1/* 2 * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com> 3 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> 4 * Copyright © 2015 Red Hat 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 */ 25 26#include "main/mtypes.h" 27#include "compiler/glsl/standalone.h" 28#include "compiler/glsl/glsl_to_nir.h" 29#include "compiler/glsl/gl_nir.h" 30#include "compiler/nir_types.h" 31#include "util/u_dynarray.h" 32#include "agx_compile.h" 33#include "agx_minifloat.h" 34 35static int 36st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless) 37{ 38 return glsl_count_dword_slots(type, bindless); 39} 40 41static int 42glsl_type_size(const struct glsl_type *type, bool bindless) 43{ 44 return glsl_count_attribute_slots(type, false); 45} 46 47static void 48insert_sorted(struct exec_list *var_list, nir_variable *new_var) 49{ 50 nir_foreach_variable_in_list (var, var_list) { 51 if (var->data.location > new_var->data.location) { 52 exec_node_insert_node_before(&var->node, &new_var->node); 53 return; 54 } 55 } 56 exec_list_push_tail(var_list, &new_var->node); 57} 58 59static void 60sort_varyings(nir_shader *nir, nir_variable_mode mode) 61{ 62 struct exec_list new_list; 63 exec_list_make_empty(&new_list); 64 nir_foreach_variable_with_modes_safe (var, nir, mode) { 65 exec_node_remove(&var->node); 66 insert_sorted(&new_list, var); 67 } 68 exec_list_append(&nir->variables, &new_list); 69} 70 71static void 72fixup_varying_slots(nir_shader *nir, nir_variable_mode mode) 73{ 74 nir_foreach_variable_with_modes (var, nir, mode) { 75 if (var->data.location >= VARYING_SLOT_VAR0) { 76 var->data.location += 9; 77 } else if ((var->data.location >= VARYING_SLOT_TEX0) && 78 (var->data.location <= VARYING_SLOT_TEX7)) { 79 var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; 80 } 81 } 82} 83 84static void 85compile_shader(char **argv) 86{ 87 struct gl_shader_program *prog; 88 nir_shader *nir[2]; 89 unsigned shader_types[2] = { 90 MESA_SHADER_VERTEX, 91 MESA_SHADER_FRAGMENT, 92 }; 93 94 struct standalone_options options = { 95 .glsl_version = 300, /* ES - needed for precision */ 96 .do_link = true, 97 .lower_precision = true 98 }; 99 100 static struct gl_context local_ctx; 101 102 prog = standalone_compile_shader(&options, 2, argv, &local_ctx); 103 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; 104 105 struct util_dynarray binary; 106 107 util_dynarray_init(&binary, NULL); 108 109 for (unsigned i = 0; i < 2; ++i) { 110 nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &agx_nir_options); 111 112 if (i == 0) { 113 nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, 114 glsl_type_size); 115 sort_varyings(nir[i], nir_var_shader_out); 116 nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, 117 glsl_type_size); 118 fixup_varying_slots(nir[i], nir_var_shader_out); 119 } else { 120 sort_varyings(nir[i], nir_var_shader_in); 121 nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, 122 glsl_type_size); 123 fixup_varying_slots(nir[i], nir_var_shader_in); 124 nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, 125 glsl_type_size); 126 } 127 128 nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms, 129 glsl_type_size); 130 131 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local); 132 NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0); 133 NIR_PASS_V(nir[i], nir_lower_system_values); 134 NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog); 135 NIR_PASS_V(nir[i], nir_split_var_copies); 136 NIR_PASS_V(nir[i], nir_lower_var_copies); 137 138 NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform, 139 st_packed_uniforms_type_size, 140 (nir_lower_io_options)0); 141 NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false); 142 143 /* before buffers and vars_to_ssa */ 144 NIR_PASS_V(nir[i], gl_nir_lower_images, true); 145 146 NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog); 147 NIR_PASS_V(nir[i], nir_opt_constant_folding); 148 149 struct agx_shader_info out = { 0 }; 150 struct agx_shader_key keys[2] = { 151 { 152 .vs = { 153 .num_vbufs = 1, 154 .vbuf_strides = { 16 }, 155 .attributes = { 156 { 157 .buf = 0, 158 .src_offset = 0, 159 .format = AGX_FORMAT_I32, 160 .nr_comps_minus_1 = 4 - 1 161 } 162 }, 163 } 164 }, 165 { 166 .fs = { 167 .tib_formats = { AGX_FORMAT_U8NORM } 168 } 169 } 170 }; 171 172 agx_compile_shader_nir(nir[i], &keys[i], &binary, &out); 173 174 char *fn = NULL; 175 asprintf(&fn, "shader_%u.bin", i); 176 assert(fn != NULL); 177 FILE *fp = fopen(fn, "wb"); 178 fwrite(binary.data, 1, binary.size, fp); 179 fclose(fp); 180 free(fn); 181 182 util_dynarray_clear(&binary); 183 } 184 185 util_dynarray_fini(&binary); 186} 187 188static void 189disassemble(const char *filename, bool verbose) 190{ 191 FILE *fp = fopen(filename, "rb"); 192 assert(fp); 193 194 fseek(fp, 0, SEEK_END); 195 unsigned filesize = ftell(fp); 196 rewind(fp); 197 198 uint32_t *code = malloc(filesize); 199 unsigned res = fread(code, 1, filesize, fp); 200 if (res != filesize) { 201 printf("Couldn't read full file\n"); 202 } 203 fclose(fp); 204 205 /* TODO: stub */ 206 207 free(code); 208} 209 210int 211main(int argc, char **argv) 212{ 213 if (argc < 2) { 214 printf("Pass a command\n"); 215 exit(1); 216 } 217 218 if (strcmp(argv[1], "compile") == 0) 219 compile_shader(&argv[2]); 220 else if (strcmp(argv[1], "disasm") == 0) 221 disassemble(argv[2], false); 222 else if (strcmp(argv[1], "disasm-verbose") == 0) 223 disassemble(argv[2], true); 224 else 225 unreachable("Unknown command. Valid: compile/disasm/disasm-verbose"); 226 227 return 0; 228} 229