xref: /third_party/mesa3d/src/amd/common/ac_nir.c (revision bf215546)
1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright © 2016 Bas Nieuwenhuizen
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the
9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions:
10bf215546Sopenharmony_ci *
11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
13bf215546Sopenharmony_ci * Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21bf215546Sopenharmony_ci * IN THE SOFTWARE.
22bf215546Sopenharmony_ci */
23bf215546Sopenharmony_ci
24bf215546Sopenharmony_ci#include "ac_nir.h"
25bf215546Sopenharmony_ci#include "nir_builder.h"
26bf215546Sopenharmony_ci
27bf215546Sopenharmony_cinir_ssa_def *
28bf215546Sopenharmony_ciac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg)
29bf215546Sopenharmony_ci{
30bf215546Sopenharmony_ci   unsigned num_components = ac_args->args[arg.arg_index].size;
31bf215546Sopenharmony_ci
32bf215546Sopenharmony_ci   if (ac_args->args[arg.arg_index].file == AC_ARG_SGPR)
33bf215546Sopenharmony_ci      return nir_load_scalar_arg_amd(b, num_components, .base = arg.arg_index);
34bf215546Sopenharmony_ci   else
35bf215546Sopenharmony_ci      return nir_load_vector_arg_amd(b, num_components, .base = arg.arg_index);
36bf215546Sopenharmony_ci}
37bf215546Sopenharmony_ci
38bf215546Sopenharmony_ci/**
39bf215546Sopenharmony_ci * This function takes an I/O intrinsic like load/store_input,
40bf215546Sopenharmony_ci * and emits a sequence that calculates the full offset of that instruction,
41bf215546Sopenharmony_ci * including a stride to the base and component offsets.
42bf215546Sopenharmony_ci */
43bf215546Sopenharmony_cinir_ssa_def *
44bf215546Sopenharmony_ciac_nir_calc_io_offset(nir_builder *b,
45bf215546Sopenharmony_ci                      nir_intrinsic_instr *intrin,
46bf215546Sopenharmony_ci                      nir_ssa_def *base_stride,
47bf215546Sopenharmony_ci                      unsigned component_stride,
48bf215546Sopenharmony_ci                      ac_nir_map_io_driver_location map_io)
49bf215546Sopenharmony_ci{
50bf215546Sopenharmony_ci   unsigned base = nir_intrinsic_base(intrin);
51bf215546Sopenharmony_ci   unsigned semantic = nir_intrinsic_io_semantics(intrin).location;
52bf215546Sopenharmony_ci   unsigned mapped_driver_location = map_io ? map_io(semantic) : base;
53bf215546Sopenharmony_ci
54bf215546Sopenharmony_ci   /* base is the driver_location, which is in slots (1 slot = 4x4 bytes) */
55bf215546Sopenharmony_ci   nir_ssa_def *base_op = nir_imul_imm(b, base_stride, mapped_driver_location);
56bf215546Sopenharmony_ci
57bf215546Sopenharmony_ci   /* offset should be interpreted in relation to the base,
58bf215546Sopenharmony_ci    * so the instruction effectively reads/writes another input/output
59bf215546Sopenharmony_ci    * when it has an offset
60bf215546Sopenharmony_ci    */
61bf215546Sopenharmony_ci   nir_ssa_def *offset_op = nir_imul(b, base_stride, nir_ssa_for_src(b, *nir_get_io_offset_src(intrin), 1));
62bf215546Sopenharmony_ci
63bf215546Sopenharmony_ci   /* component is in bytes */
64bf215546Sopenharmony_ci   unsigned const_op = nir_intrinsic_component(intrin) * component_stride;
65bf215546Sopenharmony_ci
66bf215546Sopenharmony_ci   return nir_iadd_imm_nuw(b, nir_iadd_nuw(b, base_op, offset_op), const_op);
67bf215546Sopenharmony_ci}
68bf215546Sopenharmony_ci
69bf215546Sopenharmony_cibool
70bf215546Sopenharmony_ciac_nir_lower_indirect_derefs(nir_shader *shader,
71bf215546Sopenharmony_ci                             enum amd_gfx_level gfx_level)
72bf215546Sopenharmony_ci{
73bf215546Sopenharmony_ci   bool progress = false;
74bf215546Sopenharmony_ci
75bf215546Sopenharmony_ci   /* Lower large variables to scratch first so that we won't bloat the
76bf215546Sopenharmony_ci    * shader by generating large if ladders for them. We later lower
77bf215546Sopenharmony_ci    * scratch to alloca's, assuming LLVM won't generate VGPR indexing.
78bf215546Sopenharmony_ci    */
79bf215546Sopenharmony_ci   NIR_PASS(progress, shader, nir_lower_vars_to_scratch, nir_var_function_temp, 256,
80bf215546Sopenharmony_ci            glsl_get_natural_size_align_bytes);
81bf215546Sopenharmony_ci
82bf215546Sopenharmony_ci   /* LLVM doesn't support VGPR indexing on GFX9. */
83bf215546Sopenharmony_ci   bool llvm_has_working_vgpr_indexing = gfx_level != GFX9;
84bf215546Sopenharmony_ci
85bf215546Sopenharmony_ci   /* TODO: Indirect indexing of GS inputs is unimplemented.
86bf215546Sopenharmony_ci    *
87bf215546Sopenharmony_ci    * TCS and TES load inputs directly from LDS or offchip memory, so
88bf215546Sopenharmony_ci    * indirect indexing is trivial.
89bf215546Sopenharmony_ci    */
90bf215546Sopenharmony_ci   nir_variable_mode indirect_mask = 0;
91bf215546Sopenharmony_ci   if (shader->info.stage == MESA_SHADER_GEOMETRY ||
92bf215546Sopenharmony_ci       (shader->info.stage != MESA_SHADER_TESS_CTRL && shader->info.stage != MESA_SHADER_TESS_EVAL &&
93bf215546Sopenharmony_ci        !llvm_has_working_vgpr_indexing)) {
94bf215546Sopenharmony_ci      indirect_mask |= nir_var_shader_in;
95bf215546Sopenharmony_ci   }
96bf215546Sopenharmony_ci   if (!llvm_has_working_vgpr_indexing && shader->info.stage != MESA_SHADER_TESS_CTRL)
97bf215546Sopenharmony_ci      indirect_mask |= nir_var_shader_out;
98bf215546Sopenharmony_ci
99bf215546Sopenharmony_ci   /* TODO: We shouldn't need to do this, however LLVM isn't currently
100bf215546Sopenharmony_ci    * smart enough to handle indirects without causing excess spilling
101bf215546Sopenharmony_ci    * causing the gpu to hang.
102bf215546Sopenharmony_ci    *
103bf215546Sopenharmony_ci    * See the following thread for more details of the problem:
104bf215546Sopenharmony_ci    * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
105bf215546Sopenharmony_ci    */
106bf215546Sopenharmony_ci   indirect_mask |= nir_var_function_temp;
107bf215546Sopenharmony_ci
108bf215546Sopenharmony_ci   NIR_PASS(progress, shader, nir_lower_indirect_derefs, indirect_mask, UINT32_MAX);
109bf215546Sopenharmony_ci   return progress;
110bf215546Sopenharmony_ci}
111