1<vcxml gen="3.3" min_ver="33" max_ver="42">
2
3  <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4    <value name="NEVER" value="0"/>
5    <value name="LESS" value="1"/>
6    <value name="EQUAL" value="2"/>
7    <value name="LEQUAL" value="3"/>
8    <value name="GREATER" value="4"/>
9    <value name="NOTEQUAL" value="5"/>
10    <value name="GEQUAL" value="6"/>
11    <value name="ALWAYS" value="7"/>
12  </enum>
13
14  <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15    <value name="ZERO" value="0"/>
16    <value name="ONE" value="1"/>
17    <value name="SRC_COLOR" value="2"/>
18    <value name="INV_SRC_COLOR" value="3"/>
19    <value name="DST_COLOR" value="4"/>
20    <value name="INV_DST_COLOR" value="5"/>
21    <value name="SRC_ALPHA" value="6"/>
22    <value name="INV_SRC_ALPHA" value="7"/>
23    <value name="DST_ALPHA" value="8"/>
24    <value name="INV_DST_ALPHA" value="9"/>
25    <value name="CONST_COLOR" value="10"/>
26    <value name="INV_CONST_COLOR" value="11"/>
27    <value name="CONST_ALPHA" value="12"/>
28    <value name="INV_CONST_ALPHA" value="13"/>
29    <value name="SRC_ALPHA_SATURATE" value="14"/>
30  </enum>
31
32  <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33    <value name="ADD" value="0"/>
34    <value name="SUB" value="1"/>
35    <value name="RSUB" value="2"/>
36    <value name="MIN" value="3"/>
37    <value name="MAX" value="4"/>
38    <value name="MUL" value="5"/>
39    <value name="SCREEN" value="6"/>
40    <value name="DARKEN" value="7"/>
41    <value name="LIGHTEN" value="8"/>
42  </enum>
43
44  <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45    <value name="ZERO" value="0"/>
46    <value name="KEEP" value="1"/>
47    <value name="REPLACE" value="2"/>
48    <value name="INCR" value="3"/>
49    <value name="DECR" value="4"/>
50    <value name="INVERT" value="5"/>
51    <value name="INCWRAP" value="6"/>
52    <value name="DECWRAP" value="7"/>
53  </enum>
54
55  <enum name="Primitive" prefix="V3D_PRIM">
56    <value name="POINTS" value="0"/>
57    <value name="LINES" value="1"/>
58    <value name="LINE_LOOP" value="2"/>
59    <value name="LINE_STRIP" value="3"/>
60    <value name="TRIANGLES" value="4"/>
61    <value name="TRIANGLE_STRIP" value="5"/>
62    <value name="TRIANGLE_FAN" value="6"/>
63    <value name="POINTS_TF" value="16"/>
64    <value name="LINES_TF" value="17"/>
65    <value name="LINE_LOOP_TF" value="18"/>
66    <value name="LINE_STRIP_TF" value="19"/>
67    <value name="TRIANGLES_TF" value="20"/>
68    <value name="TRIANGLE_STRIP_TF" value="21"/>
69    <value name="TRIANGLE_FAN_TF" value="22"/>
70  </enum>
71
72  <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73    <!-- Names are mip filter, min filter, mag filter -->
74    <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75    <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76    <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77    <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79    <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80    <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81    <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82    <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84    <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85    <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86    <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87    <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89    <value name="ANISOTROPIC_2_1" value="12"/>
90    <value name="ANISOTROPIC_4_1" value="13"/>
91    <value name="ANISOTROPIC_8_1" value="14"/>
92    <value name="ANISOTROPIC_16_1" value="15"/>
93  </enum>
94
95  <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96    <value name="0000" value="0"/>
97    <value name="0001" value="1"/>
98    <value name="1111" value="2"/>
99    <value name="Follows" value="7"/>
100  </enum>
101
102  <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103      <value name="REPEAT" value="0"/>
104      <value name="CLAMP" value="1"/>
105      <value name="MIRROR" value="2"/>
106      <value name="BORDER" value="3"/>
107      <value name="MIRROR_ONCE" value="4"/>
108  </enum>
109
110  <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111    <value name="Write ADD, Read Prefetch" value="0"/>
112    <value name="Write SUB, Read Clear" value="1"/>
113    <value name="Write XCHG, Read Flush" value="2"/>
114    <value name="Write CMPXCHG, Read Flush" value="3"/>
115    <value name="Write UMIN, Full L1 Clear" value="4"/>
116    <value name="Write UMAX" value="5"/>
117    <value name="Write SMIN" value="6"/>
118    <value name="Write SMAX" value="7"/>
119    <value name="Write AND, Read INC" value="8"/>
120    <value name="Write OR, Read DEC" value="9"/>
121    <value name="Write XOR, Read NOT" value="10"/>
122    <value name="Regular" value="15"/>
123  </enum>
124
125  <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126    <value name="unchanged" value="0"/>
127    <value name="zeroed" value="1"/>
128    <value name="set" value="2"/>
129  </enum>
130
131  <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132    <value name="Raster" value="0"/>
133    <value name="Lineartile" value="1"/>
134    <value name="UB-linear (1 UIF block wide)" value="2"/>
135    <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136    <value name="UIF (No XOR)" value="4"/>
137    <value name="UIF (XOR)" value="5"/>
138  </enum>
139
140  <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141    <value name="sample 0" value="0"/>
142    <value name="4x" value="1"/>
143    <value name="all samples" value="3"/>
144  </enum>
145
146  <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147    <value name="8i" value="0"/>
148    <value name="8ui" value="1"/>
149    <value name="8" value="2"/>
150    <value name="16i" value="4"/>
151    <value name="16ui" value="5"/>
152    <value name="16f" value="6"/>
153    <value name="32i" value="8"/>
154    <value name="32ui" value="9"/>
155    <value name="32f" value="10"/>
156  </enum>
157
158  <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159    <value name="32" value="0"/>
160    <value name="64" value="1"/>
161    <value name="128" value="2"/>
162  </enum>
163
164  <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165    <value name="depth_32f" value="0"/>
166    <value name="depth_24" value="1"/>
167    <value name="depth_16" value="2"/>
168  </enum>
169
170  <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171    <value name="none" value="0"/> <!-- no clamping -->
172    <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173    <value name="pos" value="2"/> <!-- [0, for f16 -->
174    <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175  </enum>
176
177  <!---
178    CL cache flush commands are not fully documented and subject to a
179    number of hardware issues that make them unreliable. Specifically:
180
181    * The L2T flush command has a 'deferred' bit to ensure the command
182      doesn't execute until all other commands in the CL have completed,
183      which is required to achieve the expected behavior. This bit comes
184      right after the mode field.
185
186    * GFXH-1895: Overlapping write combiner flush requests from different
187      sources are not safe. If two flush requests from different sources
188      overlap, the TMU may send the done signal for the first flush back to
189      the wrong source.
190
191    * GFXH-1888: It is possible for a regular access to sneak past a
192      pending L2T flush. If an L2T flush is requested via L2TCACTL while a
193      CLE-requested flush is in progress, it is possible for a regular
194      access to sneak through in the gap between the CLE flush and the
195      L2TCACTL flush.
196
197    * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status.
198      Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write
199      combiner flush is still in progress. Similarly, writing 0 to L2TFLS
200      (bit 0) clears the L2TFLS bit, even if an L2T flush is still in
201      progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode,
202      even if a flush is not being requested (ie 0 is being written to
203      L2TFLS). If the last flush has not yet made it through the L2T
204      arbiter, this will change the mode of that flush.
205
206    GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T
207    flushes requested via LATCACTL to complete immediately.
208
209    Because of this, the driver will do all of its flushing via the kernel
210    using L2TCACTL instead of using the CL commands.
211  -->
212  <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
213    <!-- invalidates all cache lines -->
214    <value name="flush" value="0"/>
215    <!-- Invalidates dirty cachelines without writeback -->
216    <value name="clear" value="1"/>
217    <!-- Writes back dirty cachelines and marks them clean, without
218         invalidating -->
219    <value name="clean" value="2"/>
220  </enum>
221
222  <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
223    <!--
224	Formats appear with their channels named from the low bits to
225	the high bits.
226    -->
227    <value name="srgb8_alpha8" value="0"/>
228    <value name="srgb" value="1"/>
229    <value name="rgb10_a2ui" value="2"/>
230    <value name="rgb10_a2" value="3"/>
231    <value name="abgr1555" value="4"/>
232    <value name="alpha-masked abgr1555" value="5"/>
233    <value name="abgr4444" value="6"/>
234    <value name="bgr565" value="7"/>
235    <value name="r11f_g11f_b10f" value="8"/>
236    <value name="rgba32f"  value="9"/>
237    <value name="rg32f"    value="10"/>
238    <value name="r32f"     value="11"/>
239    <value name="rgba32i"  value="12"/>
240    <value name="rg32i"    value="13"/>
241    <value name="r32i"     value="14"/>
242    <value name="rgba32ui" value="15"/>
243    <value name="rg32ui"   value="16"/>
244    <value name="r32ui"    value="17"/>
245    <value name="rgba16f"  value="18"/>
246    <value name="rg16f"    value="19"/>
247    <value name="r16f"     value="20"/>
248    <value name="rgba16i"  value="21"/>
249    <value name="rg16i"    value="22"/>
250    <value name="r16i"     value="23"/>
251    <value name="rgba16ui" value="24"/>
252    <value name="rg16ui"   value="25"/>
253    <value name="r16ui"    value="26"/>
254    <value name="rgba8"    value="27"/>
255    <value name="rgb8"     value="28"/>
256    <value name="rg8"      value="29"/>
257    <value name="r8"       value="30"/>
258    <value name="rgba8i"   value="31"/>
259    <value name="rg8i"     value="32"/>
260    <value name="r8i"      value="33"/>
261    <value name="rgba8ui"  value="34"/>
262    <value name="rg8ui"    value="35"/>
263    <value name="r8ui"     value="36"/>
264    <value name="srgbx8"   value="37" max_ver="33"/>
265    <value name="rgbx8"    value="38" max_ver="33"/>
266    <value name="bstc"     value="39" min_ver="41"/>
267    <value name="d32f"     value="40" min_ver="41"/>
268    <value name="d24"      value="41" min_ver="41"/>
269    <value name="d16"      value="42" min_ver="41"/>
270    <value name="d24s8"    value="43" min_ver="41"/>
271    <value name="s8"       value="44" min_ver="41"/>
272    <value name="rgba5551" value="45" min_ver="41"/>
273  </enum>
274
275  <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
276    <value name="depth_component32f" value="0"/>
277    <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
278    <value name="depth_component16" value="2"/>
279    <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
280  </enum>
281
282  <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
283    <value name="None" value="0"/>
284    <value name="RGB" value="1"/>
285    <value name="A" value="2"/>
286    <value name="RGBA" value="3"/>
287  </enum>
288
289  <enum name="Pack Mode" prefix="V3D_PACK_MODE">
290    <value name="16-way" value="0"/>
291    <value name="8-way" value="1"/>
292    <value name="4-way" value="2"/>
293    <value name="1-way" value="3"/>
294  </enum>
295
296  <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
297    <value name="fully packed" value="0"/>
298    <value name="single patch" value="1"/>
299    <value name="packed complete patches" value="2"/>
300  </enum>
301
302  <enum name="Primitve counters" prefix="V3D_PRIM_COUNTS">
303    <value name="tf_words_buffer0" value="0"/>
304    <value name="tf_words_buffer1" value="1"/>
305    <value name="tf_words_buffer2" value="2"/>
306    <value name="tf_words_buffer3" value="3"/>
307    <value name="written" value="4"/>
308    <value name="tf_written" value="5"/>
309    <value name="tf_overflow" value="6"/>
310  </enum>
311
312  <enum name="Line Rasterization" prefix="V3D_LINE_RASTERIZATION">
313    <value name="diamond exit" value="0"/>
314    <value name="perp end caps" value="1"/>
315  </enum>
316
317  <packet code="0" name="Halt"/>
318  <packet code="1" name="NOP"/>
319  <packet code="4" name="Flush"/>
320  <packet code="5" name="Flush All State"/>
321  <packet code="6" name="Start Tile Binning"/>
322  <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
323  <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
324  <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
325  <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
326  <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
327  <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
328  <packet code="13" shortname="end_render" name="End of rendering"/>
329
330  <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
331    <field name="Block count" size="8" start="0" type="uint"/>
332  </packet>
333
334  <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
335    <field name="address" size="32" start="0" type="address"/>
336  </packet>
337
338  <packet code="16" name="Branch">
339    <field name="address" size="32" start="0" type="address"/>
340  </packet>
341
342  <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
343    <field name="address" size="32" start="0" type="address"/>
344  </packet>
345
346  <packet code="18" shortname="return" name="Return from sub-list"/>
347  <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
348
349  <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
350    <field name="start" size="32" start="0" type="address"/>
351    <field name="end" size="32" start="32" type="address"/>
352  </packet>
353
354  <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
355    <field name="tile list set number" size="8" start="0" type="uint"/>
356  </packet>
357
358  <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
359    <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
360    <field name="explicit supertile number" size="8" start="16" type="uint"/>
361    <field name="row number" size="8" start="8" type="uint"/>
362    <field name="column number" size="8" start="0" type="uint"/>
363  </packet>
364
365  <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
366    <field name="row number in supertiles" size="8" start="8" type="uint"/>
367    <field name="column number in supertiles" size="8" start="0" type="uint"/>
368  </packet>
369
370  <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
371
372  <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
373    <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
374    <field name="Enable Z write" size="1" start="7" type="bool"/>
375    <field name="Enable Stencil write" size="1" start="6" type="bool"/>
376    <!-- bit 5 unused -->
377    <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
378    <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
379    <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
380    <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
381    <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
382  </packet>
383
384  <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
385    <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
386    <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
387  </packet>
388
389  <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
390    <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
391    <field name="Enable Z load" size="1" start="7" type="bool"/>
392    <field name="Enable Stencil load" size="1" start="6" type="bool"/>
393  </packet>
394
395  <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
396
397  <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
398
399  <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
400    <field name="Address" size="24" start="24" type="address"/>
401    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
402    <field name="XOR UIF" size="1" start="10" type="bool"/>
403    <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
404    <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
405    <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
406    <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
407    <field name="Raw Mode" size="1" start="4" type="bool"/>
408    <field name="Buffer to Store" size="4" start="0" type="uint">
409      <value name="Render target 0" value="0"/>
410      <value name="Render target 1" value="1"/>
411      <value name="Render target 2" value="2"/>
412      <value name="Render target 3" value="3"/>
413      <value name="None" value="8"/>
414      <value name="Z" value="9"/>
415      <value name="Stencil" value="10"/>
416      <value name="Z+Stencil" value="11"/>
417    </field>
418  </packet>
419
420  <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
421    <field name="Address" size="32" start="64" type="address"/>
422
423    <!-- used for y flip -->
424    <field name="Height" size="16" start="48" type="uint"/>
425
426    <!-- height in ub for UIF, byte stride for raster -->
427    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
428
429    <field name="R/B swap" size="1" start="20" type="bool"/>
430    <field name="Channel Reverse" size="1" start="19" type="bool"/>
431    <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
432    <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
433
434    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
435
436    <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
437
438    <field name="Flip Y" size="1" start="7" type="bool"/>
439
440    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
441    <field name="Buffer to Store" size="4" start="0" type="uint">
442      <value name="Render target 0" value="0"/>
443      <value name="Render target 1" value="1"/>
444      <value name="Render target 2" value="2"/>
445      <value name="Render target 3" value="3"/>
446      <value name="None" value="8"/>
447      <value name="Z" value="9"/>
448      <value name="Stencil" value="10"/>
449      <value name="Z+Stencil" value="11"/>
450    </field>
451  </packet>
452
453  <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
454    <field name="Address" size="24" start="24" type="address"/>
455    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
456    <field name="XOR UIF" size="1" start="10" type="bool"/>
457    <field name="Raw Mode" size="1" start="4" type="bool"/>
458    <field name="Buffer to Load" size="4" start="0" type="uint">
459      <value name="Render target 0" value="0"/>
460      <value name="Render target 1" value="1"/>
461      <value name="Render target 2" value="2"/>
462      <value name="Render target 3" value="3"/>
463      <value name="None" value="8"/>
464      <value name="Z" value="9"/>
465      <value name="Stencil" value="10"/>
466      <value name="Z+Stencil" value="11"/>
467    </field>
468  </packet>
469
470  <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
471    <field name="Address" size="32" start="64" type="address"/>
472
473    <!-- used for y flip -->
474    <field name="Height" size="16" start="48" type="uint"/>
475
476    <!-- height in ub for UIF, byte stride for raster -->
477    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
478
479    <field name="R/B swap" size="1" start="20" type="bool"/>
480    <field name="Channel Reverse" size="1" start="19" type="bool"/>
481    <field name="Force alpha 1" size="1" start="18" type="bool"/>
482
483    <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
484
485    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
486
487    <field name="Flip Y" size="1" start="7" type="bool"/>
488
489    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
490    <field name="Buffer to Load" size="4" start="0" type="uint">
491      <value name="Render target 0" value="0"/>
492      <value name="Render target 1" value="1"/>
493      <value name="Render target 2" value="2"/>
494      <value name="Render target 3" value="3"/>
495      <value name="None" value="8"/>
496      <value name="Z" value="9"/>
497      <value name="Stencil" value="10"/>
498      <value name="Z+Stencil" value="11"/>
499    </field>
500  </packet>
501
502  <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
503
504  <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
505    <field name="Minimum index" size="32" start="104" type="uint"/>
506    <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
507    <field name="Maximum index" size="31" start="72" type="uint"/>
508    <field name="Address of Indices List" size="32" start="40" type="address"/>
509    <field name="Length" size="32" start="8" type="uint"/>
510
511    <field name="Index type" size="2" start="6" type="uint">
512      <value name="Index type 8-bit" value="0"/>
513      <value name="Index type 16-bit" value="1"/>
514      <value name="Index type 32-bit" value="2"/>
515    </field>
516
517    <field name="mode" size="5" start="0" type="Primitive"/>
518  </packet>
519
520  <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
521    <field name="Index Offset" size="32" start="40" type="uint"/>
522
523    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
524    <field name="Length" size="31" start="8" type="uint"/>
525
526    <field name="Index type" size="2" start="6" type="uint">
527      <value name="Index type 8-bit" value="0"/>
528      <value name="Index type 16-bit" value="1"/>
529      <value name="Index type 32-bit" value="2"/>
530    </field>
531
532    <field name="mode" size="6" start="0" type="Primitive"/>
533  </packet>
534
535  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
536    <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
537    <field name="Address of Indices List" size="32" start="72" type="address"/>
538    <field name="Address" size="32" start="40" type="address"/>
539    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
540    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
541
542    <field name="Index type" size="2" start="6" type="uint">
543      <value name="Index type 8-bit" value="0"/>
544      <value name="Index type 16-bit" value="1"/>
545      <value name="Index type 32-bit" value="2"/>
546    </field>
547
548    <field name="mode" size="6" start="0" type="Primitive"/>
549  </packet>
550
551  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
552    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
553    <field name="Address" size="32" start="40" type="address"/>
554    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
555    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
556
557    <field name="Index type" size="2" start="6" type="uint">
558      <value name="Index type 8-bit" value="0"/>
559      <value name="Index type 16-bit" value="1"/>
560      <value name="Index type 32-bit" value="2"/>
561    </field>
562
563    <field name="mode" size="6" start="0" type="Primitive"/>
564  </packet>
565
566  <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
567    <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
568    <field name="Maximum index" size="31" start="104" type="uint"/>
569    <field name="Address of Indices List" size="32" start="72" type="address"/>
570    <field name="Number of Instances" size="32" start="40" type="uint"/>
571    <field name="Instance Length" size="32" start="8" type="uint"/>
572
573    <field name="Index type" size="2" start="6" type="uint">
574      <value name="Index type 8-bit" value="0"/>
575      <value name="Index type 16-bit" value="1"/>
576      <value name="Index type 32-bit" value="2"/>
577    </field>
578
579    <field name="mode" size="5" start="0" type="Primitive"/>
580  </packet>
581
582  <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
583    <field name="Index Offset" size="32" start="72" type="uint"/>
584    <field name="Number of Instances" size="32" start="40" type="uint"/>
585    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
586    <field name="Instance Length" size="31" start="8" type="uint"/>
587
588    <field name="Index type" size="2" start="6" type="uint">
589      <value name="Index type 8-bit" value="0"/>
590      <value name="Index type 16-bit" value="1"/>
591      <value name="Index type 32-bit" value="2"/>
592    </field>
593
594    <field name="mode" size="6" start="0" type="Primitive"/>
595  </packet>
596
597  <packet code="36" name="Vertex Array Prims" cl="B">
598    <field name="Index of First Vertex" size="32" start="40" type="uint"/>
599    <field name="Length" size="32" start="8" type="uint"/>
600
601    <field name="mode" size="8" start="0" type="Primitive"/>
602  </packet>
603
604  <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
605    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
606    <field name="Address" size="32" start="40" type="address"/>
607    <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
608
609    <field name="mode" size="8" start="0" type="Primitive"/>
610  </packet>
611
612  <packet code="38" name="Vertex Array Instanced Prims" cl="B">
613    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
614    <field name="Number of Instances" size="32" start="40" type="uint"/>
615    <field name="Instance Length" size="32" start="8" type="uint"/>
616
617    <field name="mode" size="8" start="0" type="Primitive"/>
618  </packet>
619
620  <packet code="39" name="Vertex Array Single Instance Prims" cl="B">
621    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
622    <field name="Instance ID" size="32" start="40" type="uint"/>
623    <field name="Instance Length" size="32" start="8" type="uint"/>
624
625    <field name="mode" size="8" start="0" type="Primitive"/>
626  </packet>
627
628  <packet code="43" name="Base Vertex Base Instance" cl="B">
629    <field name="Base Instance" size="32" start="32" type="uint"/>
630
631    <field name="Base Vertex" size="32" start="0" type="uint"/>
632  </packet>
633
634  <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
635    <field name="Address" size="32" start="0" type="address"/>
636    <field name="Size" size="32" start="32" type="uint"/>
637  </packet>
638
639  <packet code="54" name="Set InstanceID" cl="B" min_ver="41">
640    <field name="Instance ID" size="32" start="0" type="uint"/>
641  </packet>
642
643  <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
644    <field name="Primitive ID" size="32" start="0" type="uint"/>
645  </packet>
646
647  <packet code="56" name="Prim List Format">
648    <field name="tri strip or fan" size="1" start="7" type="bool"/>
649    <field name="primitive type" size="6" start="0" type="uint">
650      <value name="List Points" value="0"/>
651      <value name="List Lines" value="1"/>
652      <value name="List Triangles" value="2"/>
653    </field>
654  </packet>
655
656  <packet code="57" name="Serial Number List Start">
657    <field name="address" size="26" start="6" type="address"/>
658    <field name="block size" size="2" start="0" type="uint">
659      <value name="block size 64b" value="0"/>
660      <value name="block size 128b" value="1"/>
661      <value name="block size 256b" value="2"/>
662    </field>
663  </packet>
664
665  <packet code="64" shortname="gl_shader" name="GL Shader State">
666    <field name="address" size="27" start="5" type="address"/>
667    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
668  </packet>
669
670  <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
671    <field name="address" size="27" start="5" type="address"/>
672    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
673  </packet>
674
675  <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
676    <field name="address" size="27" start="5" type="address"/>
677    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
678  </packet>
679
680  <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
681    <field name="address" size="27" start="5" type="address"/>
682    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
683  </packet>
684
685  <packet code="71" name="VCM Cache Size" min_ver="41">
686    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
687    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
688  </packet>
689
690  <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
691    <field name="address" size="27" start="5" type="address"/>
692    <field name="read/write 64byte" size="1" start="4" type="bool"/>
693    <field name="op" size="4" start="0" type="uint">
694      <!--
695	  dword 0-3 are words written to TFB 0-3.  4 is prims generated, 5 is prims written, 6 is
696	  prims overflowed
697      -->
698      <value name="store primitive counts" value="0"/>
699      <value name="store primitive counts and zero" value="1"/>
700      <!--
701	  write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
702      -->
703      <value name="store buffer state" value="2"/>
704      <value name="store buffer state CL" value="3"/>
705      <!--
706	  Waits for buffer state stores to complete, then loads from
707	  the given buffer state.  This op can be offset by n to skip
708	  waiting for the last n.
709      -->
710      <value name="load buffer state" value="8"/>
711    </field>
712  </packet>
713
714  <packet code="73" name="VCM Cache Size" max_ver="33">
715    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
716    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
717  </packet>
718
719  <packet code="73" name="Transform Feedback Buffer" min_ver="41">
720    <field name="Buffer Address" size="32" start="32" type="address"/>
721    <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
722    <field name="Buffer Number" size="2" start="0" type="uint"/>
723  </packet>
724
725  <packet code="74" name="Transform Feedback Enable" max_ver="33">
726    <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
727    <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
728  </packet>
729
730  <packet code="74" name="Transform Feedback Specs" min_ver="41">
731    <field name="Enable" size="1" start="7" type="bool"/>
732    <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
733  </packet>
734
735  <packet code="75" name="Flush Transform Feedback Data"/>
736
737  <packet code="76" name="L1 Cache Flush Control">
738    <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
739    <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
740    <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
741    <field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
742  </packet>
743
744  <packet code="77" name="L2T Cache Flush Control">
745    <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
746    <field name="L2T Flush End" size="32" start="32" type="address"/>
747    <field name="L2T Flush Start" size="32" start="0" type="address"/>
748  </packet>
749
750  <struct name="Transform Feedback Output Data Spec" max_ver="33">
751    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
752    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
753    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
754  </struct>
755
756  <struct name="Transform Feedback Output Data Spec" min_ver="41">
757    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
758    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
759    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
760    <field name="Stream number" size="2" start="14" type="uint"/>
761  </struct>
762
763  <struct name="Transform Feedback Output Address">
764    <field name="address" size="32" start="0" type="address"/>
765  </struct>
766
767  <packet code="80" name="Stencil Cfg">
768    <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
769    <field name="Back Config" size="1" start="29" type="bool"/>
770    <field name="Front Config" size="1" start="28" type="bool"/>
771    <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
772    <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
773    <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
774    <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
775    <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
776    <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
777  </packet>
778
779  <packet code="83" name="Blend Enables" min_ver="41">
780    <field name="Mask" size="8" start="0" type="uint"/>
781  </packet>
782
783  <packet code="84" name="Blend Cfg" max_ver="33">
784    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
785    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
786    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
787    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
788    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
789    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
790  </packet>
791
792  <packet code="84" name="Blend Cfg" min_ver="41">
793    <field name="Render Target Mask" size="4" start="24" type="uint"/>
794    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
795    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
796    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
797    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
798    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
799    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
800  </packet>
801
802  <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
803    <field name="Alpha (F16)" size="16" start="48" type="uint"/>
804    <field name="Blue (F16)" size="16" start="32" type="uint"/>
805    <field name="Green (F16)" size="16" start="16" type="uint"/>
806    <field name="Red (F16)" size="16" start="0" type="uint"/>
807  </packet>
808
809  <packet code="87" shortname="color_wmasks" name="Color Write Masks">
810    <field name="Mask" size="32" start="0" type="uint"/>
811  </packet>
812
813  <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
814
815  <packet code="89" name="Centroid Flags" min_ver="41">
816    <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
817    <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
818    <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
819    <field name="Varying offset V0" size="4" start="0" type="uint"/>
820  </packet>
821
822  <packet code="91" name="Sample State" min_ver="41">
823    <field name="Coverage" size="16" start="16" type="f187"/>
824    <field name="Mask" size="4" start="0" type="uint"/>
825  </packet>
826
827  <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
828    <field name="address" size="32" start="0" type="address"/>
829  </packet>
830
831  <packet code="96" name="Cfg Bits">
832    <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
833    <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
834    <field name="Blend enable" size="1" start="19" type="bool"/>
835    <field name="Stencil enable" size="1" start="18" type="bool"/>
836    <field name="Early Z updates enable" size="1" start="17" type="bool"/>
837    <field name="Early Z enable" size="1" start="16" type="bool"/>
838    <field name="Z updates enable" size="1" start="15" type="bool"/>
839    <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
840    <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
841    <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
842    <field name="Line Rasterization" size="2" start="4" type="Line Rasterization"/>
843    <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
844    <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
845    <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
846    <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
847  </packet>
848
849  <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
850
851  <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
852    <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
853    <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
854    <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
855    <field name="Varying offset V0" size="4" start="0" type="uint"/>
856  </packet>
857
858  <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
859
860  <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
861    <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
862    <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
863    <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
864    <field name="Varying offset V0" size="4" start="0" type="uint"/>
865  </packet>
866
867  <packet code="104" name="Point size">
868    <field name="Point Size" size="32" start="0" type="float"/>
869  </packet>
870
871  <packet code="105" name="Line width">
872    <field name="Line width" size="32" start="0" type="float"/>
873  </packet>
874
875  <packet name="Depth Offset" code="106" max_ver="33">
876    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
877    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
878  </packet>
879
880  <packet name="Depth Offset" code="106" min_ver="41">
881    <field name="Limit" size="32" start="32" type="float"/>
882    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
883    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
884  </packet>
885
886  <packet shortname="clip" name="clip_window" code="107">
887    <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
888    <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
889    <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
890    <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
891  </packet>
892
893  <packet name="Viewport Offset" code="108" max_ver="33">
894    <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
895    <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
896  </packet>
897
898  <packet name="Viewport Offset" code="108" min_ver="41">
899    <field name="Coarse Y" size="10" start="54" type="uint"/>
900    <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
901    <field name="Coarse X" size="10" start="22" type="uint"/>
902    <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
903  </packet>
904
905  <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
906    <field name="Maximum Zw" size="32" start="32" type="float"/>
907    <field name="Minimum Zw" size="32" start="0" type="float"/>
908  </packet>
909
910  <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
911    <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
912    <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
913  </packet>
914
915  <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
916    <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
917    <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
918  </packet>
919
920  <packet name="Number of Layers" code="119" min_ver="41">
921    <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
922  </packet>
923
924  <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
925    <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
926    <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
927
928    <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
929
930    <field name="Number of Render Targets" size="4" start="56" type="uint"/>
931    <field name="Height (in tiles)" size="12" start="44" type="uint"/>
932    <field name="Width (in tiles)" size="12" start="32" type="uint"/>
933
934    <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
935
936    <field name="tile allocation block size" size="2" start="4" type="uint">
937      <value name="tile allocation block size 64b" value="0"/>
938      <value name="tile allocation block size 128b" value="1"/>
939      <value name="tile allocation block size 256b" value="2"/>
940    </field>
941    <field name="tile allocation initial block size" size="2" start="2" type="uint">
942      <value name="tile allocation initial block size 64b" value="0"/>
943      <value name="tile allocation initial block size 128b" value="1"/>
944      <value name="tile allocation initial block size 256b" value="2"/>
945    </field>
946    <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
947    <field name="sub-id" size="1" start="0" type="uint" default="0"/>
948  </packet>
949
950  <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
951
952    <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
953    <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
954
955    <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
956    <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
957
958    <field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/>
959
960    <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
961
962    <field name="tile allocation block size" size="2" start="4" type="uint">
963      <value name="tile allocation block size 64b" value="0"/>
964      <value name="tile allocation block size 128b" value="1"/>
965      <value name="tile allocation block size 256b" value="2"/>
966    </field>
967    <field name="tile allocation initial block size" size="2" start="2" type="uint">
968      <value name="tile allocation initial block size 64b" value="0"/>
969      <value name="tile allocation initial block size 128b" value="1"/>
970      <value name="tile allocation initial block size 256b" value="2"/>
971    </field>
972  </packet>
973
974  <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
975    <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
976    <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
977
978    <field name="sub-id" size="1" start="0" type="uint" default="1"/>
979  </packet>
980
981  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
982    <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
983    <field name="Enable Z Store" size="1" start="55" type="bool"/>
984    <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
985
986    <field name="Early-Z disable" size="1" start="46" type="bool"/>
987
988    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
989      <value name="Early-Z direction LT/LE" value="0"/>
990      <value name="Early-Z direction GT/GE" value="1"/>
991    </field>
992
993    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
994    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
995
996    <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
997
998    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
999    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1000    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1001
1002    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
1003  </packet>
1004
1005  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
1006    <field name="Pad" size="12" start="52" type="uint"/>
1007
1008    <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
1009    <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
1010
1011    <field name="Early-Z disable" size="1" start="46" type="bool"/>
1012
1013    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
1014      <value name="Early-Z direction LT/LE" value="0"/>
1015      <value name="Early-Z direction GT/GE" value="1"/>
1016    </field>
1017
1018    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
1019    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
1020
1021    <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
1022
1023    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1024    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1025    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1026
1027    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
1028  </packet>
1029
1030  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
1031    <field name="Address" size="32" start="32" type="address"/>
1032
1033    <field name="Pad" size="4" start="28" type="uint"/>
1034
1035    <field name="Flip Y" size="1" start="27" type="bool"/>
1036
1037    <field name="Memory Format" size="3" start="24" type="Memory Format"/>
1038
1039    <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
1040
1041    <field name="Output image format" size="6" start="16" type="Output Image Format"/>
1042
1043    <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
1044
1045    <field name="Internal Type" size="4" start="10" type="Internal Type"/>
1046    <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
1047    <field name="Render Target Number" size="4" start="4" type="uint"/>
1048    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1049  </packet>
1050
1051  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
1052
1053    <field name="Pad" size="28" start="36" type="uint"/>
1054
1055    <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/>
1056    <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
1057    <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
1058
1059    <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
1060    <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
1061    <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
1062
1063    <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
1064    <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
1065    <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
1066
1067    <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
1068    <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
1069    <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
1070
1071    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1072  </packet>
1073
1074  <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
1075    <field name="Address" size="26" start="38" type="address"/>
1076
1077    <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
1078
1079    <field name="Memory Format" size="3" start="22" type="Memory Format"/>
1080
1081    <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
1082
1083    <field name="Decimate mode" size="2" start="14" type="uint"/>
1084
1085    <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
1086
1087    <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
1088    <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
1089    <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
1090    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1091  </packet>
1092
1093  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
1094    <field name="unused" size="16" start="48" type="uint"/>
1095
1096    <field name="Z Clear Value" size="32" start="16" type="float"/>
1097
1098    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1099    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1100  </packet>
1101
1102  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
1103    <field name="unused" size="16" start="48" type="uint"/>
1104
1105    <field name="Z Clear Value" size="32" start="16" type="float"/>
1106
1107    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1108    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1109  </packet>
1110
1111  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
1112    <!-- Express this as a 56-bit field? -->
1113    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1114    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1115
1116    <field name="Render Target number" size="4" start="4" type="uint"/>
1117    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1118  </packet>
1119
1120  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1121    <!-- Express this as a 56-bit field? -->
1122    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1123    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1124
1125    <field name="Render Target number" size="4" start="4" type="uint"/>
1126    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1127  </packet>
1128
1129  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1130    <!-- Express this as a 56-bit field? -->
1131    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1132    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1133
1134    <field name="Render Target number" size="4" start="4" type="uint"/>
1135    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1136  </packet>
1137
1138  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1139    <!-- Express this as a 56-bit field? -->
1140    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1141    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1142
1143    <field name="Render Target number" size="4" start="4" type="uint"/>
1144    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1145  </packet>
1146
1147  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1148    <field name="pad" size="11" start="53" type="uint"/>
1149    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1150    <!-- image height is for Y flipping -->
1151    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1152    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1153
1154    <field name="Render Target number" size="4" start="4" type="uint"/>
1155    <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1156  </packet>
1157
1158  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1159    <field name="pad" size="11" start="53" type="uint"/>
1160    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1161    <!-- image height is for Y flipping -->
1162    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1163    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1164
1165    <field name="Render Target number" size="4" start="4" type="uint"/>
1166    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1167  </packet>
1168
1169  <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1170    <field name="tile row number" size="12" start="12" type="uint"/>
1171    <field name="tile column number" size="12" start="0" type="uint"/>
1172  </packet>
1173
1174  <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1175    <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1176    <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1177    <field name="Multicore Enable" size="1" start="56" type="bool"/>
1178
1179    <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1180    <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1181
1182    <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1183    <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1184
1185    <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1186    <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1187  </packet>
1188
1189  <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1190    <field name="address" size="26" start="6" type="address"/>
1191    <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1192  </packet>
1193
1194  <!-- add fields -->
1195  <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1196
1197  <packet code="126" name="Tile List Initial Block Size">
1198    <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1199
1200    <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1201      <value name="tile allocation block size 64b" value="0"/>
1202      <value name="tile allocation block size 128b" value="1"/>
1203      <value name="tile allocation block size 256b" value="2"/>
1204    </field>
1205  </packet>
1206
1207  <struct name="GL Shader State Record" max_ver="33">
1208    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1209    <field name="Enable clipping" size="1" start="1" type="bool"/>
1210    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1211    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1212    <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1213    <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1214    <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1215    <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1216    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1217    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1218    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1219
1220    <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1221    <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1222    <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1223    <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1224    <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1225    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1226    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1227    <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1228    <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1229    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1230    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1231    <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1232    <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1233    <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1234    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1235    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1236    <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1237    <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1238    <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1239    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1240    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1241  </struct>
1242
1243  <struct name="GL Shader State Record" min_ver="41">
1244    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1245    <field name="Enable clipping" size="1" start="1" type="bool"/>
1246
1247    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1248    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1249    <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1250    <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1251    <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1252    <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1253
1254    <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1255    <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1256    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1257    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1258    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1259    <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1260    <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1261    <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1262    <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1263    <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1264    <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1265    <field name="No prim pack" size="1" start="19" type="bool"/>
1266
1267    <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1268
1269    <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1270    <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1271
1272    <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1273    <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1274
1275    <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1276    <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1277
1278    <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1279    <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1280
1281    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1282
1283    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1284    <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1285    <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1286    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1287    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1288
1289    <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1290    <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1291    <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1292    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1293    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1294
1295    <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1296    <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1297    <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1298    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1299    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1300  </struct>
1301
1302  <struct name="Geometry Shader State Record" min_ver="41">
1303    <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
1304    <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
1305    <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/>
1306    <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/>
1307    <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1308    <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/>
1309    <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/>
1310    <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/>
1311    <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/>
1312    <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1313  </struct>
1314
1315  <struct name="Tessellation Shader State Record" min_ver="41">
1316    <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/>
1317    <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/>
1318    <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/>
1319    <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/>
1320    <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1321    <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/>
1322    <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/>
1323    <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/>
1324    <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/>
1325    <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1326
1327    <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/>
1328    <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/>
1329    <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/>
1330    <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/>
1331    <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1332    <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/>
1333    <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/>
1334    <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/>
1335    <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/>
1336    <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1337  </struct>
1338
1339  <struct name="Tessellation/Geometry Common Params" min_ver="41">
1340    <field name="Tessellation Type" size="2" start="1" type="uint">
1341      <value name="Tessellation Type Triangle" value="0"/>
1342      <value name="Tessellation Type Quads" value="1"/>
1343      <value name="Tessellation Type Isolines" value="2"/>
1344    </field>
1345
1346    <field name="Tessellation point mode" size="1" start="3" type="bool"/>
1347
1348    <field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
1349      <value name="Tessellation Edge Spacing Even" value="0"/>
1350      <value name="Tessellation Edge Spacing Fractional Even" value="1"/>
1351      <value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
1352    </field>
1353
1354    <field name="Tessellation clockwise" size="1" start="6" type="bool"/>
1355
1356    <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
1357
1358    <field name="Geometry Shader output format" size="2" start="17" type="uint">
1359      <value name="Geometry Shader Points" value="0"/>
1360      <value name="Geometry Shader Line Strip" value="1"/>
1361      <value name="Geometry Shader Tri Strip" value="2"/>
1362    </field>
1363
1364    <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
1365
1366     <!-- This field should not be filled, but we need it in the struct description so
1367          we don't compute an incorrect packet size, since it uses an full byte.
1368      -->
1369    <field name="Reserved" size="8" start="24" type="uint"/>
1370
1371    <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
1372  </struct>
1373
1374  <struct name="Tessellation/Geometry Shader Params">
1375    <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
1376    <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
1377
1378    <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
1379    <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
1380
1381    <field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
1382    <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
1383
1384    <field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
1385    <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
1386
1387    <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
1388    <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
1389    <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
1390    <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
1391    <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
1392    <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
1393    <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
1394    <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
1395    <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
1396    <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/>
1397  </struct>
1398
1399  <struct name="GL Shader State Attribute Record" max_ver="33">
1400    <field name="Address" size="32" start="0" type="address"/>
1401
1402    <field name="Vec size" size="2" start="32" type="uint"/>
1403    <field name="Type" size="3" start="34" type="uint">
1404      <value name="Attribute half-float" value="1"/>
1405      <value name="Attribute float" value="2"/>
1406      <value name="Attribute fixed" value="3"/>
1407      <value name="Attribute byte" value="4"/>
1408      <value name="Attribute short" value="5"/>
1409      <value name="Attribute int" value="6"/>
1410      <value name="Attribute int2_10_10_10" value="7"/>
1411    </field>
1412    <field name="Signed int type" size="1" start="37" type="bool"/>
1413    <field name="Normalized int type" size="1" start="38" type="bool"/>
1414    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1415
1416    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1417    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1418
1419    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1420    <field name="Stride" size="32" start="8b" type="uint"/>
1421  </struct>
1422
1423  <struct name="GL Shader State Attribute Record" min_ver="41">
1424    <field name="Address" size="32" start="0" type="address"/>
1425
1426    <field name="Vec size" size="2" start="32" type="uint"/>
1427    <field name="Type" size="3" start="34" type="uint">
1428      <value name="Attribute half-float" value="1"/>
1429      <value name="Attribute float" value="2"/>
1430      <value name="Attribute fixed" value="3"/>
1431      <value name="Attribute byte" value="4"/>
1432      <value name="Attribute short" value="5"/>
1433      <value name="Attribute int" value="6"/>
1434      <value name="Attribute int2_10_10_10" value="7"/>
1435    </field>
1436    <field name="Signed int type" size="1" start="37" type="bool"/>
1437    <field name="Normalized int type" size="1" start="38" type="bool"/>
1438    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1439
1440    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1441    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1442
1443    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1444    <field name="Stride" size="32" start="8b" type="uint"/>
1445    <field name="Maximum Index" size="32" start="12b" type="uint"/>
1446  </struct>
1447
1448  <struct name="VPM generic block write setup">
1449    <field name="id" size="2" start="30" type="uint" default="0"/>
1450    <field name="id0" size="3" start="27" type="uint" default="0"/>
1451
1452    <field name="horiz" size="1" start="24" type="bool"/>
1453    <field name="laned" size="1" start="23" type="bool"/>
1454    <field name="segs" size="1" start="22" type="bool"/>
1455    <field name="stride" size="7" start="15" type="int"/>
1456
1457    <field name="size" size="2" start="13" type="uint">
1458      <value name="VPM setup size 8-bit" value="0"/>
1459      <value name="VPM setup size 16-bit" value="1"/>
1460      <value name="VPM setup size 32-bit" value="2"/>
1461    </field>
1462
1463    <field name="addr" size="13" start="0" type="uint"/>
1464  </struct>
1465
1466  <struct name="VPM generic block read setup">
1467    <field name="id" size="2" start="30" type="uint" default="1"/>
1468
1469    <field name="horiz" size="1" start="29" type="bool"/>
1470    <field name="laned" size="1" start="28" type="bool"/>
1471    <field name="segs" size="1" start="27" type="bool"/>
1472    <field name="num" size="5" start="22" type="uint"/>
1473    <field name="stride" size="7" start="15" type="int"/>
1474
1475    <field name="size" size="2" start="13" type="uint">
1476      <value name="VPM setup size 8-bit" value="0"/>
1477      <value name="VPM setup size 16-bit" value="1"/>
1478      <value name="VPM setup size 32-bit" value="2"/>
1479    </field>
1480
1481    <field name="addr" size="13" start="0" type="uint"/>
1482  </struct>
1483
1484  <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1485    <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1486
1487    <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1488    <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1489    <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1490
1491    <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1492    <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1493    <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1494
1495    <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1496
1497    <field name="Shadow" size="1" start="8" type="bool"/>
1498    <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1499    <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1500    <field name="Bias supplied" size="1" start="5" type="bool"/>
1501    <field name="Gather sample mode" size="1" start="4" type="bool"/>
1502    <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1503
1504    <field name="Lookup Type" size="3" start="0" type="uint">
1505      <value name="Texture 2D" value="0"/>
1506      <value name="Texture 2D array" value="1"/>
1507      <value name="Texture 3D" value="2"/>
1508      <value name="Texture Cube Map" value="3"/>
1509      <value name="Texture 1D" value="4"/>
1510      <value name="Texture 1D Array" value="5"/>
1511      <value name="Texture Child Image" value="6"/>
1512    </field>
1513  </struct>
1514
1515  <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1516    <field name="Texture state record base address" size="28" start="4" type="address"/>
1517    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1518  </struct>
1519
1520  <struct name="TMU Config Parameter 0" min_ver="41">
1521    <field name="Texture state address" size="32" start="0" type="address"/>
1522    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1523  </struct>
1524
1525  <struct name="TMU Config Parameter 1" min_ver="41">
1526    <field name="Sampler state address" size="32" start="0" type="address"/>
1527    <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1528    <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1529    <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1530  </struct>
1531
1532  <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1533    <field name="Pad" size="8" start="24" type="uint"/>
1534    <field name="Op" size="4" start="20" type="TMU Op"/>
1535    <field name="Offset R" size="4" start="16" type="int"/>
1536    <field name="Offset T" size="4" start="12" type="int"/>
1537    <field name="Offset S" size="4" start="8" type="int"/>
1538    <field name="Gather Mode" size="1" start="7" type="bool"/>
1539    <field name="Gather Component" size="2" start="5" type="uint"/>
1540    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1541    <field name="Sample Number" size="2" start="2" type="uint"/>
1542    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1543    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1544  </struct>
1545
1546  <struct name="TMU Config Parameter 2" min_ver="42">
1547    <field name="Pad" size="7" start="25" type="uint"/>
1548    <field name="LOD Query" size="1" start="24" type="bool"/>
1549    <field name="Op" size="4" start="20" type="TMU Op"/>
1550    <field name="Offset R" size="4" start="16" type="int"/>
1551    <field name="Offset T" size="4" start="12" type="int"/>
1552    <field name="Offset S" size="4" start="8" type="int"/>
1553    <field name="Gather Mode" size="1" start="7" type="bool"/>
1554    <field name="Gather Component" size="2" start="5" type="uint"/>
1555    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1556    <field name="Sample Number" size="2" start="2" type="uint"/>
1557    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1558    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1559  </struct>
1560
1561  <struct name="Texture Shader State" max_ver="33">
1562    <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1563    <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1564    <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1565    <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1566    <field name="Output 32-bit" size="1" start="246" type="bool"/>
1567    <field name="Sample Number" size="2" start="244" type="uint"/>
1568
1569    <field name="Base Level" size="4" start="240" type="uint"/>
1570    <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1571    <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1572    <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1573
1574    <field name="Border Color alpha" size="16" start="176" type="uint"/>
1575    <field name="Border Color blue" size="16" start="160" type="uint"/>
1576    <field name="Border Color green" size="16" start="144" type="uint"/>
1577    <field name="Border Color red" size="16" start="128" type="uint"/>
1578
1579    <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1580    <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1581    <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1582    <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1583
1584    <field name="Swizzle A" size="3" start="121" type="uint">
1585      <value name="Swizzle Zero" value="0"/>
1586      <value name="Swizzle One" value="1"/>
1587      <value name="Swizzle Red" value="2"/>
1588      <value name="Swizzle Green" value="3"/>
1589      <value name="Swizzle Blue" value="4"/>
1590      <value name="Swizzle Alpha" value="5"/>
1591    </field>
1592
1593    <field name="Swizzle B" size="3" start="118" type="uint"/>
1594    <field name="Swizzle G" size="3" start="115" type="uint"/>
1595    <field name="Swizzle R" size="3" start="112" type="uint"/>
1596
1597    <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1598
1599    <field name="sRGB" size="1" start="107" type="bool"/>
1600
1601    <field name="Texture type" size="7" start="100" type="uint"/>
1602
1603    <field name="Image Depth" size="14" start="86" type="uint"/>
1604    <field name="Image Height" size="14" start="72" type="uint"/>
1605    <field name="Image Width" size="14" start="58" type="uint"/>
1606
1607    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1608
1609    <field name="Texture base pointer" size="30" start="2" type="address"/>
1610
1611    <field name="Filter" size="4" start="0" type="TMU Filter"/>
1612  </struct>
1613
1614  <struct name="Texture Shader State" min_ver="41">
1615    <field name="Pad" size="56" start="136" type="uint"/>
1616    <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1617    <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1618    <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1619    <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1620
1621    <field name="Base Level" size="4" start="124" type="uint"/>
1622    <field name="Max Level" size="4" start="120" type="uint"/>
1623
1624    <field name="Swizzle A" size="3" start="117" type="uint">
1625      <value name="Swizzle Zero" value="0"/>
1626      <value name="Swizzle One" value="1"/>
1627      <value name="Swizzle Red" value="2"/>
1628      <value name="Swizzle Green" value="3"/>
1629      <value name="Swizzle Blue" value="4"/>
1630      <value name="Swizzle Alpha" value="5"/>
1631    </field>
1632
1633    <field name="Swizzle B" size="3" start="114" type="uint"/>
1634    <field name="Swizzle G" size="3" start="111" type="uint"/>
1635    <field name="Swizzle R" size="3" start="108" type="uint"/>
1636    <field name="Extended" size="1" start="107" type="bool"/>
1637
1638    <field name="Texture type" size="7" start="100" type="uint"/>
1639    <field name="Image Depth" size="14" start="86" type="uint"/>
1640    <field name="Image Height" size="14" start="72" type="uint"/>
1641    <field name="Image Width" size="14" start="58" type="uint"/>
1642
1643    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1644
1645    <field name="Texture base pointer" size="32" start="0" type="address"/>
1646
1647    <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1648    <field name="AHDR" size="1" start="4" type="bool"/>
1649    <field name="sRGB" size="1" start="3" type="bool"/>
1650    <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1651    <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1652    <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1653  </struct>
1654
1655  <struct name="Sampler State" min_ver="41">
1656    <field name="Border color word 3" size="32" start="160" type="uint"/>
1657    <field name="Border color word 2" size="32" start="128" type="uint"/>
1658    <field name="Border color word 1" size="32" start="96" type="uint"/>
1659    <field name="Border color word 0" size="32" start="64" type="uint"/>
1660
1661    <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1662    <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1663    <field name="Wrap I Border" size="1" start="57" type="bool"/>
1664    <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1665    <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1666    <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1667
1668    <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1669    <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1670    <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1671
1672    <field name="sRGB Disable" size="1" start="7" type="bool"/>
1673
1674    <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1675
1676    <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1677    <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1678    <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1679    <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1680  </struct>
1681
1682  <enum name="Texture Data Formats">
1683    <!--
1684	most formats here have R in the low bits, A in the high bits.
1685	Exceptions noted.
1686    -->
1687    <value name="Texture Data Format R8" value="0"/>
1688    <value name="Texture Data Format R8 SNORM" value="1"/>
1689    <value name="Texture Data Format RG8" value="2"/>
1690    <value name="Texture Data Format RG8 SNORM" value="3"/>
1691    <value name="Texture Data Format RGBA8" value="4"/>
1692    <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1693    <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1694    <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1695    <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1696    <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1697    <value name="Texture Data Format R16" value="10"/>
1698    <value name="Texture Data Format R16 SNORM" value="11"/>
1699    <value name="Texture Data Format RG16" value="12"/>
1700    <value name="Texture Data Format RG16 SNORM" value="13"/>
1701    <value name="Texture Data Format RGBA16" value="14"/>
1702    <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1703    <value name="Texture Data Format R16F" value="16"/>
1704    <value name="Texture Data Format RG16F" value="17"/>
1705    <value name="Texture Data Format RGBA16F" value="18"/>
1706    <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1707    <value name="Texture Data Format RGB9_E5" value="20"/>
1708    <value name="Texture Data Format DEPTH COMP16" value="21"/>
1709    <value name="Texture Data Format DEPTH COMP24" value="22"/>
1710    <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1711    <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1712    <value name="Texture Data Format R4" value="25"/>
1713    <value name="Texture Data Format R1" value="26"/>
1714    <!-- generic unfiltered 8-bit sample -->
1715    <value name="Texture Data Format S8" value="27"/>
1716    <!-- generic unfiltered 16-bit sample -->
1717    <value name="Texture Data Format S16" value="28"/>
1718    <!-- generic unfiltered 32-bit sample -->
1719    <value name="Texture Data Format R32F" value="29"/>
1720    <!-- generic unfiltered 64-bit sample -->
1721    <value name="Texture Data Format RG32F" value="30"/>
1722    <!-- generic unfiltered 128-bit sample -->
1723    <value name="Texture Data Format RGBA32F" value="31"/>
1724
1725    <value name="Texture Data Format RGB8_ETC2" value="32"/>
1726    <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1727
1728    <value name="Texture Data Format R11_EAC" value="34"/>
1729    <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1730    <value name="Texture Data Format RG11_EAC" value="36"/>
1731    <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1732
1733    <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1734    <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1735    <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1736
1737    <value name="Texture Data Format BC1" value="48"/>
1738    <value name="Texture Data Format BC2" value="49"/>
1739    <value name="Texture Data Format BC3" value="50"/>
1740
1741    <value name="Texture Data Format ASTC_4x4" value="64"/>
1742    <value name="Texture Data Format ASTC_5x4" value="65"/>
1743    <value name="Texture Data Format ASTC_5x5" value="66"/>
1744    <value name="Texture Data Format ASTC_6x5" value="67"/>
1745    <value name="Texture Data Format ASTC_6x6" value="68"/>
1746    <value name="Texture Data Format ASTC_8x5" value="69"/>
1747    <value name="Texture Data Format ASTC_8x6" value="70"/>
1748    <value name="Texture Data Format ASTC_8x8" value="71"/>
1749    <value name="Texture Data Format ASTC_10x5" value="72"/>
1750    <value name="Texture Data Format ASTC_10x6" value="73"/>
1751    <value name="Texture Data Format ASTC_10x8" value="74"/>
1752    <value name="Texture Data Format ASTC_10x10" value="75"/>
1753    <value name="Texture Data Format ASTC_12x10" value="76"/>
1754    <value name="Texture Data Format ASTC_12x12" value="77"/>
1755
1756    <value name="Texture Data Format R8I" value="96"/>
1757    <value name="Texture Data Format R8UI" value="97"/>
1758    <value name="Texture Data Format RG8I" value="98"/>
1759    <value name="Texture Data Format RG8UI" value="99"/>
1760    <value name="Texture Data Format RGBA8I" value="100"/>
1761    <value name="Texture Data Format RGBA8UI" value="101"/>
1762
1763    <value name="Texture Data Format R16I" value="102"/>
1764    <value name="Texture Data Format R16UI" value="103"/>
1765    <value name="Texture Data Format RG16I" value="104"/>
1766    <value name="Texture Data Format RG16UI" value="105"/>
1767    <value name="Texture Data Format RGBA16I" value="106"/>
1768    <value name="Texture Data Format RGBA16UI" value="107"/>
1769
1770    <value name="Texture Data Format R32I" value="108"/>
1771    <value name="Texture Data Format R32UI" value="109"/>
1772    <value name="Texture Data Format RG32I" value="110"/>
1773    <value name="Texture Data Format RG32UI" value="111"/>
1774    <value name="Texture Data Format RGBA32I" value="112"/>
1775    <value name="Texture Data Format RGBA32UI" value="113"/>
1776    <value name="Texture Data Format RGB10_A2UI" value="114"/>
1777    <value name="Texture Data Format A1_RGB5" value="115"/>
1778
1779  </enum>
1780</vcxml>
1781