1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#ifndef _D3D9CAPS_H_ 24#define _D3D9CAPS_H_ 25 26#include "d3d9types.h" 27 28/* Caps flags */ 29#define D3DCAPS_OVERLAY 0x00000800 30#define D3DCAPS_READ_SCANLINE 0x00020000 31 32#define D3DCAPS2_FULLSCREENGAMMA 0x00020000 33#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 34#define D3DCAPS2_RESERVED 0x02000000 35#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 36#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 37#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 38#define D3DCAPS2_CANSHARERESOURCE 0x80000000 39 40#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 41#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 42#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 43#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 44#define D3DCAPS3_DXVAHD 0x00000400 45#define D3DCAPS3_RESERVED 0x8000001F 46 47#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 48#define D3DPRESENT_INTERVAL_ONE 0x00000001 49#define D3DPRESENT_INTERVAL_TWO 0x00000002 50#define D3DPRESENT_INTERVAL_THREE 0x00000004 51#define D3DPRESENT_INTERVAL_FOUR 0x00000008 52#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 53 54#define D3DCURSORCAPS_COLOR 0x00000001 55#define D3DCURSORCAPS_LOWRES 0x00000002 56 57#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 58#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 59#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 60#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 61#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 62#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 63#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 64#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 65#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 66#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 67#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 68#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 69#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 70#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 71#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 72#define D3DDEVCAPS_PUREDEVICE 0x00100000 73#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 74#define D3DDEVCAPS_RTPATCHES 0x00400000 75#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 76#define D3DDEVCAPS_NPATCHES 0x01000000 77 78#define D3DPMISCCAPS_MASKZ 0x00000002 79#define D3DPMISCCAPS_CULLNONE 0x00000010 80#define D3DPMISCCAPS_CULLCW 0x00000020 81#define D3DPMISCCAPS_CULLCCW 0x00000040 82#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 83#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 84#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 85#define D3DPMISCCAPS_TSSARGTEMP 0x00000400 86#define D3DPMISCCAPS_BLENDOP 0x00000800 87#define D3DPMISCCAPS_NULLREFERENCE 0x00001000 88#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 89#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 90#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 91#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 92#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 93#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 94#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 95#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 96 97#define D3DPRASTERCAPS_DITHER 0x00000001 98#define D3DPRASTERCAPS_ZTEST 0x00000010 99#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 100#define D3DPRASTERCAPS_FOGTABLE 0x00000100 101#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 102#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 103#define D3DPRASTERCAPS_FOGRANGE 0x00010000 104#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 105#define D3DPRASTERCAPS_WBUFFER 0x00040000 106#define D3DPRASTERCAPS_WFOG 0x00100000 107#define D3DPRASTERCAPS_ZFOG 0x00200000 108#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 109#define D3DPRASTERCAPS_SCISSORTEST 0x01000000 110#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 111#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 112#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 113 114#define D3DPCMPCAPS_NEVER 0x00000001 115#define D3DPCMPCAPS_LESS 0x00000002 116#define D3DPCMPCAPS_EQUAL 0x00000004 117#define D3DPCMPCAPS_LESSEQUAL 0x00000008 118#define D3DPCMPCAPS_GREATER 0x00000010 119#define D3DPCMPCAPS_NOTEQUAL 0x00000020 120#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 121#define D3DPCMPCAPS_ALWAYS 0x00000080 122 123#define D3DPBLENDCAPS_ZERO 0x00000001 124#define D3DPBLENDCAPS_ONE 0x00000002 125#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 126#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 127#define D3DPBLENDCAPS_SRCALPHA 0x00000010 128#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 129#define D3DPBLENDCAPS_DESTALPHA 0x00000040 130#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 131#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 132#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 133#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 134#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 135#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 136#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 137#ifndef D3D_DISABLE_9EX 138# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000 139# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000 140#endif 141 142#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 143#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 144#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 145#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 146 147#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 148#define D3DPTEXTURECAPS_POW2 0x00000002 149#define D3DPTEXTURECAPS_ALPHA 0x00000004 150#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 151#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 152#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 153#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 154#define D3DPTEXTURECAPS_PROJECTED 0x00000400 155#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 156#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 157#define D3DPTEXTURECAPS_MIPMAP 0x00004000 158#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 159#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 160#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 161#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 162#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 163 164#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 165#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 166#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 167#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 168#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 169#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 170#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 171#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 172#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 173#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 174#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 175#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 176 177#define D3DPTADDRESSCAPS_WRAP 0x00000001 178#define D3DPTADDRESSCAPS_MIRROR 0x00000002 179#define D3DPTADDRESSCAPS_CLAMP 0x00000004 180#define D3DPTADDRESSCAPS_BORDER 0x00000008 181#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 182#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 183 184#define D3DLINECAPS_TEXTURE 0x00000001 185#define D3DLINECAPS_ZTEST 0x00000002 186#define D3DLINECAPS_BLEND 0x00000004 187#define D3DLINECAPS_ALPHACMP 0x00000008 188#define D3DLINECAPS_FOG 0x00000010 189#define D3DLINECAPS_ANTIALIAS 0x00000020 190 191#define D3DSTENCILCAPS_KEEP 0x00000001 192#define D3DSTENCILCAPS_ZERO 0x00000002 193#define D3DSTENCILCAPS_REPLACE 0x00000004 194#define D3DSTENCILCAPS_INCRSAT 0x00000008 195#define D3DSTENCILCAPS_DECRSAT 0x00000010 196#define D3DSTENCILCAPS_INVERT 0x00000020 197#define D3DSTENCILCAPS_INCR 0x00000040 198#define D3DSTENCILCAPS_DECR 0x00000080 199#define D3DSTENCILCAPS_TWOSIDED 0x00000100 200 201#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF 202#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 203#define D3DFVFCAPS_PSIZE 0x00100000 204 205#define D3DTEXOPCAPS_DISABLE 0x00000001 206#define D3DTEXOPCAPS_SELECTARG1 0x00000002 207#define D3DTEXOPCAPS_SELECTARG2 0x00000004 208#define D3DTEXOPCAPS_MODULATE 0x00000008 209#define D3DTEXOPCAPS_MODULATE2X 0x00000010 210#define D3DTEXOPCAPS_MODULATE4X 0x00000020 211#define D3DTEXOPCAPS_ADD 0x00000040 212#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 213#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 214#define D3DTEXOPCAPS_SUBTRACT 0x00000200 215#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 216#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 217#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 218#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 219#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 220#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 221#define D3DTEXOPCAPS_PREMODULATE 0x00010000 222#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 223#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 224#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 225#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 226#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 227#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 228#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 229#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 230#define D3DTEXOPCAPS_LERP 0x02000000 231 232#define D3DVTXPCAPS_TEXGEN 0x00000001 233#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 234#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 235#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 236#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 237#define D3DVTXPCAPS_TWEENING 0x00000040 238#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 239#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 240 241#define D3DDEVCAPS2_STREAMOFFSET 0x00000001 242#define D3DDEVCAPS2_DMAPNPATCH 0x00000002 243#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 244#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 245#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 246#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 247#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 248 249#define D3DDTCAPS_UBYTE4 0x00000001 250#define D3DDTCAPS_UBYTE4N 0x00000002 251#define D3DDTCAPS_SHORT2N 0x00000004 252#define D3DDTCAPS_SHORT4N 0x00000008 253#define D3DDTCAPS_USHORT2N 0x00000010 254#define D3DDTCAPS_USHORT4N 0x00000020 255#define D3DDTCAPS_UDEC3 0x00000040 256#define D3DDTCAPS_DEC3N 0x00000080 257#define D3DDTCAPS_FLOAT16_2 0x00000100 258#define D3DDTCAPS_FLOAT16_4 0x00000200 259 260 261#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 262#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 263#define D3DVS20_MAX_NUMTEMPS 32 264#define D3DVS20_MIN_NUMTEMPS 12 265#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 266#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 267 268#define D3DVS20CAPS_PREDICATION (1 << 0) 269 270#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) 271#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) 272#define D3DPS20CAPS_PREDICATION (1 << 2) 273#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) 274#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) 275 276#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 277#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 278#define D3DPS20_MAX_NUMTEMPS 32 279#define D3DPS20_MIN_NUMTEMPS 12 280#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 281#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 282#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 283#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 284 285#define D3DMIN30SHADERINSTRUCTIONS 512 286#define D3DMAX30SHADERINSTRUCTIONS 32768 287 288/* Structs */ 289typedef struct _D3DVSHADERCAPS2_0 { 290 DWORD Caps; 291 INT DynamicFlowControlDepth; 292 INT NumTemps; 293 INT StaticFlowControlDepth; 294} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0; 295 296typedef struct _D3DPSHADERCAPS2_0 { 297 DWORD Caps; 298 INT DynamicFlowControlDepth; 299 INT NumTemps; 300 INT StaticFlowControlDepth; 301 INT NumInstructionSlots; 302} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0; 303 304typedef struct _D3DCAPS9 { 305 D3DDEVTYPE DeviceType; 306 UINT AdapterOrdinal; 307 DWORD Caps; 308 DWORD Caps2; 309 DWORD Caps3; 310 DWORD PresentationIntervals; 311 DWORD CursorCaps; 312 DWORD DevCaps; 313 DWORD PrimitiveMiscCaps; 314 DWORD RasterCaps; 315 DWORD ZCmpCaps; 316 DWORD SrcBlendCaps; 317 DWORD DestBlendCaps; 318 DWORD AlphaCmpCaps; 319 DWORD ShadeCaps; 320 DWORD TextureCaps; 321 DWORD TextureFilterCaps; 322 DWORD CubeTextureFilterCaps; 323 DWORD VolumeTextureFilterCaps; 324 DWORD TextureAddressCaps; 325 DWORD VolumeTextureAddressCaps; 326 DWORD LineCaps; 327 DWORD MaxTextureWidth; 328 DWORD MaxTextureHeight; 329 DWORD MaxVolumeExtent; 330 DWORD MaxTextureRepeat; 331 DWORD MaxTextureAspectRatio; 332 DWORD MaxAnisotropy; 333 float MaxVertexW; 334 float GuardBandLeft; 335 float GuardBandTop; 336 float GuardBandRight; 337 float GuardBandBottom; 338 float ExtentsAdjust; 339 DWORD StencilCaps; 340 DWORD FVFCaps; 341 DWORD TextureOpCaps; 342 DWORD MaxTextureBlendStages; 343 DWORD MaxSimultaneousTextures; 344 DWORD VertexProcessingCaps; 345 DWORD MaxActiveLights; 346 DWORD MaxUserClipPlanes; 347 DWORD MaxVertexBlendMatrices; 348 DWORD MaxVertexBlendMatrixIndex; 349 float MaxPointSize; 350 DWORD MaxPrimitiveCount; 351 DWORD MaxVertexIndex; 352 DWORD MaxStreams; 353 DWORD MaxStreamStride; 354 DWORD VertexShaderVersion; 355 DWORD MaxVertexShaderConst; 356 DWORD PixelShaderVersion; 357 float PixelShader1xMaxValue; 358 DWORD DevCaps2; 359 float MaxNpatchTessellationLevel; 360 DWORD Reserved5; 361 UINT MasterAdapterOrdinal; 362 UINT AdapterOrdinalInGroup; 363 UINT NumberOfAdaptersInGroup; 364 DWORD DeclTypes; 365 DWORD NumSimultaneousRTs; 366 DWORD StretchRectFilterCaps; 367 D3DVSHADERCAPS2_0 VS20Caps; 368 D3DPSHADERCAPS2_0 PS20Caps; 369 DWORD VertexTextureFilterCaps; 370 DWORD MaxVShaderInstructionsExecuted; 371 DWORD MaxPShaderInstructionsExecuted; 372 DWORD MaxVertexShader30InstructionSlots; 373 DWORD MaxPixelShader30InstructionSlots; 374} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9; 375 376typedef struct _D3DCONTENTPROTECTIONCAPS { 377 DWORD Caps; 378 GUID KeyExchangeType; 379 UINT BufferAlignmentStart; 380 UINT BlockAlignmentSize; 381 ULONGLONG ProtectedMemorySize; 382} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS; 383 384typedef struct _D3DOVERLAYCAPS { 385 UINT Caps; 386 UINT MaxOverlayDisplayWidth; 387 UINT MaxOverlayDisplayHeight; 388} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS; 389 390#endif /* _D3D9CAPS_H_ */ 391