1/* 2 * Copyright © 2019 Valve Corporation. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef RADV_SHADER_ARGS_H 25#define RADV_SHADER_ARGS_H 26 27#include "compiler/shader_enums.h" 28#include "util/list.h" 29#include "util/macros.h" 30#include "ac_shader_args.h" 31#include "amd_family.h" 32#include "radv_constants.h" 33#include "radv_shader.h" 34 35struct radv_shader_args { 36 struct ac_shader_args ac; 37 38 struct ac_arg descriptor_sets[MAX_SETS]; 39 /* User data 0/1. GFX: descriptor list, Compute: scratch BO */ 40 struct ac_arg ring_offsets; 41 /* User data 2/3. same as the descriptor list above but for task shaders. */ 42 struct ac_arg task_ring_offsets; 43 44 /* Streamout */ 45 struct ac_arg streamout_buffers; 46 47 /* NGG */ 48 struct ac_arg ngg_query_state; 49 50 /* NGG GS */ 51 struct ac_arg ngg_culling_settings; 52 struct ac_arg ngg_viewport_scale[2]; 53 struct ac_arg ngg_viewport_translate[2]; 54 55 /* Task shaders */ 56 struct ac_arg task_ib_addr; 57 struct ac_arg task_ib_stride; 58 59 /* Fragment shaders */ 60 struct ac_arg ps_epilog_pc; 61 62 struct ac_arg prolog_inputs; 63 struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS]; 64 65 /* PS epilogs */ 66 struct ac_arg ps_epilog_inputs[MAX_RTS]; 67 68 struct radv_userdata_locations user_sgprs_locs; 69 unsigned num_user_sgprs; 70 71 bool explicit_scratch_args; 72 bool remap_spi_ps_input; 73 bool load_grid_size_from_user_sgpr; 74 bool is_gs_copy_shader; 75 bool is_trap_handler_shader; 76}; 77 78static inline struct radv_shader_args * 79radv_shader_args_from_ac(struct ac_shader_args *args) 80{ 81 return container_of(args, struct radv_shader_args, ac); 82} 83 84struct radv_pipeline_key; 85struct radv_shader_info; 86 87void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key, 88 const struct radv_shader_info *info, gl_shader_stage stage, 89 bool has_previous_stage, gl_shader_stage previous_stage, 90 struct radv_shader_args *args); 91 92void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key, 93 struct radv_shader_args *args); 94 95#endif 96