1<vcxml gen="3.3" min_ver="33" max_ver="42"> 2 3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC"> 4 <value name="NEVER" value="0"/> 5 <value name="LESS" value="1"/> 6 <value name="EQUAL" value="2"/> 7 <value name="LEQUAL" value="3"/> 8 <value name="GREATER" value="4"/> 9 <value name="NOTEQUAL" value="5"/> 10 <value name="GEQUAL" value="6"/> 11 <value name="ALWAYS" value="7"/> 12 </enum> 13 14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR"> 15 <value name="ZERO" value="0"/> 16 <value name="ONE" value="1"/> 17 <value name="SRC_COLOR" value="2"/> 18 <value name="INV_SRC_COLOR" value="3"/> 19 <value name="DST_COLOR" value="4"/> 20 <value name="INV_DST_COLOR" value="5"/> 21 <value name="SRC_ALPHA" value="6"/> 22 <value name="INV_SRC_ALPHA" value="7"/> 23 <value name="DST_ALPHA" value="8"/> 24 <value name="INV_DST_ALPHA" value="9"/> 25 <value name="CONST_COLOR" value="10"/> 26 <value name="INV_CONST_COLOR" value="11"/> 27 <value name="CONST_ALPHA" value="12"/> 28 <value name="INV_CONST_ALPHA" value="13"/> 29 <value name="SRC_ALPHA_SATURATE" value="14"/> 30 </enum> 31 32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE"> 33 <value name="ADD" value="0"/> 34 <value name="SUB" value="1"/> 35 <value name="RSUB" value="2"/> 36 <value name="MIN" value="3"/> 37 <value name="MAX" value="4"/> 38 <value name="MUL" value="5"/> 39 <value name="SCREEN" value="6"/> 40 <value name="DARKEN" value="7"/> 41 <value name="LIGHTEN" value="8"/> 42 </enum> 43 44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP"> 45 <value name="ZERO" value="0"/> 46 <value name="KEEP" value="1"/> 47 <value name="REPLACE" value="2"/> 48 <value name="INCR" value="3"/> 49 <value name="DECR" value="4"/> 50 <value name="INVERT" value="5"/> 51 <value name="INCWRAP" value="6"/> 52 <value name="DECWRAP" value="7"/> 53 </enum> 54 55 <enum name="Primitive" prefix="V3D_PRIM"> 56 <value name="POINTS" value="0"/> 57 <value name="LINES" value="1"/> 58 <value name="LINE_LOOP" value="2"/> 59 <value name="LINE_STRIP" value="3"/> 60 <value name="TRIANGLES" value="4"/> 61 <value name="TRIANGLE_STRIP" value="5"/> 62 <value name="TRIANGLE_FAN" value="6"/> 63 <value name="POINTS_TF" value="16"/> 64 <value name="LINES_TF" value="17"/> 65 <value name="LINE_LOOP_TF" value="18"/> 66 <value name="LINE_STRIP_TF" value="19"/> 67 <value name="TRIANGLES_TF" value="20"/> 68 <value name="TRIANGLE_STRIP_TF" value="21"/> 69 <value name="TRIANGLE_FAN_TF" value="22"/> 70 </enum> 71 72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33"> 73 <!-- Names are mip filter, min filter, mag filter --> 74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/> 75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/> 76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/> 77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/> 78 79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/> 80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/> 81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/> 82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/> 83 84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/> 85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/> 86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/> 87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/> 88 89 <value name="ANISOTROPIC_2_1" value="12"/> 90 <value name="ANISOTROPIC_4_1" value="13"/> 91 <value name="ANISOTROPIC_8_1" value="14"/> 92 <value name="ANISOTROPIC_16_1" value="15"/> 93 </enum> 94 95 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41"> 96 <value name="0000" value="0"/> 97 <value name="0001" value="1"/> 98 <value name="1111" value="2"/> 99 <value name="Follows" value="7"/> 100 </enum> 101 102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE"> 103 <value name="REPEAT" value="0"/> 104 <value name="CLAMP" value="1"/> 105 <value name="MIRROR" value="2"/> 106 <value name="BORDER" value="3"/> 107 <value name="MIRROR_ONCE" value="4"/> 108 </enum> 109 110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41"> 111 <value name="Write ADD, Read Prefetch" value="0"/> 112 <value name="Write SUB, Read Clear" value="1"/> 113 <value name="Write XCHG, Read Flush" value="2"/> 114 <value name="Write CMPXCHG, Read Flush" value="3"/> 115 <value name="Write UMIN, Full L1 Clear" value="4"/> 116 <value name="Write UMAX" value="5"/> 117 <value name="Write SMIN" value="6"/> 118 <value name="Write SMAX" value="7"/> 119 <value name="Write AND, Read INC" value="8"/> 120 <value name="Write OR, Read DEC" value="9"/> 121 <value name="Write XOR, Read NOT" value="10"/> 122 <value name="Regular" value="15"/> 123 </enum> 124 125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION"> 126 <value name="unchanged" value="0"/> 127 <value name="zeroed" value="1"/> 128 <value name="set" value="2"/> 129 </enum> 130 131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT"> 132 <value name="Raster" value="0"/> 133 <value name="Lineartile" value="1"/> 134 <value name="UB-linear (1 UIF block wide)" value="2"/> 135 <value name="UB-linear (2 UIF blocks wide)" value="3"/> 136 <value name="UIF (No XOR)" value="4"/> 137 <value name="UIF (XOR)" value="5"/> 138 </enum> 139 140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE"> 141 <value name="sample 0" value="0"/> 142 <value name="4x" value="1"/> 143 <value name="all samples" value="3"/> 144 </enum> 145 146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE"> 147 <value name="8i" value="0"/> 148 <value name="8ui" value="1"/> 149 <value name="8" value="2"/> 150 <value name="16i" value="4"/> 151 <value name="16ui" value="5"/> 152 <value name="16f" value="6"/> 153 <value name="32i" value="8"/> 154 <value name="32ui" value="9"/> 155 <value name="32f" value="10"/> 156 </enum> 157 158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP"> 159 <value name="32" value="0"/> 160 <value name="64" value="1"/> 161 <value name="128" value="2"/> 162 </enum> 163 164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE"> 165 <value name="depth_32f" value="0"/> 166 <value name="depth_24" value="1"/> 167 <value name="depth_16" value="2"/> 168 </enum> 169 170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41"> 171 <value name="none" value="0"/> <!-- no clamping --> 172 <value name="norm" value="1"/> <!-- [0,1] for f16 --> 173 <value name="pos" value="2"/> <!-- [0, for f16 --> 174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range --> 175 </enum> 176 177 <!--- 178 CL cache flush commands are not fully documented and subject to a 179 number of hardware issues that make them unreliable. Specifically: 180 181 * The L2T flush command has a 'deferred' bit to ensure the command 182 doesn't execute until all other commands in the CL have completed, 183 which is required to achieve the expected behavior. This bit comes 184 right after the mode field. 185 186 * GFXH-1895: Overlapping write combiner flush requests from different 187 sources are not safe. If two flush requests from different sources 188 overlap, the TMU may send the done signal for the first flush back to 189 the wrong source. 190 191 * GFXH-1888: It is possible for a regular access to sneak past a 192 pending L2T flush. If an L2T flush is requested via L2TCACTL while a 193 CLE-requested flush is in progress, it is possible for a regular 194 access to sneak through in the gap between the CLE flush and the 195 L2TCACTL flush. 196 197 * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status. 198 Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write 199 combiner flush is still in progress. Similarly, writing 0 to L2TFLS 200 (bit 0) clears the L2TFLS bit, even if an L2T flush is still in 201 progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode, 202 even if a flush is not being requested (ie 0 is being written to 203 L2TFLS). If the last flush has not yet made it through the L2T 204 arbiter, this will change the mode of that flush. 205 206 GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T 207 flushes requested via LATCACTL to complete immediately. 208 209 Because of this, the driver will do all of its flushing via the kernel 210 using L2TCACTL instead of using the CL commands. 211 --> 212 <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE"> 213 <!-- invalidates all cache lines --> 214 <value name="flush" value="0"/> 215 <!-- Invalidates dirty cachelines without writeback --> 216 <value name="clear" value="1"/> 217 <!-- Writes back dirty cachelines and marks them clean, without 218 invalidating --> 219 <value name="clean" value="2"/> 220 </enum> 221 222 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT"> 223 <!-- 224 Formats appear with their channels named from the low bits to 225 the high bits. 226 --> 227 <value name="srgb8_alpha8" value="0"/> 228 <value name="srgb" value="1"/> 229 <value name="rgb10_a2ui" value="2"/> 230 <value name="rgb10_a2" value="3"/> 231 <value name="abgr1555" value="4"/> 232 <value name="alpha-masked abgr1555" value="5"/> 233 <value name="abgr4444" value="6"/> 234 <value name="bgr565" value="7"/> 235 <value name="r11f_g11f_b10f" value="8"/> 236 <value name="rgba32f" value="9"/> 237 <value name="rg32f" value="10"/> 238 <value name="r32f" value="11"/> 239 <value name="rgba32i" value="12"/> 240 <value name="rg32i" value="13"/> 241 <value name="r32i" value="14"/> 242 <value name="rgba32ui" value="15"/> 243 <value name="rg32ui" value="16"/> 244 <value name="r32ui" value="17"/> 245 <value name="rgba16f" value="18"/> 246 <value name="rg16f" value="19"/> 247 <value name="r16f" value="20"/> 248 <value name="rgba16i" value="21"/> 249 <value name="rg16i" value="22"/> 250 <value name="r16i" value="23"/> 251 <value name="rgba16ui" value="24"/> 252 <value name="rg16ui" value="25"/> 253 <value name="r16ui" value="26"/> 254 <value name="rgba8" value="27"/> 255 <value name="rgb8" value="28"/> 256 <value name="rg8" value="29"/> 257 <value name="r8" value="30"/> 258 <value name="rgba8i" value="31"/> 259 <value name="rg8i" value="32"/> 260 <value name="r8i" value="33"/> 261 <value name="rgba8ui" value="34"/> 262 <value name="rg8ui" value="35"/> 263 <value name="r8ui" value="36"/> 264 <value name="srgbx8" value="37" max_ver="33"/> 265 <value name="rgbx8" value="38" max_ver="33"/> 266 <value name="bstc" value="39" min_ver="41"/> 267 <value name="d32f" value="40" min_ver="41"/> 268 <value name="d24" value="41" min_ver="41"/> 269 <value name="d16" value="42" min_ver="41"/> 270 <value name="d24s8" value="43" min_ver="41"/> 271 <value name="s8" value="44" min_ver="41"/> 272 <value name="rgba5551" value="45" min_ver="41"/> 273 </enum> 274 275 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33"> 276 <value name="depth_component32f" value="0"/> 277 <value name="depth_component24" value="1"/> <!-- depth low, pad high --> 278 <value name="depth_component16" value="2"/> 279 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high --> 280 </enum> 281 282 <enum name="Dither Mode" prefix="V3D_DITHER_MODE"> 283 <value name="None" value="0"/> 284 <value name="RGB" value="1"/> 285 <value name="A" value="2"/> 286 <value name="RGBA" value="3"/> 287 </enum> 288 289 <enum name="Pack Mode" prefix="V3D_PACK_MODE"> 290 <value name="16-way" value="0"/> 291 <value name="8-way" value="1"/> 292 <value name="4-way" value="2"/> 293 <value name="1-way" value="3"/> 294 </enum> 295 296 <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE"> 297 <value name="fully packed" value="0"/> 298 <value name="single patch" value="1"/> 299 <value name="packed complete patches" value="2"/> 300 </enum> 301 302 <enum name="Primitve counters" prefix="V3D_PRIM_COUNTS"> 303 <value name="tf_words_buffer0" value="0"/> 304 <value name="tf_words_buffer1" value="1"/> 305 <value name="tf_words_buffer2" value="2"/> 306 <value name="tf_words_buffer3" value="3"/> 307 <value name="written" value="4"/> 308 <value name="tf_written" value="5"/> 309 <value name="tf_overflow" value="6"/> 310 </enum> 311 312 <enum name="Line Rasterization" prefix="V3D_LINE_RASTERIZATION"> 313 <value name="diamond exit" value="0"/> 314 <value name="perp end caps" value="1"/> 315 </enum> 316 317 <packet code="0" name="Halt"/> 318 <packet code="1" name="NOP"/> 319 <packet code="4" name="Flush"/> 320 <packet code="5" name="Flush All State"/> 321 <packet code="6" name="Start Tile Binning"/> 322 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/> 323 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/> 324 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/> 325 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/> 326 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/> 327 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/> 328 <packet code="13" shortname="end_render" name="End of rendering"/> 329 330 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B"> 331 <field name="Block count" size="8" start="0" type="uint"/> 332 </packet> 333 334 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list"> 335 <field name="address" size="32" start="0" type="address"/> 336 </packet> 337 338 <packet code="16" name="Branch"> 339 <field name="address" size="32" start="0" type="address"/> 340 </packet> 341 342 <packet code="17" shortname="branch_sub" name="Branch to Sub-list"> 343 <field name="address" size="32" start="0" type="address"/> 344 </packet> 345 346 <packet code="18" shortname="return" name="Return from sub-list"/> 347 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/> 348 349 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List"> 350 <field name="start" size="32" start="0" type="address"/> 351 <field name="end" size="32" start="32" type="address"/> 352 </packet> 353 354 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List"> 355 <field name="tile list set number" size="8" start="0" type="uint"/> 356 </packet> 357 358 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile"> 359 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/> 360 <field name="explicit supertile number" size="8" start="16" type="uint"/> 361 <field name="row number" size="8" start="8" type="uint"/> 362 <field name="column number" size="8" start="0" type="uint"/> 363 </packet> 364 365 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates"> 366 <field name="row number in supertiles" size="8" start="8" type="uint"/> 367 <field name="column number in supertiles" size="8" start="0" type="uint"/> 368 </packet> 369 370 <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/> 371 372 <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33"> 373 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/> 374 <field name="Enable Z write" size="1" start="7" type="bool"/> 375 <field name="Enable Stencil write" size="1" start="6" type="bool"/> 376 <!-- bit 5 unused --> 377 <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/> 378 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/> 379 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/> 380 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/> 381 <field name="Last Tile of Frame" size="1" start="0" type="bool"/> 382 </packet> 383 384 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41"> 385 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/> 386 <field name="Clear all Render Targets" size="1" start="0" type="bool"/> 387 </packet> 388 389 <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33"> 390 <field name="Disable Color Buffer load" size="8" start="8" type="uint"/> 391 <field name="Enable Z load" size="1" start="7" type="bool"/> 392 <field name="Enable Stencil load" size="1" start="6" type="bool"/> 393 </packet> 394 395 <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/> 396 397 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/> 398 399 <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33"> 400 <field name="Address" size="24" start="24" type="address"/> 401 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/> 402 <field name="XOR UIF" size="1" start="10" type="bool"/> 403 <field name="Last Tile of Frame" size="1" start="8" type="bool"/> 404 <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/> 405 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/> 406 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/> 407 <field name="Raw Mode" size="1" start="4" type="bool"/> 408 <field name="Buffer to Store" size="4" start="0" type="uint"> 409 <value name="Render target 0" value="0"/> 410 <value name="Render target 1" value="1"/> 411 <value name="Render target 2" value="2"/> 412 <value name="Render target 3" value="3"/> 413 <value name="None" value="8"/> 414 <value name="Z" value="9"/> 415 <value name="Stencil" value="10"/> 416 <value name="Z+Stencil" value="11"/> 417 </field> 418 </packet> 419 420 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41"> 421 <field name="Address" size="32" start="64" type="address"/> 422 423 <!-- used for y flip --> 424 <field name="Height" size="16" start="48" type="uint"/> 425 426 <!-- height in ub for UIF, byte stride for raster --> 427 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 428 429 <field name="R/B swap" size="1" start="20" type="bool"/> 430 <field name="Channel Reverse" size="1" start="19" type="bool"/> 431 <field name="Clear buffer being stored" size="1" start="18" type="bool"/> 432 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/> 433 434 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 435 436 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/> 437 438 <field name="Flip Y" size="1" start="7" type="bool"/> 439 440 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 441 <field name="Buffer to Store" size="4" start="0" type="uint"> 442 <value name="Render target 0" value="0"/> 443 <value name="Render target 1" value="1"/> 444 <value name="Render target 2" value="2"/> 445 <value name="Render target 3" value="3"/> 446 <value name="None" value="8"/> 447 <value name="Z" value="9"/> 448 <value name="Stencil" value="10"/> 449 <value name="Z+Stencil" value="11"/> 450 </field> 451 </packet> 452 453 <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33"> 454 <field name="Address" size="24" start="24" type="address"/> 455 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/> 456 <field name="XOR UIF" size="1" start="10" type="bool"/> 457 <field name="Raw Mode" size="1" start="4" type="bool"/> 458 <field name="Buffer to Load" size="4" start="0" type="uint"> 459 <value name="Render target 0" value="0"/> 460 <value name="Render target 1" value="1"/> 461 <value name="Render target 2" value="2"/> 462 <value name="Render target 3" value="3"/> 463 <value name="None" value="8"/> 464 <value name="Z" value="9"/> 465 <value name="Stencil" value="10"/> 466 <value name="Z+Stencil" value="11"/> 467 </field> 468 </packet> 469 470 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41"> 471 <field name="Address" size="32" start="64" type="address"/> 472 473 <!-- used for y flip --> 474 <field name="Height" size="16" start="48" type="uint"/> 475 476 <!-- height in ub for UIF, byte stride for raster --> 477 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 478 479 <field name="R/B swap" size="1" start="20" type="bool"/> 480 <field name="Channel Reverse" size="1" start="19" type="bool"/> 481 <field name="Force alpha 1" size="1" start="18" type="bool"/> 482 483 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/> 484 485 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 486 487 <field name="Flip Y" size="1" start="7" type="bool"/> 488 489 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 490 <field name="Buffer to Load" size="4" start="0" type="uint"> 491 <value name="Render target 0" value="0"/> 492 <value name="Render target 1" value="1"/> 493 <value name="Render target 2" value="2"/> 494 <value name="Render target 3" value="3"/> 495 <value name="None" value="8"/> 496 <value name="Z" value="9"/> 497 <value name="Stencil" value="10"/> 498 <value name="Z+Stencil" value="11"/> 499 </field> 500 </packet> 501 502 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/> 503 504 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33"> 505 <field name="Minimum index" size="32" start="104" type="uint"/> 506 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/> 507 <field name="Maximum index" size="31" start="72" type="uint"/> 508 <field name="Address of Indices List" size="32" start="40" type="address"/> 509 <field name="Length" size="32" start="8" type="uint"/> 510 511 <field name="Index type" size="2" start="6" type="uint"> 512 <value name="Index type 8-bit" value="0"/> 513 <value name="Index type 16-bit" value="1"/> 514 <value name="Index type 32-bit" value="2"/> 515 </field> 516 517 <field name="mode" size="5" start="0" type="Primitive"/> 518 </packet> 519 520 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41"> 521 <field name="Index Offset" size="32" start="40" type="uint"/> 522 523 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 524 <field name="Length" size="31" start="8" type="uint"/> 525 526 <field name="Index type" size="2" start="6" type="uint"> 527 <value name="Index type 8-bit" value="0"/> 528 <value name="Index type 16-bit" value="1"/> 529 <value name="Index type 32-bit" value="2"/> 530 </field> 531 532 <field name="mode" size="6" start="0" type="Primitive"/> 533 </packet> 534 535 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33"> 536 <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/> 537 <field name="Address of Indices List" size="32" start="72" type="address"/> 538 <field name="Address" size="32" start="40" type="address"/> 539 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 540 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/> 541 542 <field name="Index type" size="2" start="6" type="uint"> 543 <value name="Index type 8-bit" value="0"/> 544 <value name="Index type 16-bit" value="1"/> 545 <value name="Index type 32-bit" value="2"/> 546 </field> 547 548 <field name="mode" size="6" start="0" type="Primitive"/> 549 </packet> 550 551 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41"> 552 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 553 <field name="Address" size="32" start="40" type="address"/> 554 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 555 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/> 556 557 <field name="Index type" size="2" start="6" type="uint"> 558 <value name="Index type 8-bit" value="0"/> 559 <value name="Index type 16-bit" value="1"/> 560 <value name="Index type 32-bit" value="2"/> 561 </field> 562 563 <field name="mode" size="6" start="0" type="Primitive"/> 564 </packet> 565 566 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33"> 567 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/> 568 <field name="Maximum index" size="31" start="104" type="uint"/> 569 <field name="Address of Indices List" size="32" start="72" type="address"/> 570 <field name="Number of Instances" size="32" start="40" type="uint"/> 571 <field name="Instance Length" size="32" start="8" type="uint"/> 572 573 <field name="Index type" size="2" start="6" type="uint"> 574 <value name="Index type 8-bit" value="0"/> 575 <value name="Index type 16-bit" value="1"/> 576 <value name="Index type 32-bit" value="2"/> 577 </field> 578 579 <field name="mode" size="5" start="0" type="Primitive"/> 580 </packet> 581 582 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41"> 583 <field name="Index Offset" size="32" start="72" type="uint"/> 584 <field name="Number of Instances" size="32" start="40" type="uint"/> 585 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 586 <field name="Instance Length" size="31" start="8" type="uint"/> 587 588 <field name="Index type" size="2" start="6" type="uint"> 589 <value name="Index type 8-bit" value="0"/> 590 <value name="Index type 16-bit" value="1"/> 591 <value name="Index type 32-bit" value="2"/> 592 </field> 593 594 <field name="mode" size="6" start="0" type="Primitive"/> 595 </packet> 596 597 <packet code="36" name="Vertex Array Prims" cl="B"> 598 <field name="Index of First Vertex" size="32" start="40" type="uint"/> 599 <field name="Length" size="32" start="8" type="uint"/> 600 601 <field name="mode" size="8" start="0" type="Primitive"/> 602 </packet> 603 604 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B"> 605 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 606 <field name="Address" size="32" start="40" type="address"/> 607 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/> 608 609 <field name="mode" size="8" start="0" type="Primitive"/> 610 </packet> 611 612 <packet code="38" name="Vertex Array Instanced Prims" cl="B"> 613 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 614 <field name="Number of Instances" size="32" start="40" type="uint"/> 615 <field name="Instance Length" size="32" start="8" type="uint"/> 616 617 <field name="mode" size="8" start="0" type="Primitive"/> 618 </packet> 619 620 <packet code="39" name="Vertex Array Single Instance Prims" cl="B"> 621 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 622 <field name="Instance ID" size="32" start="40" type="uint"/> 623 <field name="Instance Length" size="32" start="8" type="uint"/> 624 625 <field name="mode" size="8" start="0" type="Primitive"/> 626 </packet> 627 628 <packet code="43" name="Base Vertex Base Instance" cl="B"> 629 <field name="Base Instance" size="32" start="32" type="uint"/> 630 631 <field name="Base Vertex" size="32" start="0" type="uint"/> 632 </packet> 633 634 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41"> 635 <field name="Address" size="32" start="0" type="address"/> 636 <field name="Size" size="32" start="32" type="uint"/> 637 </packet> 638 639 <packet code="54" name="Set InstanceID" cl="B" min_ver="41"> 640 <field name="Instance ID" size="32" start="0" type="uint"/> 641 </packet> 642 643 <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41"> 644 <field name="Primitive ID" size="32" start="0" type="uint"/> 645 </packet> 646 647 <packet code="56" name="Prim List Format"> 648 <field name="tri strip or fan" size="1" start="7" type="bool"/> 649 <field name="primitive type" size="6" start="0" type="uint"> 650 <value name="List Points" value="0"/> 651 <value name="List Lines" value="1"/> 652 <value name="List Triangles" value="2"/> 653 </field> 654 </packet> 655 656 <packet code="57" name="Serial Number List Start"> 657 <field name="address" size="26" start="6" type="address"/> 658 <field name="block size" size="2" start="0" type="uint"> 659 <value name="block size 64b" value="0"/> 660 <value name="block size 128b" value="1"/> 661 <value name="block size 256b" value="2"/> 662 </field> 663 </packet> 664 665 <packet code="64" shortname="gl_shader" name="GL Shader State"> 666 <field name="address" size="27" start="5" type="address"/> 667 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 668 </packet> 669 670 <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41"> 671 <field name="address" size="27" start="5" type="address"/> 672 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 673 </packet> 674 675 <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41"> 676 <field name="address" size="27" start="5" type="address"/> 677 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 678 </packet> 679 680 <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41"> 681 <field name="address" size="27" start="5" type="address"/> 682 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 683 </packet> 684 685 <packet code="71" name="VCM Cache Size" min_ver="41"> 686 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> 687 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> 688 </packet> 689 690 <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback"> 691 <field name="address" size="27" start="5" type="address"/> 692 <field name="read/write 64byte" size="1" start="4" type="bool"/> 693 <field name="op" size="4" start="0" type="uint"> 694 <!-- 695 dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is 696 prims overflowed 697 --> 698 <value name="store primitive counts" value="0"/> 699 <value name="store primitive counts and zero" value="1"/> 700 <!-- 701 write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n 702 --> 703 <value name="store buffer state" value="2"/> 704 <value name="store buffer state CL" value="3"/> 705 <!-- 706 Waits for buffer state stores to complete, then loads from 707 the given buffer state. This op can be offset by n to skip 708 waiting for the last n. 709 --> 710 <value name="load buffer state" value="8"/> 711 </field> 712 </packet> 713 714 <packet code="73" name="VCM Cache Size" max_ver="33"> 715 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> 716 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> 717 </packet> 718 719 <packet code="73" name="Transform Feedback Buffer" min_ver="41"> 720 <field name="Buffer Address" size="32" start="32" type="address"/> 721 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/> 722 <field name="Buffer Number" size="2" start="0" type="uint"/> 723 </packet> 724 725 <packet code="74" name="Transform Feedback Enable" max_ver="33"> 726 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/> 727 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/> 728 </packet> 729 730 <packet code="74" name="Transform Feedback Specs" min_ver="41"> 731 <field name="Enable" size="1" start="7" type="bool"/> 732 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/> 733 </packet> 734 735 <packet code="75" name="Flush Transform Feedback Data"/> 736 737 <packet code="76" name="L1 Cache Flush Control"> 738 <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/> 739 <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/> 740 <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/> 741 <field name="Instruction Cache Clear" size="4" start="0" type="uint"/> 742 </packet> 743 744 <packet code="77" name="L2T Cache Flush Control"> 745 <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/> 746 <field name="L2T Flush End" size="32" start="32" type="address"/> 747 <field name="L2T Flush Start" size="32" start="0" type="address"/> 748 </packet> 749 750 <struct name="Transform Feedback Output Data Spec" max_ver="33"> 751 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/> 752 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/> 753 <field name="Output Buffer to write to" size="2" start="12" type="uint"/> 754 </struct> 755 756 <struct name="Transform Feedback Output Data Spec" min_ver="41"> 757 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/> 758 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/> 759 <field name="Output Buffer to write to" size="2" start="12" type="uint"/> 760 <field name="Stream number" size="2" start="14" type="uint"/> 761 </struct> 762 763 <struct name="Transform Feedback Output Address"> 764 <field name="address" size="32" start="0" type="address"/> 765 </struct> 766 767 <packet code="80" name="Stencil Cfg"> 768 <field name="Stencil Write Mask" size="8" start="32" type="uint"/> 769 <field name="Back Config" size="1" start="29" type="bool"/> 770 <field name="Front Config" size="1" start="28" type="bool"/> 771 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/> 772 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/> 773 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/> 774 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/> 775 <field name="Stencil Test Mask" size="8" start="8" type="uint"/> 776 <field name="Stencil Ref Value" size="8" start="0" type="uint"/> 777 </packet> 778 779 <packet code="83" name="Blend Enables" min_ver="41"> 780 <field name="Mask" size="8" start="0" type="uint"/> 781 </packet> 782 783 <packet code="84" name="Blend Cfg" max_ver="33"> 784 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 785 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 786 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 787 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 788 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 789 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 790 </packet> 791 792 <packet code="84" name="Blend Cfg" min_ver="41"> 793 <field name="Render Target Mask" size="4" start="24" type="uint"/> 794 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 795 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 796 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 797 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 798 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 799 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 800 </packet> 801 802 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color"> 803 <field name="Alpha (F16)" size="16" start="48" type="uint"/> 804 <field name="Blue (F16)" size="16" start="32" type="uint"/> 805 <field name="Green (F16)" size="16" start="16" type="uint"/> 806 <field name="Red (F16)" size="16" start="0" type="uint"/> 807 </packet> 808 809 <packet code="87" shortname="color_wmasks" name="Color Write Masks"> 810 <field name="Mask" size="32" start="0" type="uint"/> 811 </packet> 812 813 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/> 814 815 <packet code="89" name="Centroid Flags" min_ver="41"> 816 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/> 817 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 818 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 819 <field name="Varying offset V0" size="4" start="0" type="uint"/> 820 </packet> 821 822 <packet code="91" name="Sample State" min_ver="41"> 823 <field name="Coverage" size="16" start="16" type="f187"/> 824 <field name="Mask" size="4" start="0" type="uint"/> 825 </packet> 826 827 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter"> 828 <field name="address" size="32" start="0" type="address"/> 829 </packet> 830 831 <packet code="96" name="Cfg Bits"> 832 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/> 833 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/> 834 <field name="Blend enable" size="1" start="19" type="bool"/> 835 <field name="Stencil enable" size="1" start="18" type="bool"/> 836 <field name="Early Z updates enable" size="1" start="17" type="bool"/> 837 <field name="Early Z enable" size="1" start="16" type="bool"/> 838 <field name="Z updates enable" size="1" start="15" type="bool"/> 839 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/> 840 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/> 841 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/> 842 <field name="Line Rasterization" size="2" start="4" type="Line Rasterization"/> 843 <field name="Enable Depth Offset" size="1" start="3" type="bool"/> 844 <field name="Clockwise Primitives" size="1" start="2" type="bool"/> 845 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/> 846 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/> 847 </packet> 848 849 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/> 850 851 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags"> 852 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/> 853 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 854 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 855 <field name="Varying offset V0" size="4" start="0" type="uint"/> 856 </packet> 857 858 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/> 859 860 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41"> 861 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/> 862 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 863 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 864 <field name="Varying offset V0" size="4" start="0" type="uint"/> 865 </packet> 866 867 <packet code="104" name="Point size"> 868 <field name="Point Size" size="32" start="0" type="float"/> 869 </packet> 870 871 <packet code="105" name="Line width"> 872 <field name="Line width" size="32" start="0" type="float"/> 873 </packet> 874 875 <packet name="Depth Offset" code="106" max_ver="33"> 876 <field name="Depth Offset Units" size="16" start="16" type="f187"/> 877 <field name="Depth Offset Factor" size="16" start="0" type="f187"/> 878 </packet> 879 880 <packet name="Depth Offset" code="106" min_ver="41"> 881 <field name="Limit" size="32" start="32" type="float"/> 882 <field name="Depth Offset Units" size="16" start="16" type="f187"/> 883 <field name="Depth Offset Factor" size="16" start="0" type="f187"/> 884 </packet> 885 886 <packet shortname="clip" name="clip_window" code="107"> 887 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/> 888 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/> 889 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/> 890 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/> 891 </packet> 892 893 <packet name="Viewport Offset" code="108" max_ver="33"> 894 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/> 895 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/> 896 </packet> 897 898 <packet name="Viewport Offset" code="108" min_ver="41"> 899 <field name="Coarse Y" size="10" start="54" type="uint"/> 900 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/> 901 <field name="Coarse X" size="10" start="22" type="uint"/> 902 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/> 903 </packet> 904 905 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109"> 906 <field name="Maximum Zw" size="32" start="32" type="float"/> 907 <field name="Minimum Zw" size="32" start="0" type="float"/> 908 </packet> 909 910 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B"> 911 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/> 912 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/> 913 </packet> 914 915 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B"> 916 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/> 917 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/> 918 </packet> 919 920 <packet name="Number of Layers" code="119" min_ver="41"> 921 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/> 922 </packet> 923 924 <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33"> 925 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/> 926 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/> 927 928 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/> 929 930 <field name="Number of Render Targets" size="4" start="56" type="uint"/> 931 <field name="Height (in tiles)" size="12" start="44" type="uint"/> 932 <field name="Width (in tiles)" size="12" start="32" type="uint"/> 933 934 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/> 935 936 <field name="tile allocation block size" size="2" start="4" type="uint"> 937 <value name="tile allocation block size 64b" value="0"/> 938 <value name="tile allocation block size 128b" value="1"/> 939 <value name="tile allocation block size 256b" value="2"/> 940 </field> 941 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 942 <value name="tile allocation initial block size 64b" value="0"/> 943 <value name="tile allocation initial block size 128b" value="1"/> 944 <value name="tile allocation initial block size 256b" value="2"/> 945 </field> 946 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/> 947 <field name="sub-id" size="1" start="0" type="uint" default="0"/> 948 </packet> 949 950 <packet code="120" name="Tile Binning Mode Cfg" min_ver="41"> 951 952 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/> 953 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/> 954 955 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/> 956 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/> 957 958 <field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/> 959 960 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/> 961 962 <field name="tile allocation block size" size="2" start="4" type="uint"> 963 <value name="tile allocation block size 64b" value="0"/> 964 <value name="tile allocation block size 128b" value="1"/> 965 <value name="tile allocation block size 256b" value="2"/> 966 </field> 967 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 968 <value name="tile allocation initial block size 64b" value="0"/> 969 <value name="tile allocation initial block size 128b" value="1"/> 970 <value name="tile allocation initial block size 256b" value="2"/> 971 </field> 972 </packet> 973 974 <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33"> 975 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/> 976 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/> 977 978 <field name="sub-id" size="1" start="0" type="uint" default="1"/> 979 </packet> 980 981 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33"> 982 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/> 983 <field name="Enable Z Store" size="1" start="55" type="bool"/> 984 <field name="Enable Stencil Store" size="1" start="54" type="bool"/> 985 986 <field name="Early-Z disable" size="1" start="46" type="bool"/> 987 988 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 989 <value name="Early-Z direction LT/LE" value="0"/> 990 <value name="Early-Z direction GT/GE" value="1"/> 991 </field> 992 993 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 994 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 995 996 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/> 997 998 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 999 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 1000 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 1001 1002 <field name="sub-id" size="4" start="0" type="uint" default="0"/> 1003 </packet> 1004 1005 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41"> 1006 <field name="Pad" size="12" start="52" type="uint"/> 1007 1008 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/> 1009 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/> 1010 1011 <field name="Early-Z disable" size="1" start="46" type="bool"/> 1012 1013 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 1014 <value name="Early-Z direction LT/LE" value="0"/> 1015 <value name="Early-Z direction GT/GE" value="1"/> 1016 </field> 1017 1018 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 1019 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 1020 1021 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/> 1022 1023 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 1024 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 1025 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 1026 1027 <field name="sub-id" size="4" start="0" type="uint" default="0"/> 1028 </packet> 1029 1030 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33"> 1031 <field name="Address" size="32" start="32" type="address"/> 1032 1033 <field name="Pad" size="4" start="28" type="uint"/> 1034 1035 <field name="Flip Y" size="1" start="27" type="bool"/> 1036 1037 <field name="Memory Format" size="3" start="24" type="Memory Format"/> 1038 1039 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/> 1040 1041 <field name="Output image format" size="6" start="16" type="Output Image Format"/> 1042 1043 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/> 1044 1045 <field name="Internal Type" size="4" start="10" type="Internal Type"/> 1046 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/> 1047 <field name="Render Target Number" size="4" start="4" type="uint"/> 1048 <field name="sub-id" size="4" start="0" type="uint" default="2"/> 1049 </packet> 1050 1051 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41"> 1052 1053 <field name="Pad" size="28" start="36" type="uint"/> 1054 1055 <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/> 1056 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/> 1057 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/> 1058 1059 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/> 1060 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/> 1061 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/> 1062 1063 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/> 1064 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/> 1065 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/> 1066 1067 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/> 1068 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/> 1069 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/> 1070 1071 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 1072 </packet> 1073 1074 <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33"> 1075 <field name="Address" size="26" start="38" type="address"/> 1076 1077 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/> 1078 1079 <field name="Memory Format" size="3" start="22" type="Memory Format"/> 1080 1081 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/> 1082 1083 <field name="Decimate mode" size="2" start="14" type="uint"/> 1084 1085 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/> 1086 1087 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/> 1088 <!-- selects between Z/Stencil config packet and Separate Stencil packet. --> 1089 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/> 1090 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 1091 </packet> 1092 1093 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33"> 1094 <field name="unused" size="16" start="48" type="uint"/> 1095 1096 <field name="Z Clear Value" size="32" start="16" type="float"/> 1097 1098 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 1099 <field name="sub-id" size="4" start="0" type="uint" default="3"/> 1100 </packet> 1101 1102 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41"> 1103 <field name="unused" size="16" start="48" type="uint"/> 1104 1105 <field name="Z Clear Value" size="32" start="16" type="float"/> 1106 1107 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 1108 <field name="sub-id" size="4" start="0" type="uint" default="2"/> 1109 </packet> 1110 1111 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33"> 1112 <!-- Express this as a 56-bit field? --> 1113 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/> 1114 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/> 1115 1116 <field name="Render Target number" size="4" start="4" type="uint"/> 1117 <field name="sub-id" size="4" start="0" type="uint" default="4"/> 1118 </packet> 1119 1120 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41"> 1121 <!-- Express this as a 56-bit field? --> 1122 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/> 1123 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/> 1124 1125 <field name="Render Target number" size="4" start="4" type="uint"/> 1126 <field name="sub-id" size="4" start="0" type="uint" default="3"/> 1127 </packet> 1128 1129 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33"> 1130 <!-- Express this as a 56-bit field? --> 1131 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/> 1132 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/> 1133 1134 <field name="Render Target number" size="4" start="4" type="uint"/> 1135 <field name="sub-id" size="4" start="0" type="uint" default="5"/> 1136 </packet> 1137 1138 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41"> 1139 <!-- Express this as a 56-bit field? --> 1140 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/> 1141 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/> 1142 1143 <field name="Render Target number" size="4" start="4" type="uint"/> 1144 <field name="sub-id" size="4" start="0" type="uint" default="4"/> 1145 </packet> 1146 1147 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33"> 1148 <field name="pad" size="11" start="53" type="uint"/> 1149 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/> 1150 <!-- image height is for Y flipping --> 1151 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/> 1152 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/> 1153 1154 <field name="Render Target number" size="4" start="4" type="uint"/> 1155 <field name="sub-id" size="4" start="0" type="uint" default="6"/> 1156 </packet> 1157 1158 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41"> 1159 <field name="pad" size="11" start="53" type="uint"/> 1160 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/> 1161 <!-- image height is for Y flipping --> 1162 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/> 1163 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/> 1164 1165 <field name="Render Target number" size="4" start="4" type="uint"/> 1166 <field name="sub-id" size="4" start="0" type="uint" default="5"/> 1167 </packet> 1168 1169 <packet code="124" shortname="tile_coords" name="Tile Coordinates"> 1170 <field name="tile row number" size="12" start="12" type="uint"/> 1171 <field name="tile column number" size="12" start="0" type="uint"/> 1172 </packet> 1173 1174 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R"> 1175 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/> 1176 <field name="Supertile Raster Order" size="1" start="60" type="bool"/> 1177 <field name="Multicore Enable" size="1" start="56" type="bool"/> 1178 1179 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/> 1180 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/> 1181 1182 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/> 1183 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/> 1184 1185 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/> 1186 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/> 1187 </packet> 1188 1189 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R"> 1190 <field name="address" size="26" start="6" type="address"/> 1191 <field name="Tile List Set Number" size="4" start="0" type="uint"/> 1192 </packet> 1193 1194 <!-- add fields --> 1195 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/> 1196 1197 <packet code="126" name="Tile List Initial Block Size"> 1198 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/> 1199 1200 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint"> 1201 <value name="tile allocation block size 64b" value="0"/> 1202 <value name="tile allocation block size 128b" value="1"/> 1203 <value name="tile allocation block size 256b" value="2"/> 1204 </field> 1205 </packet> 1206 1207 <struct name="GL Shader State Record" max_ver="33"> 1208 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1209 <field name="Enable clipping" size="1" start="1" type="bool"/> 1210 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1211 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1212 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/> 1213 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/> 1214 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/> 1215 <field name="Turn off early-z test" size="1" start="7" type="bool"/> 1216 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/> 1217 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/> 1218 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/> 1219 1220 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/> 1221 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/> 1222 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/> 1223 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/> 1224 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/> 1225 <field name="Address of default attribute values" size="32" start="8b" type="address"/> 1226 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> 1227 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/> 1228 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/> 1229 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> 1230 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> 1231 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> 1232 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/> 1233 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/> 1234 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> 1235 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> 1236 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> 1237 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/> 1238 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/> 1239 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> 1240 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> 1241 </struct> 1242 1243 <struct name="GL Shader State Record" min_ver="41"> 1244 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1245 <field name="Enable clipping" size="1" start="1" type="bool"/> 1246 1247 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1248 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1249 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/> 1250 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/> 1251 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/> 1252 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/> 1253 1254 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/> 1255 <field name="Turn off early-z test" size="1" start="9" type="bool"/> 1256 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/> 1257 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/> 1258 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/> 1259 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/> 1260 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/> 1261 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/> 1262 <field name="Turn off scoreboard" size="1" start="16" type="bool"/> 1263 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/> 1264 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/> 1265 <field name="No prim pack" size="1" start="19" type="bool"/> 1266 1267 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> 1268 1269 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/> 1270 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/> 1271 1272 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/> 1273 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/> 1274 1275 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/> 1276 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/> 1277 1278 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/> 1279 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/> 1280 1281 <field name="Address of default attribute values" size="32" start="8b" type="address"/> 1282 1283 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> 1284 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/> 1285 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/> 1286 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> 1287 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> 1288 1289 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/> 1290 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/> 1291 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/> 1292 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> 1293 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> 1294 1295 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/> 1296 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/> 1297 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/> 1298 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> 1299 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> 1300 </struct> 1301 1302 <struct name="Geometry Shader State Record" min_ver="41"> 1303 <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/> 1304 <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/> 1305 <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/> 1306 <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/> 1307 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/> 1308 <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/> 1309 <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/> 1310 <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/> 1311 <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/> 1312 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/> 1313 </struct> 1314 1315 <struct name="Tessellation Shader State Record" min_ver="41"> 1316 <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/> 1317 <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/> 1318 <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/> 1319 <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/> 1320 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/> 1321 <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/> 1322 <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/> 1323 <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/> 1324 <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/> 1325 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/> 1326 1327 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/> 1328 <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/> 1329 <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/> 1330 <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/> 1331 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/> 1332 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/> 1333 <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/> 1334 <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/> 1335 <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/> 1336 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/> 1337 </struct> 1338 1339 <struct name="Tessellation/Geometry Common Params" min_ver="41"> 1340 <field name="Tessellation Type" size="2" start="1" type="uint"> 1341 <value name="Tessellation Type Triangle" value="0"/> 1342 <value name="Tessellation Type Quads" value="1"/> 1343 <value name="Tessellation Type Isolines" value="2"/> 1344 </field> 1345 1346 <field name="Tessellation point mode" size="1" start="3" type="bool"/> 1347 1348 <field name="Tessellation Edge Spacing" size="2" start="4" type="uint"> 1349 <value name="Tessellation Edge Spacing Even" value="0"/> 1350 <value name="Tessellation Edge Spacing Fractional Even" value="1"/> 1351 <value name="Tessellation Edge Spacing Fractional Odd" value="2"/> 1352 </field> 1353 1354 <field name="Tessellation clockwise" size="1" start="6" type="bool"/> 1355 1356 <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 --> 1357 1358 <field name="Geometry Shader output format" size="2" start="17" type="uint"> 1359 <value name="Geometry Shader Points" value="0"/> 1360 <value name="Geometry Shader Line Strip" value="1"/> 1361 <value name="Geometry Shader Tri Strip" value="2"/> 1362 </field> 1363 1364 <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 --> 1365 1366 <!-- This field should not be filled, but we need it in the struct description so 1367 we don't compute an incorrect packet size, since it uses an full byte. 1368 --> 1369 <field name="Reserved" size="8" start="24" type="uint"/> 1370 1371 <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render --> 1372 </struct> 1373 1374 <struct name="Tessellation/Geometry Shader Params"> 1375 <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/> 1376 <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 --> 1377 1378 <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/> 1379 <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/> 1380 1381 <field name="TES output segment size in sectors" size="6" start="16" type="uint"/> 1382 <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/> 1383 1384 <field name="GS output segment size in sectors" size="6" start="24" type="uint"/> 1385 <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/> 1386 1387 <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/> 1388 <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/> 1389 <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/> 1390 <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/> 1391 <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/> 1392 <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/> 1393 <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/> 1394 <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/> 1395 <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/> 1396 <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/> 1397 </struct> 1398 1399 <struct name="GL Shader State Attribute Record" max_ver="33"> 1400 <field name="Address" size="32" start="0" type="address"/> 1401 1402 <field name="Vec size" size="2" start="32" type="uint"/> 1403 <field name="Type" size="3" start="34" type="uint"> 1404 <value name="Attribute half-float" value="1"/> 1405 <value name="Attribute float" value="2"/> 1406 <value name="Attribute fixed" value="3"/> 1407 <value name="Attribute byte" value="4"/> 1408 <value name="Attribute short" value="5"/> 1409 <value name="Attribute int" value="6"/> 1410 <value name="Attribute int2_10_10_10" value="7"/> 1411 </field> 1412 <field name="Signed int type" size="1" start="37" type="bool"/> 1413 <field name="Normalized int type" size="1" start="38" type="bool"/> 1414 <field name="Read as int/uint" size="1" start="39" type="bool"/> 1415 1416 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/> 1417 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/> 1418 1419 <field name="Instance Divisor" size="16" start="6b" type="uint"/> 1420 <field name="Stride" size="32" start="8b" type="uint"/> 1421 </struct> 1422 1423 <struct name="GL Shader State Attribute Record" min_ver="41"> 1424 <field name="Address" size="32" start="0" type="address"/> 1425 1426 <field name="Vec size" size="2" start="32" type="uint"/> 1427 <field name="Type" size="3" start="34" type="uint"> 1428 <value name="Attribute half-float" value="1"/> 1429 <value name="Attribute float" value="2"/> 1430 <value name="Attribute fixed" value="3"/> 1431 <value name="Attribute byte" value="4"/> 1432 <value name="Attribute short" value="5"/> 1433 <value name="Attribute int" value="6"/> 1434 <value name="Attribute int2_10_10_10" value="7"/> 1435 </field> 1436 <field name="Signed int type" size="1" start="37" type="bool"/> 1437 <field name="Normalized int type" size="1" start="38" type="bool"/> 1438 <field name="Read as int/uint" size="1" start="39" type="bool"/> 1439 1440 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/> 1441 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/> 1442 1443 <field name="Instance Divisor" size="16" start="6b" type="uint"/> 1444 <field name="Stride" size="32" start="8b" type="uint"/> 1445 <field name="Maximum Index" size="32" start="12b" type="uint"/> 1446 </struct> 1447 1448 <struct name="VPM generic block write setup"> 1449 <field name="id" size="2" start="30" type="uint" default="0"/> 1450 <field name="id0" size="3" start="27" type="uint" default="0"/> 1451 1452 <field name="horiz" size="1" start="24" type="bool"/> 1453 <field name="laned" size="1" start="23" type="bool"/> 1454 <field name="segs" size="1" start="22" type="bool"/> 1455 <field name="stride" size="7" start="15" type="int"/> 1456 1457 <field name="size" size="2" start="13" type="uint"> 1458 <value name="VPM setup size 8-bit" value="0"/> 1459 <value name="VPM setup size 16-bit" value="1"/> 1460 <value name="VPM setup size 32-bit" value="2"/> 1461 </field> 1462 1463 <field name="addr" size="13" start="0" type="uint"/> 1464 </struct> 1465 1466 <struct name="VPM generic block read setup"> 1467 <field name="id" size="2" start="30" type="uint" default="1"/> 1468 1469 <field name="horiz" size="1" start="29" type="bool"/> 1470 <field name="laned" size="1" start="28" type="bool"/> 1471 <field name="segs" size="1" start="27" type="bool"/> 1472 <field name="num" size="5" start="22" type="uint"/> 1473 <field name="stride" size="7" start="15" type="int"/> 1474 1475 <field name="size" size="2" start="13" type="uint"> 1476 <value name="VPM setup size 8-bit" value="0"/> 1477 <value name="VPM setup size 16-bit" value="1"/> 1478 <value name="VPM setup size 32-bit" value="2"/> 1479 </field> 1480 1481 <field name="addr" size="13" start="0" type="uint"/> 1482 </struct> 1483 1484 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33"> 1485 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/> 1486 1487 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/> 1488 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/> 1489 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/> 1490 1491 <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/> 1492 <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/> 1493 <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/> 1494 1495 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/> 1496 1497 <field name="Shadow" size="1" start="8" type="bool"/> 1498 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/> 1499 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/> 1500 <field name="Bias supplied" size="1" start="5" type="bool"/> 1501 <field name="Gather sample mode" size="1" start="4" type="bool"/> 1502 <field name="Fetch sample mode" size="1" start="3" type="bool"/> 1503 1504 <field name="Lookup Type" size="3" start="0" type="uint"> 1505 <value name="Texture 2D" value="0"/> 1506 <value name="Texture 2D array" value="1"/> 1507 <value name="Texture 3D" value="2"/> 1508 <value name="Texture Cube Map" value="3"/> 1509 <value name="Texture 1D" value="4"/> 1510 <value name="Texture 1D Array" value="5"/> 1511 <value name="Texture Child Image" value="6"/> 1512 </field> 1513 </struct> 1514 1515 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33"> 1516 <field name="Texture state record base address" size="28" start="4" type="address"/> 1517 <field name="Return words of texture data" size="4" start="0" type="uint"/> 1518 </struct> 1519 1520 <struct name="TMU Config Parameter 0" min_ver="41"> 1521 <field name="Texture state address" size="32" start="0" type="address"/> 1522 <field name="Return words of texture data" size="4" start="0" type="uint"/> 1523 </struct> 1524 1525 <struct name="TMU Config Parameter 1" min_ver="41"> 1526 <field name="Sampler state address" size="32" start="0" type="address"/> 1527 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/> 1528 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/> 1529 <field name="Output Type 32-bit" size="1" start="0" type="bool"/> 1530 </struct> 1531 1532 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41"> 1533 <field name="Pad" size="8" start="24" type="uint"/> 1534 <field name="Op" size="4" start="20" type="TMU Op"/> 1535 <field name="Offset R" size="4" start="16" type="int"/> 1536 <field name="Offset T" size="4" start="12" type="int"/> 1537 <field name="Offset S" size="4" start="8" type="int"/> 1538 <field name="Gather Mode" size="1" start="7" type="bool"/> 1539 <field name="Gather Component" size="2" start="5" type="uint"/> 1540 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1541 <field name="Sample Number" size="2" start="2" type="uint"/> 1542 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1543 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1544 </struct> 1545 1546 <struct name="TMU Config Parameter 2" min_ver="42"> 1547 <field name="Pad" size="7" start="25" type="uint"/> 1548 <field name="LOD Query" size="1" start="24" type="bool"/> 1549 <field name="Op" size="4" start="20" type="TMU Op"/> 1550 <field name="Offset R" size="4" start="16" type="int"/> 1551 <field name="Offset T" size="4" start="12" type="int"/> 1552 <field name="Offset S" size="4" start="8" type="int"/> 1553 <field name="Gather Mode" size="1" start="7" type="bool"/> 1554 <field name="Gather Component" size="2" start="5" type="uint"/> 1555 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1556 <field name="Sample Number" size="2" start="2" type="uint"/> 1557 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1558 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1559 </struct> 1560 1561 <struct name="Texture Shader State" max_ver="33"> 1562 <field name="UIF XOR disable" size="1" start="255" type="bool"/> 1563 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/> 1564 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/> 1565 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/> 1566 <field name="Output 32-bit" size="1" start="246" type="bool"/> 1567 <field name="Sample Number" size="2" start="244" type="uint"/> 1568 1569 <field name="Base Level" size="4" start="240" type="uint"/> 1570 <field name="Fixed Bias" size="16" start="224" type="s8.8"/> 1571 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/> 1572 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/> 1573 1574 <field name="Border Color alpha" size="16" start="176" type="uint"/> 1575 <field name="Border Color blue" size="16" start="160" type="uint"/> 1576 <field name="Border Color green" size="16" start="144" type="uint"/> 1577 <field name="Border Color red" size="16" start="128" type="uint"/> 1578 1579 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/> 1580 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/> 1581 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/> 1582 <field name="Flip texture X Axis" size="1" start="124" type="bool"/> 1583 1584 <field name="Swizzle A" size="3" start="121" type="uint"> 1585 <value name="Swizzle Zero" value="0"/> 1586 <value name="Swizzle One" value="1"/> 1587 <value name="Swizzle Red" value="2"/> 1588 <value name="Swizzle Green" value="3"/> 1589 <value name="Swizzle Blue" value="4"/> 1590 <value name="Swizzle Alpha" value="5"/> 1591 </field> 1592 1593 <field name="Swizzle B" size="3" start="118" type="uint"/> 1594 <field name="Swizzle G" size="3" start="115" type="uint"/> 1595 <field name="Swizzle R" size="3" start="112" type="uint"/> 1596 1597 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/> 1598 1599 <field name="sRGB" size="1" start="107" type="bool"/> 1600 1601 <field name="Texture type" size="7" start="100" type="uint"/> 1602 1603 <field name="Image Depth" size="14" start="86" type="uint"/> 1604 <field name="Image Height" size="14" start="72" type="uint"/> 1605 <field name="Image Width" size="14" start="58" type="uint"/> 1606 1607 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/> 1608 1609 <field name="Texture base pointer" size="30" start="2" type="address"/> 1610 1611 <field name="Filter" size="4" start="0" type="TMU Filter"/> 1612 </struct> 1613 1614 <struct name="Texture Shader State" min_ver="41"> 1615 <field name="Pad" size="56" start="136" type="uint"/> 1616 <field name="UIF XOR disable" size="1" start="135" type="bool"/> 1617 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/> 1618 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/> 1619 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/> 1620 1621 <field name="Base Level" size="4" start="124" type="uint"/> 1622 <field name="Max Level" size="4" start="120" type="uint"/> 1623 1624 <field name="Swizzle A" size="3" start="117" type="uint"> 1625 <value name="Swizzle Zero" value="0"/> 1626 <value name="Swizzle One" value="1"/> 1627 <value name="Swizzle Red" value="2"/> 1628 <value name="Swizzle Green" value="3"/> 1629 <value name="Swizzle Blue" value="4"/> 1630 <value name="Swizzle Alpha" value="5"/> 1631 </field> 1632 1633 <field name="Swizzle B" size="3" start="114" type="uint"/> 1634 <field name="Swizzle G" size="3" start="111" type="uint"/> 1635 <field name="Swizzle R" size="3" start="108" type="uint"/> 1636 <field name="Extended" size="1" start="107" type="bool"/> 1637 1638 <field name="Texture type" size="7" start="100" type="uint"/> 1639 <field name="Image Depth" size="14" start="86" type="uint"/> 1640 <field name="Image Height" size="14" start="72" type="uint"/> 1641 <field name="Image Width" size="14" start="58" type="uint"/> 1642 1643 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/> 1644 1645 <field name="Texture base pointer" size="32" start="0" type="address"/> 1646 1647 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/> 1648 <field name="AHDR" size="1" start="4" type="bool"/> 1649 <field name="sRGB" size="1" start="3" type="bool"/> 1650 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/> 1651 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/> 1652 <field name="Flip texture X Axis" size="1" start="0" type="bool"/> 1653 </struct> 1654 1655 <struct name="Sampler State" min_ver="41"> 1656 <field name="Border color word 3" size="32" start="160" type="uint"/> 1657 <field name="Border color word 2" size="32" start="128" type="uint"/> 1658 <field name="Border color word 1" size="32" start="96" type="uint"/> 1659 <field name="Border color word 0" size="32" start="64" type="uint"/> 1660 1661 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/> 1662 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/> 1663 <field name="Wrap I Border" size="1" start="57" type="bool"/> 1664 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/> 1665 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/> 1666 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/> 1667 1668 <field name="Fixed Bias" size="16" start="32" type="s8.8"/> 1669 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/> 1670 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/> 1671 1672 <field name="sRGB Disable" size="1" start="7" type="bool"/> 1673 1674 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/> 1675 1676 <field name="Anisotropy Enable" size="1" start="3" type="bool"/> 1677 <field name="Mip filter Nearest" size="1" start="2" type="bool"/> 1678 <field name="Min filter Nearest" size="1" start="1" type="bool"/> 1679 <field name="Mag filter Nearest" size="1" start="0" type="bool"/> 1680 </struct> 1681 1682 <enum name="Texture Data Formats"> 1683 <!-- 1684 most formats here have R in the low bits, A in the high bits. 1685 Exceptions noted. 1686 --> 1687 <value name="Texture Data Format R8" value="0"/> 1688 <value name="Texture Data Format R8 SNORM" value="1"/> 1689 <value name="Texture Data Format RG8" value="2"/> 1690 <value name="Texture Data Format RG8 SNORM" value="3"/> 1691 <value name="Texture Data Format RGBA8" value="4"/> 1692 <value name="Texture Data Format RGBA8 SNORM" value="5"/> 1693 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits --> 1694 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high --> 1695 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high --> 1696 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high --> 1697 <value name="Texture Data Format R16" value="10"/> 1698 <value name="Texture Data Format R16 SNORM" value="11"/> 1699 <value name="Texture Data Format RG16" value="12"/> 1700 <value name="Texture Data Format RG16 SNORM" value="13"/> 1701 <value name="Texture Data Format RGBA16" value="14"/> 1702 <value name="Texture Data Format RGBA16 SNORM" value="15"/> 1703 <value name="Texture Data Format R16F" value="16"/> 1704 <value name="Texture Data Format RG16F" value="17"/> 1705 <value name="Texture Data Format RGBA16F" value="18"/> 1706 <value name="Texture Data Format R11F_G11F_B10F" value="19"/> 1707 <value name="Texture Data Format RGB9_E5" value="20"/> 1708 <value name="Texture Data Format DEPTH COMP16" value="21"/> 1709 <value name="Texture Data Format DEPTH COMP24" value="22"/> 1710 <value name="Texture Data Format DEPTH COMP32F" value="23"/> 1711 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high --> 1712 <value name="Texture Data Format R4" value="25"/> 1713 <value name="Texture Data Format R1" value="26"/> 1714 <!-- generic unfiltered 8-bit sample --> 1715 <value name="Texture Data Format S8" value="27"/> 1716 <!-- generic unfiltered 16-bit sample --> 1717 <value name="Texture Data Format S16" value="28"/> 1718 <!-- generic unfiltered 32-bit sample --> 1719 <value name="Texture Data Format R32F" value="29"/> 1720 <!-- generic unfiltered 64-bit sample --> 1721 <value name="Texture Data Format RG32F" value="30"/> 1722 <!-- generic unfiltered 128-bit sample --> 1723 <value name="Texture Data Format RGBA32F" value="31"/> 1724 1725 <value name="Texture Data Format RGB8_ETC2" value="32"/> 1726 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/> 1727 1728 <value name="Texture Data Format R11_EAC" value="34"/> 1729 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/> 1730 <value name="Texture Data Format RG11_EAC" value="36"/> 1731 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/> 1732 1733 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/> 1734 <value name="Texture Data Format YCBCR_LUMA" value="39"/> 1735 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/> 1736 1737 <value name="Texture Data Format BC1" value="48"/> 1738 <value name="Texture Data Format BC2" value="49"/> 1739 <value name="Texture Data Format BC3" value="50"/> 1740 1741 <value name="Texture Data Format ASTC_4x4" value="64"/> 1742 <value name="Texture Data Format ASTC_5x4" value="65"/> 1743 <value name="Texture Data Format ASTC_5x5" value="66"/> 1744 <value name="Texture Data Format ASTC_6x5" value="67"/> 1745 <value name="Texture Data Format ASTC_6x6" value="68"/> 1746 <value name="Texture Data Format ASTC_8x5" value="69"/> 1747 <value name="Texture Data Format ASTC_8x6" value="70"/> 1748 <value name="Texture Data Format ASTC_8x8" value="71"/> 1749 <value name="Texture Data Format ASTC_10x5" value="72"/> 1750 <value name="Texture Data Format ASTC_10x6" value="73"/> 1751 <value name="Texture Data Format ASTC_10x8" value="74"/> 1752 <value name="Texture Data Format ASTC_10x10" value="75"/> 1753 <value name="Texture Data Format ASTC_12x10" value="76"/> 1754 <value name="Texture Data Format ASTC_12x12" value="77"/> 1755 1756 <value name="Texture Data Format R8I" value="96"/> 1757 <value name="Texture Data Format R8UI" value="97"/> 1758 <value name="Texture Data Format RG8I" value="98"/> 1759 <value name="Texture Data Format RG8UI" value="99"/> 1760 <value name="Texture Data Format RGBA8I" value="100"/> 1761 <value name="Texture Data Format RGBA8UI" value="101"/> 1762 1763 <value name="Texture Data Format R16I" value="102"/> 1764 <value name="Texture Data Format R16UI" value="103"/> 1765 <value name="Texture Data Format RG16I" value="104"/> 1766 <value name="Texture Data Format RG16UI" value="105"/> 1767 <value name="Texture Data Format RGBA16I" value="106"/> 1768 <value name="Texture Data Format RGBA16UI" value="107"/> 1769 1770 <value name="Texture Data Format R32I" value="108"/> 1771 <value name="Texture Data Format R32UI" value="109"/> 1772 <value name="Texture Data Format RG32I" value="110"/> 1773 <value name="Texture Data Format RG32UI" value="111"/> 1774 <value name="Texture Data Format RGBA32I" value="112"/> 1775 <value name="Texture Data Format RGBA32UI" value="113"/> 1776 <value name="Texture Data Format RGB10_A2UI" value="114"/> 1777 <value name="Texture Data Format A1_RGB5" value="115"/> 1778 1779 </enum> 1780</vcxml> 1781