1/*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23#include "nir/nir.h"
24#include "nir/nir_xfb_info.h"
25#include "radv_private.h"
26#include "radv_shader.h"
27
28#include "ac_nir.h"
29
30static void
31mark_sampler_desc(const nir_variable *var, struct radv_shader_info *info)
32{
33   info->desc_set_used_mask |= (1u << var->data.descriptor_set);
34}
35
36static void
37gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
38                                 struct radv_shader_info *info)
39{
40   switch (nir->info.stage) {
41   case MESA_SHADER_VERTEX: {
42      unsigned idx = nir_intrinsic_io_semantics(instr).location;
43      unsigned component = nir_intrinsic_component(instr);
44      unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
45
46      info->vs.input_usage_mask[idx] |= mask << component;
47      break;
48   }
49   default:
50      break;
51   }
52}
53
54static void
55gather_intrinsic_store_output_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
56                                   struct radv_shader_info *info)
57{
58   unsigned idx = nir_intrinsic_base(instr);
59   unsigned num_slots = nir_intrinsic_io_semantics(instr).num_slots;
60   unsigned component = nir_intrinsic_component(instr);
61   unsigned write_mask = nir_intrinsic_write_mask(instr);
62   uint8_t *output_usage_mask = NULL;
63
64   if (instr->src[0].ssa->bit_size == 64)
65      write_mask = util_widen_mask(write_mask, 2);
66
67   switch (nir->info.stage) {
68   case MESA_SHADER_VERTEX:
69      output_usage_mask = info->vs.output_usage_mask;
70      break;
71   case MESA_SHADER_TESS_EVAL:
72      output_usage_mask = info->tes.output_usage_mask;
73      break;
74   case MESA_SHADER_GEOMETRY:
75      output_usage_mask = info->gs.output_usage_mask;
76      break;
77   default:
78      break;
79   }
80
81   if (output_usage_mask) {
82      for (unsigned i = 0; i < num_slots; i++) {
83         output_usage_mask[idx + i] |= ((write_mask >> (i * 4)) & 0xf) << component;
84      }
85   }
86}
87
88static void
89gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
90                          struct radv_shader_info *info)
91{
92   info->loads_push_constants = true;
93
94   if (nir_src_is_const(instr->src[0]) && instr->dest.ssa.bit_size >= 32) {
95      uint32_t start = (nir_intrinsic_base(instr) + nir_src_as_uint(instr->src[0])) / 4u;
96      uint32_t size = instr->num_components * (instr->dest.ssa.bit_size / 32u);
97
98      if (start + size <= (MAX_PUSH_CONSTANTS_SIZE / 4u)) {
99         info->inline_push_constant_mask |= u_bit_consecutive64(start, size);
100         return;
101      }
102   }
103
104   info->can_inline_all_push_constants = false;
105}
106
107static void
108gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
109                      struct radv_shader_info *info)
110{
111   switch (instr->intrinsic) {
112   case nir_intrinsic_load_barycentric_sample:
113   case nir_intrinsic_load_barycentric_pixel:
114   case nir_intrinsic_load_barycentric_centroid:
115   case nir_intrinsic_load_barycentric_at_sample:
116   case nir_intrinsic_load_barycentric_at_offset: {
117      enum glsl_interp_mode mode = nir_intrinsic_interp_mode(instr);
118      switch (mode) {
119      case INTERP_MODE_SMOOTH:
120      case INTERP_MODE_NONE:
121         if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
122             instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
123             instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
124            info->ps.reads_persp_center = true;
125         else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
126            info->ps.reads_persp_centroid = true;
127         else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
128            info->ps.reads_persp_sample = true;
129         break;
130      case INTERP_MODE_NOPERSPECTIVE:
131         if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
132             instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
133             instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
134            info->ps.reads_linear_center = true;
135         else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
136            info->ps.reads_linear_centroid = true;
137         else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
138            info->ps.reads_linear_sample = true;
139         break;
140      default:
141         break;
142      }
143      if (instr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
144         info->ps.needs_sample_positions = true;
145      break;
146   }
147   case nir_intrinsic_load_local_invocation_id:
148   case nir_intrinsic_load_workgroup_id: {
149      unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
150      while (mask) {
151         unsigned i = u_bit_scan(&mask);
152
153         if (instr->intrinsic == nir_intrinsic_load_workgroup_id)
154            info->cs.uses_block_id[i] = true;
155         else
156            info->cs.uses_thread_id[i] = true;
157      }
158      break;
159   }
160   case nir_intrinsic_load_frag_coord:
161      info->ps.reads_frag_coord_mask |= nir_ssa_def_components_read(&instr->dest.ssa);
162      break;
163   case nir_intrinsic_load_sample_pos:
164      info->ps.reads_sample_pos_mask |= nir_ssa_def_components_read(&instr->dest.ssa);
165      break;
166   case nir_intrinsic_load_push_constant:
167      gather_push_constant_info(nir, instr, info);
168      break;
169   case nir_intrinsic_vulkan_resource_index:
170      info->desc_set_used_mask |= (1u << nir_intrinsic_desc_set(instr));
171      break;
172   case nir_intrinsic_image_deref_load:
173   case nir_intrinsic_image_deref_sparse_load:
174   case nir_intrinsic_image_deref_store:
175   case nir_intrinsic_image_deref_atomic_add:
176   case nir_intrinsic_image_deref_atomic_imin:
177   case nir_intrinsic_image_deref_atomic_umin:
178   case nir_intrinsic_image_deref_atomic_imax:
179   case nir_intrinsic_image_deref_atomic_umax:
180   case nir_intrinsic_image_deref_atomic_and:
181   case nir_intrinsic_image_deref_atomic_or:
182   case nir_intrinsic_image_deref_atomic_xor:
183   case nir_intrinsic_image_deref_atomic_exchange:
184   case nir_intrinsic_image_deref_atomic_comp_swap:
185   case nir_intrinsic_image_deref_atomic_fmin:
186   case nir_intrinsic_image_deref_atomic_fmax:
187   case nir_intrinsic_image_deref_size:
188   case nir_intrinsic_image_deref_samples: {
189      nir_variable *var =
190         nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
191      mark_sampler_desc(var, info);
192      break;
193   }
194   case nir_intrinsic_load_input:
195      gather_intrinsic_load_input_info(nir, instr, info);
196      break;
197   case nir_intrinsic_store_output:
198      gather_intrinsic_store_output_info(nir, instr, info);
199      break;
200   case nir_intrinsic_load_sbt_base_amd:
201      info->cs.uses_sbt = true;
202      break;
203   case nir_intrinsic_load_force_vrs_rates_amd:
204      info->force_vrs_per_vertex = true;
205      break;
206   default:
207      break;
208   }
209}
210
211static void
212gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_shader_info *info)
213{
214   for (unsigned i = 0; i < instr->num_srcs; i++) {
215      switch (instr->src[i].src_type) {
216      case nir_tex_src_texture_deref:
217         mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
218         break;
219      case nir_tex_src_sampler_deref:
220         mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
221         break;
222      default:
223         break;
224      }
225   }
226}
227
228static void
229gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info)
230{
231   nir_foreach_instr (instr, block) {
232      switch (instr->type) {
233      case nir_instr_type_intrinsic:
234         gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
235         break;
236      case nir_instr_type_tex:
237         gather_tex_info(nir, nir_instr_as_tex(instr), info);
238         break;
239      default:
240         break;
241      }
242   }
243}
244
245static void
246gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
247                          const struct radv_pipeline_key *key, struct radv_shader_info *info)
248{
249   unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
250
251   for (unsigned i = 0; i < attrib_count; ++i) {
252      unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
253
254      if (key->vs.instance_rate_inputs & (1u << attrib_index)) {
255         info->vs.needs_instance_id = true;
256         info->vs.needs_base_instance = true;
257      }
258
259      if (info->vs.use_per_attribute_vb_descs)
260         info->vs.vb_desc_usage_mask |= 1u << attrib_index;
261      else
262         info->vs.vb_desc_usage_mask |= 1u << key->vs.vertex_attribute_bindings[attrib_index];
263   }
264}
265
266static void
267mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type, int location)
268{
269   if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
270      unsigned attrib_count = glsl_count_attribute_slots(type, false);
271      if (glsl_type_is_16bit(type)) {
272         info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
273      }
274   } else if (glsl_type_is_array(type)) {
275      unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
276      for (unsigned i = 0; i < glsl_get_length(type); ++i) {
277         mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
278      }
279   } else {
280      assert(glsl_type_is_struct_or_ifc(type));
281      for (unsigned i = 0; i < glsl_get_length(type); i++) {
282         mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
283         location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
284      }
285   }
286}
287static void
288gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
289                          struct radv_shader_info *info)
290{
291   unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
292   int idx = var->data.location;
293
294   switch (idx) {
295   case VARYING_SLOT_CLIP_DIST0:
296   case VARYING_SLOT_CLIP_DIST1:
297      info->ps.num_input_clips_culls += attrib_count;
298      break;
299   default:
300      break;
301   }
302
303   if (var->data.compact) {
304      unsigned component_count = var->data.location_frac + glsl_get_length(var->type);
305      attrib_count = (component_count + 3) / 4;
306   } else {
307      mark_16bit_ps_input(info, var->type, var->data.driver_location);
308   }
309
310   uint64_t mask = ((1ull << attrib_count) - 1);
311
312   if (!var->data.per_primitive) {
313      if (var->data.interpolation == INTERP_MODE_FLAT)
314         info->ps.flat_shaded_mask |= mask << var->data.driver_location;
315      else if (var->data.interpolation == INTERP_MODE_EXPLICIT)
316         info->ps.explicit_shaded_mask |= mask << var->data.driver_location;
317   }
318
319   if (var->data.location >= VARYING_SLOT_VAR0) {
320      if (var->data.per_primitive)
321         info->ps.input_per_primitive_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
322      else
323         info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
324   }
325}
326
327static void
328gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
329                       const struct radv_pipeline_key *key, struct radv_shader_info *info)
330{
331   switch (nir->info.stage) {
332   case MESA_SHADER_VERTEX:
333      gather_info_input_decl_vs(nir, var, key, info);
334      break;
335   case MESA_SHADER_FRAGMENT:
336      gather_info_input_decl_ps(nir, var, info);
337      break;
338   default:
339      break;
340   }
341}
342
343static void
344gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
345                           struct radv_shader_info *info)
346{
347   unsigned num_components = glsl_get_component_slots(var->type);
348   unsigned stream = var->data.stream;
349   unsigned idx = var->data.location;
350
351   assert(stream < 4);
352
353   info->gs.num_stream_output_components[stream] += num_components;
354   info->gs.output_streams[idx] = stream;
355}
356
357static struct radv_vs_output_info *
358get_vs_output_info(const nir_shader *nir, struct radv_shader_info *info)
359{
360
361   switch (nir->info.stage) {
362   case MESA_SHADER_VERTEX:
363      if (!info->vs.as_ls && !info->vs.as_es)
364         return &info->vs.outinfo;
365      break;
366   case MESA_SHADER_GEOMETRY:
367      return &info->vs.outinfo;
368      break;
369   case MESA_SHADER_TESS_EVAL:
370      if (!info->tes.as_es)
371         return &info->tes.outinfo;
372      break;
373   case MESA_SHADER_MESH:
374      return &info->ms.outinfo;
375   default:
376      break;
377   }
378
379   return NULL;
380}
381
382static void
383gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
384                        struct radv_shader_info *info)
385{
386   switch (nir->info.stage) {
387   case MESA_SHADER_VERTEX:
388      break;
389   case MESA_SHADER_GEOMETRY:
390      gather_info_output_decl_gs(nir, var, info);
391      break;
392   case MESA_SHADER_TESS_EVAL:
393      break;
394   default:
395      break;
396   }
397}
398
399static void
400gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
401{
402   struct radv_streamout_info *so = &info->so;
403
404   if (!nir->xfb_info)
405      return;
406
407   const nir_xfb_info *xfb = nir->xfb_info;
408   assert(xfb->output_count <= MAX_SO_OUTPUTS);
409   so->num_outputs = xfb->output_count;
410
411   for (unsigned i = 0; i < xfb->output_count; i++) {
412      struct radv_stream_output *output = &so->outputs[i];
413
414      output->buffer = xfb->outputs[i].buffer;
415      output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
416      output->offset = xfb->outputs[i].offset;
417      output->location = xfb->outputs[i].location;
418      output->component_mask = xfb->outputs[i].component_mask;
419
420      so->enabled_stream_buffers_mask |= (1 << output->buffer) << (output->stream * 4);
421   }
422
423   for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
424      so->strides[i] = xfb->buffers[i].stride / 4;
425   }
426}
427
428static void
429assign_outinfo_param(struct radv_vs_output_info *outinfo, gl_varying_slot idx,
430                     unsigned *total_param_exports)
431{
432   if (outinfo->vs_output_param_offset[idx] == AC_EXP_PARAM_UNDEFINED)
433      outinfo->vs_output_param_offset[idx] = (*total_param_exports)++;
434}
435
436static void
437assign_outinfo_params(struct radv_vs_output_info *outinfo, uint64_t mask,
438                      unsigned *total_param_exports)
439{
440   u_foreach_bit64(idx, mask) {
441      if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER ||
442          idx == VARYING_SLOT_PRIMITIVE_ID || idx == VARYING_SLOT_VIEWPORT ||
443          ((idx == VARYING_SLOT_CLIP_DIST0 || idx == VARYING_SLOT_CLIP_DIST1) &&
444           outinfo->export_clip_dists))
445         assign_outinfo_param(outinfo, idx, total_param_exports);
446   }
447}
448
449void
450radv_nir_shader_info_init(struct radv_shader_info *info)
451{
452   /* Assume that shaders can inline all push constants by default. */
453   info->can_inline_all_push_constants = true;
454}
455
456void
457radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
458                          const struct radv_pipeline_layout *layout,
459                          const struct radv_pipeline_key *pipeline_key,
460                          struct radv_shader_info *info)
461{
462   struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
463
464   if (layout && layout->dynamic_offset_count &&
465       (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
466      info->loads_push_constants = true;
467      info->loads_dynamic_offsets = true;
468   }
469
470   if (nir->info.stage == MESA_SHADER_VERTEX) {
471      if (pipeline_key->vs.dynamic_input_state && nir->info.inputs_read) {
472         info->vs.has_prolog = true;
473         info->vs.dynamic_inputs = true;
474      }
475
476      /* Use per-attribute vertex descriptors to prevent faults and
477       * for correct bounds checking.
478       */
479      info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs;
480   }
481
482   if (nir->info.stage == MESA_SHADER_FRAGMENT) {
483      if (pipeline_key->ps.has_epilog) {
484         info->ps.has_epilog = true;
485      }
486   }
487
488   /* We have to ensure consistent input register assignments between the main shader and the
489    * prolog. */
490   info->vs.needs_instance_id |= info->vs.has_prolog;
491   info->vs.needs_base_instance |= info->vs.has_prolog;
492   info->vs.needs_draw_id |= info->vs.has_prolog;
493
494   nir_foreach_shader_in_variable (variable, nir)
495      gather_info_input_decl(nir, variable, pipeline_key, info);
496
497   nir_foreach_block (block, func->impl) {
498      gather_info_block(nir, block, info);
499   }
500
501   nir_foreach_shader_out_variable(variable, nir) gather_info_output_decl(nir, variable, info);
502
503   if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
504       nir->info.stage == MESA_SHADER_GEOMETRY)
505      gather_xfb_info(nir, info);
506
507   struct radv_vs_output_info *outinfo = get_vs_output_info(nir, info);
508   if (outinfo) {
509      /* These are not compiled into neither output param nor position exports. */
510      uint64_t special_mask = BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) |
511                              BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) |
512                              BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
513      uint64_t per_prim_mask =
514         nir->info.outputs_written & nir->info.per_primitive_outputs & ~special_mask;
515      uint64_t per_vtx_mask =
516         nir->info.outputs_written & ~nir->info.per_primitive_outputs & ~special_mask;
517
518      /* Mesh multivew is only lowered in ac_nir_lower_ngg, so we have to fake it here. */
519      if (nir->info.stage == MESA_SHADER_MESH && pipeline_key->has_multiview_view_index) {
520         per_prim_mask |= VARYING_BIT_LAYER;
521         info->uses_view_index = true;
522      }
523
524      /* Per vertex outputs. */
525      outinfo->writes_pointsize = per_vtx_mask & VARYING_BIT_PSIZ;
526      outinfo->writes_viewport_index = per_vtx_mask & VARYING_BIT_VIEWPORT;
527      outinfo->writes_layer = per_vtx_mask & VARYING_BIT_LAYER;
528      outinfo->writes_primitive_shading_rate = per_vtx_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE;
529
530      /* Per primitive outputs. */
531      outinfo->writes_viewport_index_per_primitive = per_prim_mask & VARYING_BIT_VIEWPORT;
532      outinfo->writes_layer_per_primitive = per_prim_mask & VARYING_BIT_LAYER;
533      outinfo->writes_primitive_shading_rate_per_primitive = per_prim_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE;
534
535      /* Clip/cull distances. */
536      outinfo->clip_dist_mask = (1 << nir->info.clip_distance_array_size) - 1;
537      outinfo->cull_dist_mask = (1 << nir->info.cull_distance_array_size) - 1;
538      outinfo->cull_dist_mask <<= nir->info.clip_distance_array_size;
539
540      int pos_written = 0x1;
541
542      if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer ||
543          outinfo->writes_primitive_shading_rate)
544         pos_written |= 1 << 1;
545
546      unsigned num_clip_distances = util_bitcount(outinfo->clip_dist_mask);
547      unsigned num_cull_distances = util_bitcount(outinfo->cull_dist_mask);
548
549      if (num_clip_distances + num_cull_distances > 0)
550         pos_written |= 1 << 2;
551      if (num_clip_distances + num_cull_distances > 4)
552         pos_written |= 1 << 3;
553
554      outinfo->pos_exports = util_bitcount(pos_written);
555
556      memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
557             sizeof(outinfo->vs_output_param_offset));
558
559      unsigned total_param_exports = 0;
560
561      /* Per-vertex outputs */
562      assign_outinfo_params(outinfo, per_vtx_mask, &total_param_exports);
563      if (outinfo->writes_layer)
564         assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
565      if (outinfo->export_prim_id)
566         assign_outinfo_param(outinfo, VARYING_SLOT_PRIMITIVE_ID, &total_param_exports);
567
568      outinfo->param_exports = total_param_exports;
569
570      /* Per-primitive outputs: the HW needs these to be last. */
571      assign_outinfo_params(outinfo, per_prim_mask, &total_param_exports);
572      if (outinfo->writes_layer_per_primitive)
573         assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
574      if (outinfo->writes_viewport_index_per_primitive)
575         assign_outinfo_param(outinfo, VARYING_SLOT_VIEWPORT, &total_param_exports);
576
577      outinfo->prim_param_exports = total_param_exports - outinfo->param_exports;
578   }
579
580   if (nir->info.stage == MESA_SHADER_FRAGMENT) {
581      uint64_t per_primitive_input_mask = nir->info.inputs_read & nir->info.per_primitive_inputs;
582      unsigned num_per_primitive_inputs = util_bitcount64(per_primitive_input_mask);
583      assert(num_per_primitive_inputs <= nir->num_inputs);
584
585      info->ps.num_interp = nir->num_inputs - num_per_primitive_inputs;
586      info->ps.num_prim_interp = num_per_primitive_inputs;
587   }
588
589   info->vs.needs_draw_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
590   info->vs.needs_base_instance |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
591   info->vs.needs_instance_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
592   info->uses_view_index |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VIEW_INDEX);
593   info->uses_invocation_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INVOCATION_ID);
594   info->uses_prim_id |= BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
595
596   /* Used by compute and mesh shaders. */
597   info->cs.uses_grid_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_WORKGROUPS);
598   info->cs.uses_local_invocation_idx = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) |
599                                        BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SUBGROUP_ID) |
600                                        BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_SUBGROUPS);
601   switch (nir->info.stage) {
602   case MESA_SHADER_COMPUTE:
603   case MESA_SHADER_TASK:
604      for (int i = 0; i < 3; ++i)
605         info->cs.block_size[i] = nir->info.workgroup_size[i];
606      info->cs.uses_ray_launch_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_RAY_LAUNCH_SIZE_ADDR_AMD);
607
608      /* Task shaders always need these for the I/O lowering even if
609       * the API shader doesn't actually use them.
610       */
611      if (nir->info.stage == MESA_SHADER_TASK) {
612         /* Needed to address the IB to read firstTask. */
613         info->vs.needs_draw_id |=
614            BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID);
615
616         /* Needed to address the task draw/payload rings. */
617         info->cs.uses_block_id[0] = true;
618         info->cs.uses_block_id[1] = true;
619         info->cs.uses_block_id[2] = true;
620         info->cs.uses_grid_size = true;
621
622         /* Needed for storing draw ready only on the 1st thread. */
623         info->cs.uses_local_invocation_idx = true;
624      }
625      break;
626   case MESA_SHADER_FRAGMENT:
627      info->ps.can_discard = nir->info.fs.uses_discard;
628      info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
629      info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
630      info->ps.depth_layout = nir->info.fs.depth_layout;
631      info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading;
632      info->ps.writes_memory = nir->info.writes_memory;
633      info->ps.has_pcoord = nir->info.inputs_read & VARYING_BIT_PNTC;
634      info->ps.prim_id_input = nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID;
635      info->ps.layer_input = nir->info.inputs_read & VARYING_BIT_LAYER;
636      info->ps.viewport_index_input = nir->info.inputs_read & VARYING_BIT_VIEWPORT;
637      info->ps.writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
638      info->ps.writes_stencil = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
639      info->ps.writes_sample_mask = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
640      info->ps.reads_sample_mask_in = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
641      info->ps.reads_sample_id = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID);
642      info->ps.reads_frag_shading_rate = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_SHADING_RATE);
643      info->ps.reads_front_face = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
644      info->ps.reads_barycentric_model = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL);
645      break;
646   case MESA_SHADER_GEOMETRY:
647      info->gs.vertices_in = nir->info.gs.vertices_in;
648      info->gs.vertices_out = nir->info.gs.vertices_out;
649      info->gs.output_prim = nir->info.gs.output_primitive;
650      info->gs.invocations = nir->info.gs.invocations;
651      info->gs.max_stream =
652         nir->info.gs.active_stream_mask ? util_last_bit(nir->info.gs.active_stream_mask) - 1 : 0;
653      break;
654   case MESA_SHADER_TESS_EVAL:
655      info->tes._primitive_mode = nir->info.tess._primitive_mode;
656      info->tes.spacing = nir->info.tess.spacing;
657      info->tes.ccw = nir->info.tess.ccw;
658      info->tes.point_mode = nir->info.tess.point_mode;
659      break;
660   case MESA_SHADER_TESS_CTRL:
661      info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
662      break;
663   case MESA_SHADER_VERTEX:
664      break;
665   case MESA_SHADER_MESH:
666      info->ms.output_prim = nir->info.mesh.primitive_type;
667      break;
668   default:
669      break;
670   }
671
672   if (nir->info.stage == MESA_SHADER_GEOMETRY) {
673      unsigned add_clip =
674         nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4;
675      info->gs.gsvs_vertex_size = (util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
676      info->gs.max_gsvs_emit_size = info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
677   }
678
679   /* Compute the ESGS item size for VS or TES as ES. */
680   if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
681       (nir->info.stage == MESA_SHADER_TESS_EVAL && info->tes.as_es)) {
682      struct radv_es_output_info *es_info =
683         nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
684      uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
685                                        ? info->vs.num_linked_outputs
686                                        : info->tes.num_linked_outputs;
687      es_info->esgs_itemsize = num_outputs_written * 16;
688   }
689
690   if (nir->info.stage == MESA_SHADER_FRAGMENT) {
691      bool uses_persp_or_linear_interp = info->ps.reads_persp_center ||
692                                         info->ps.reads_persp_centroid ||
693                                         info->ps.reads_persp_sample ||
694                                         info->ps.reads_linear_center ||
695                                         info->ps.reads_linear_centroid ||
696                                         info->ps.reads_linear_sample;
697
698      info->ps.allow_flat_shading =
699         !(uses_persp_or_linear_interp || info->ps.needs_sample_positions ||
700           info->ps.writes_memory || nir->info.fs.needs_quad_helper_invocations ||
701           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
702           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
703           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
704           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
705           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN) ||
706           BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_HELPER_INVOCATION));
707
708      info->ps.spi_ps_input = radv_compute_spi_ps_input(pipeline_key, info);
709   }
710}
711