ARGS__)
87#else
88#define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
89#endif /* HAVE_ANDROID_PLATFORM */
90
91extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
92
93extern void v3d_process_debug_variable(void);
94
95#ifdef __cplusplus
96}
97#endif
98
99#endif /* V3D_DEBUG_H */
100