xref: /third_party/mesa3d/include/D3D9/d3d9caps.h (revision bf215546)
1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _D3D9CAPS_H_
24#define _D3D9CAPS_H_
25
26#include "d3d9types.h"
27
28/* Caps flags */
29#define D3DCAPS_OVERLAY       0x00000800
30#define D3DCAPS_READ_SCANLINE 0x00020000
31
32#define D3DCAPS2_FULLSCREENGAMMA   0x00020000
33#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
34#define D3DCAPS2_RESERVED          0x02000000
35#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
36#define D3DCAPS2_DYNAMICTEXTURES   0x20000000
37#define D3DCAPS2_CANAUTOGENMIPMAP  0x40000000
38#define D3DCAPS2_CANSHARERESOURCE  0x80000000
39
40#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
41#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION      0x00000080
42#define D3DCAPS3_COPY_TO_VIDMEM                   0x00000100
43#define D3DCAPS3_COPY_TO_SYSTEMMEM                0x00000200
44#define D3DCAPS3_DXVAHD                           0x00000400
45#define D3DCAPS3_RESERVED                         0x8000001F
46
47#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000
48#define D3DPRESENT_INTERVAL_ONE       0x00000001
49#define D3DPRESENT_INTERVAL_TWO       0x00000002
50#define D3DPRESENT_INTERVAL_THREE     0x00000004
51#define D3DPRESENT_INTERVAL_FOUR      0x00000008
52#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
53
54#define D3DCURSORCAPS_COLOR  0x00000001
55#define D3DCURSORCAPS_LOWRES 0x00000002
56
57#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x00000010
58#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x00000020
59#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x00000040
60#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x00000080
61#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x00000100
62#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x00000200
63#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x00000400
64#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x00000800
65#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000
66#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000
67#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
68#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000
69#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000
70#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000
71#define D3DDEVCAPS_HWRASTERIZATION         0x00080000
72#define D3DDEVCAPS_PUREDEVICE              0x00100000
73#define D3DDEVCAPS_QUINTICRTPATCHES        0x00200000
74#define D3DDEVCAPS_RTPATCHES               0x00400000
75#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x00800000
76#define D3DDEVCAPS_NPATCHES                0x01000000
77
78#define D3DPMISCCAPS_MASKZ                      0x00000002
79#define D3DPMISCCAPS_CULLNONE                   0x00000010
80#define D3DPMISCCAPS_CULLCW                     0x00000020
81#define D3DPMISCCAPS_CULLCCW                    0x00000040
82#define D3DPMISCCAPS_COLORWRITEENABLE           0x00000080
83#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x00000100
84#define D3DPMISCCAPS_CLIPTLVERTS                0x00000200
85#define D3DPMISCCAPS_TSSARGTEMP                 0x00000400
86#define D3DPMISCCAPS_BLENDOP                    0x00000800
87#define D3DPMISCCAPS_NULLREFERENCE              0x00001000
88#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x00004000
89#define D3DPMISCCAPS_PERSTAGECONSTANT           0x00008000
90#define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x00010000
91#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000
92#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000
93#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
94#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000
95#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       0x00200000
96
97#define D3DPRASTERCAPS_DITHER              0x00000001
98#define D3DPRASTERCAPS_ZTEST               0x00000010
99#define D3DPRASTERCAPS_FOGVERTEX           0x00000080
100#define D3DPRASTERCAPS_FOGTABLE            0x00000100
101#define D3DPRASTERCAPS_MIPMAPLODBIAS       0x00002000
102#define D3DPRASTERCAPS_ZBUFFERLESSHSR      0x00008000
103#define D3DPRASTERCAPS_FOGRANGE            0x00010000
104#define D3DPRASTERCAPS_ANISOTROPY          0x00020000
105#define D3DPRASTERCAPS_WBUFFER             0x00040000
106#define D3DPRASTERCAPS_WFOG                0x00100000
107#define D3DPRASTERCAPS_ZFOG                0x00200000
108#define D3DPRASTERCAPS_COLORPERSPECTIVE    0x00400000
109#define D3DPRASTERCAPS_SCISSORTEST         0x01000000
110#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
111#define D3DPRASTERCAPS_DEPTHBIAS           0x04000000
112#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE  0x08000000
113
114#define D3DPCMPCAPS_NEVER        0x00000001
115#define D3DPCMPCAPS_LESS         0x00000002
116#define D3DPCMPCAPS_EQUAL        0x00000004
117#define D3DPCMPCAPS_LESSEQUAL    0x00000008
118#define D3DPCMPCAPS_GREATER      0x00000010
119#define D3DPCMPCAPS_NOTEQUAL     0x00000020
120#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
121#define D3DPCMPCAPS_ALWAYS       0x00000080
122
123#define D3DPBLENDCAPS_ZERO            0x00000001
124#define D3DPBLENDCAPS_ONE             0x00000002
125#define D3DPBLENDCAPS_SRCCOLOR        0x00000004
126#define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
127#define D3DPBLENDCAPS_SRCALPHA        0x00000010
128#define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
129#define D3DPBLENDCAPS_DESTALPHA       0x00000040
130#define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
131#define D3DPBLENDCAPS_DESTCOLOR       0x00000100
132#define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
133#define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
134#define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
135#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
136#define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
137#ifndef D3D_DISABLE_9EX
138# define D3DPBLENDCAPS_SRCCOLOR2      0x00004000
139# define D3DPBLENDCAPS_INVSRCCOLOR2   0x00008000
140#endif
141
142#define D3DPSHADECAPS_COLORGOURAUDRGB    0x00000008
143#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
144#define D3DPSHADECAPS_ALPHAGOURAUDBLEND  0x00004000
145#define D3DPSHADECAPS_FOGGOURAUD         0x00080000
146
147#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001
148#define D3DPTEXTURECAPS_POW2                     0x00000002
149#define D3DPTEXTURECAPS_ALPHA                    0x00000004
150#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020
151#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
152#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080
153#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100
154#define D3DPTEXTURECAPS_PROJECTED                0x00000400
155#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800
156#define D3DPTEXTURECAPS_VOLUMEMAP                0x00002000
157#define D3DPTEXTURECAPS_MIPMAP                   0x00004000
158#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000
159#define D3DPTEXTURECAPS_MIPCUBEMAP               0x00010000
160#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000
161#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000
162#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000
163
164#define D3DPTFILTERCAPS_MINFPOINT         0x00000100
165#define D3DPTFILTERCAPS_MINFLINEAR        0x00000200
166#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400
167#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
168#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD  0x00001000
169#define D3DPTFILTERCAPS_MIPFPOINT         0x00010000
170#define D3DPTFILTERCAPS_MIPFLINEAR        0x00020000
171#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000
172#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000
173#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000
174#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
175#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD  0x10000000
176
177#define D3DPTADDRESSCAPS_WRAP          0x00000001
178#define D3DPTADDRESSCAPS_MIRROR        0x00000002
179#define D3DPTADDRESSCAPS_CLAMP         0x00000004
180#define D3DPTADDRESSCAPS_BORDER        0x00000008
181#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
182#define D3DPTADDRESSCAPS_MIRRORONCE    0x00000020
183
184#define D3DLINECAPS_TEXTURE   0x00000001
185#define D3DLINECAPS_ZTEST     0x00000002
186#define D3DLINECAPS_BLEND     0x00000004
187#define D3DLINECAPS_ALPHACMP  0x00000008
188#define D3DLINECAPS_FOG       0x00000010
189#define D3DLINECAPS_ANTIALIAS 0x00000020
190
191#define D3DSTENCILCAPS_KEEP     0x00000001
192#define D3DSTENCILCAPS_ZERO     0x00000002
193#define D3DSTENCILCAPS_REPLACE  0x00000004
194#define D3DSTENCILCAPS_INCRSAT  0x00000008
195#define D3DSTENCILCAPS_DECRSAT  0x00000010
196#define D3DSTENCILCAPS_INVERT   0x00000020
197#define D3DSTENCILCAPS_INCR     0x00000040
198#define D3DSTENCILCAPS_DECR     0x00000080
199#define D3DSTENCILCAPS_TWOSIDED 0x00000100
200
201#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x0000FFFF
202#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
203#define D3DFVFCAPS_PSIZE              0x00100000
204
205#define D3DTEXOPCAPS_DISABLE                   0x00000001
206#define D3DTEXOPCAPS_SELECTARG1                0x00000002
207#define D3DTEXOPCAPS_SELECTARG2                0x00000004
208#define D3DTEXOPCAPS_MODULATE                  0x00000008
209#define D3DTEXOPCAPS_MODULATE2X                0x00000010
210#define D3DTEXOPCAPS_MODULATE4X                0x00000020
211#define D3DTEXOPCAPS_ADD                       0x00000040
212#define D3DTEXOPCAPS_ADDSIGNED                 0x00000080
213#define D3DTEXOPCAPS_ADDSIGNED2X               0x00000100
214#define D3DTEXOPCAPS_SUBTRACT                  0x00000200
215#define D3DTEXOPCAPS_ADDSMOOTH                 0x00000400
216#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA         0x00000800
217#define D3DTEXOPCAPS_BLENDTEXTUREALPHA         0x00001000
218#define D3DTEXOPCAPS_BLENDFACTORALPHA          0x00002000
219#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM       0x00004000
220#define D3DTEXOPCAPS_BLENDCURRENTALPHA         0x00008000
221#define D3DTEXOPCAPS_PREMODULATE               0x00010000
222#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR    0x00020000
223#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA    0x00040000
224#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
225#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
226#define D3DTEXOPCAPS_BUMPENVMAP                0x00200000
227#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE       0x00400000
228#define D3DTEXOPCAPS_DOTPRODUCT3               0x00800000
229#define D3DTEXOPCAPS_MULTIPLYADD               0x01000000
230#define D3DTEXOPCAPS_LERP                      0x02000000
231
232#define D3DVTXPCAPS_TEXGEN                   0x00000001
233#define D3DVTXPCAPS_MATERIALSOURCE7          0x00000002
234#define D3DVTXPCAPS_DIRECTIONALLIGHTS        0x00000008
235#define D3DVTXPCAPS_POSITIONALLIGHTS         0x00000010
236#define D3DVTXPCAPS_LOCALVIEWER              0x00000020
237#define D3DVTXPCAPS_TWEENING                 0x00000040
238#define D3DVTXPCAPS_TEXGEN_SPHEREMAP         0x00000100
239#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
240
241#define D3DDEVCAPS2_STREAMOFFSET                       0x00000001
242#define D3DDEVCAPS2_DMAPNPATCH                         0x00000002
243#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                0x00000004
244#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                 0x00000008
245#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES      0x00000010
246#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH               0x00000020
247#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
248
249#define D3DDTCAPS_UBYTE4    0x00000001
250#define D3DDTCAPS_UBYTE4N   0x00000002
251#define D3DDTCAPS_SHORT2N   0x00000004
252#define D3DDTCAPS_SHORT4N   0x00000008
253#define D3DDTCAPS_USHORT2N  0x00000010
254#define D3DDTCAPS_USHORT4N  0x00000020
255#define D3DDTCAPS_UDEC3     0x00000040
256#define D3DDTCAPS_DEC3N     0x00000080
257#define D3DDTCAPS_FLOAT16_2 0x00000100
258#define D3DDTCAPS_FLOAT16_4 0x00000200
259
260
261#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
262#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
263#define D3DVS20_MAX_NUMTEMPS                 32
264#define D3DVS20_MIN_NUMTEMPS                 12
265#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
266#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
267
268#define D3DVS20CAPS_PREDICATION              (1 << 0)
269
270#define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
271#define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
272#define D3DPS20CAPS_PREDICATION              (1 << 2)
273#define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
274#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
275
276#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
277#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
278#define D3DPS20_MAX_NUMTEMPS                 32
279#define D3DPS20_MIN_NUMTEMPS                 12
280#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
281#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
282#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
283#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
284
285#define D3DMIN30SHADERINSTRUCTIONS          512
286#define D3DMAX30SHADERINSTRUCTIONS          32768
287
288/* Structs */
289typedef struct _D3DVSHADERCAPS2_0 {
290	DWORD Caps;
291	INT DynamicFlowControlDepth;
292	INT NumTemps;
293	INT StaticFlowControlDepth;
294} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
295
296typedef struct _D3DPSHADERCAPS2_0 {
297	DWORD Caps;
298	INT DynamicFlowControlDepth;
299	INT NumTemps;
300	INT StaticFlowControlDepth;
301	INT NumInstructionSlots;
302} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
303
304typedef struct _D3DCAPS9 {
305	D3DDEVTYPE DeviceType;
306	UINT AdapterOrdinal;
307	DWORD Caps;
308	DWORD Caps2;
309	DWORD Caps3;
310	DWORD PresentationIntervals;
311	DWORD CursorCaps;
312	DWORD DevCaps;
313	DWORD PrimitiveMiscCaps;
314	DWORD RasterCaps;
315	DWORD ZCmpCaps;
316	DWORD SrcBlendCaps;
317	DWORD DestBlendCaps;
318	DWORD AlphaCmpCaps;
319	DWORD ShadeCaps;
320	DWORD TextureCaps;
321	DWORD TextureFilterCaps;
322	DWORD CubeTextureFilterCaps;
323	DWORD VolumeTextureFilterCaps;
324	DWORD TextureAddressCaps;
325	DWORD VolumeTextureAddressCaps;
326	DWORD LineCaps;
327	DWORD MaxTextureWidth;
328	DWORD MaxTextureHeight;
329	DWORD MaxVolumeExtent;
330	DWORD MaxTextureRepeat;
331	DWORD MaxTextureAspectRatio;
332	DWORD MaxAnisotropy;
333	float MaxVertexW;
334	float GuardBandLeft;
335	float GuardBandTop;
336	float GuardBandRight;
337	float GuardBandBottom;
338	float ExtentsAdjust;
339	DWORD StencilCaps;
340	DWORD FVFCaps;
341	DWORD TextureOpCaps;
342	DWORD MaxTextureBlendStages;
343	DWORD MaxSimultaneousTextures;
344	DWORD VertexProcessingCaps;
345	DWORD MaxActiveLights;
346	DWORD MaxUserClipPlanes;
347	DWORD MaxVertexBlendMatrices;
348	DWORD MaxVertexBlendMatrixIndex;
349	float MaxPointSize;
350	DWORD MaxPrimitiveCount;
351	DWORD MaxVertexIndex;
352	DWORD MaxStreams;
353	DWORD MaxStreamStride;
354	DWORD VertexShaderVersion;
355	DWORD MaxVertexShaderConst;
356	DWORD PixelShaderVersion;
357	float PixelShader1xMaxValue;
358	DWORD DevCaps2;
359	float MaxNpatchTessellationLevel;
360	DWORD Reserved5;
361	UINT MasterAdapterOrdinal;
362	UINT AdapterOrdinalInGroup;
363	UINT NumberOfAdaptersInGroup;
364	DWORD DeclTypes;
365	DWORD NumSimultaneousRTs;
366	DWORD StretchRectFilterCaps;
367	D3DVSHADERCAPS2_0 VS20Caps;
368	D3DPSHADERCAPS2_0 PS20Caps;
369	DWORD VertexTextureFilterCaps;
370	DWORD MaxVShaderInstructionsExecuted;
371	DWORD MaxPShaderInstructionsExecuted;
372	DWORD MaxVertexShader30InstructionSlots;
373	DWORD MaxPixelShader30InstructionSlots;
374} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
375
376typedef struct _D3DCONTENTPROTECTIONCAPS {
377    DWORD Caps;
378    GUID KeyExchangeType;
379    UINT BufferAlignmentStart;
380    UINT BlockAlignmentSize;
381    ULONGLONG ProtectedMemorySize;
382} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
383
384typedef struct _D3DOVERLAYCAPS {
385    UINT Caps;
386    UINT MaxOverlayDisplayWidth;
387    UINT MaxOverlayDisplayHeight;
388} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
389
390#endif /* _D3D9CAPS_H_ */
391