xref: /third_party/libuv/src/win/handle-inl.h (revision e66f31c5)
1/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy
4 * of this software and associated documentation files (the "Software"), to
5 * deal in the Software without restriction, including without limitation the
6 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7 * sell copies of the Software, and to permit persons to whom the Software is
8 * furnished to do so, subject to the following conditions:
9 *
10 * The above copyright notice and this permission notice shall be included in
11 * all copies or substantial portions of the Software.
12 *
13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19 * IN THE SOFTWARE.
20 */
21
22#ifndef UV_WIN_HANDLE_INL_H_
23#define UV_WIN_HANDLE_INL_H_
24
25#include <assert.h>
26#include <io.h>
27
28#include "uv.h"
29#include "internal.h"
30
31
32#define DECREASE_ACTIVE_COUNT(loop, handle)                             \
33  do {                                                                  \
34    if (--(handle)->activecnt == 0 &&                                   \
35        !((handle)->flags & UV_HANDLE_CLOSING)) {                       \
36      uv__handle_stop((handle));                                        \
37    }                                                                   \
38    assert((handle)->activecnt >= 0);                                   \
39  } while (0)
40
41
42#define INCREASE_ACTIVE_COUNT(loop, handle)                             \
43  do {                                                                  \
44    if ((handle)->activecnt++ == 0) {                                   \
45      uv__handle_start((handle));                                       \
46    }                                                                   \
47    assert((handle)->activecnt > 0);                                    \
48  } while (0)
49
50
51#define DECREASE_PENDING_REQ_COUNT(handle)                              \
52  do {                                                                  \
53    assert(handle->reqs_pending > 0);                                   \
54    handle->reqs_pending--;                                             \
55                                                                        \
56    if (handle->flags & UV_HANDLE_CLOSING &&                            \
57        handle->reqs_pending == 0) {                                    \
58      uv__want_endgame(loop, (uv_handle_t*)handle);                     \
59    }                                                                   \
60  } while (0)
61
62
63#define uv__handle_closing(handle)                                      \
64  do {                                                                  \
65    assert(!((handle)->flags & UV_HANDLE_CLOSING));                     \
66                                                                        \
67    if (!(((handle)->flags & UV_HANDLE_ACTIVE) &&                       \
68          ((handle)->flags & UV_HANDLE_REF)))                           \
69      uv__active_handle_add((uv_handle_t*) (handle));                   \
70                                                                        \
71    (handle)->flags |= UV_HANDLE_CLOSING;                               \
72    (handle)->flags &= ~UV_HANDLE_ACTIVE;                               \
73  } while (0)
74
75
76#define uv__handle_close(handle)                                        \
77  do {                                                                  \
78    uv__queue_remove(&(handle)->handle_queue);                          \
79    uv__active_handle_rm((uv_handle_t*) (handle));                      \
80                                                                        \
81    (handle)->flags |= UV_HANDLE_CLOSED;                                \
82                                                                        \
83    if ((handle)->close_cb)                                             \
84      (handle)->close_cb((uv_handle_t*) (handle));                      \
85  } while (0)
86
87
88INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
89  if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
90    handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
91
92    handle->endgame_next = loop->endgame_handles;
93    loop->endgame_handles = handle;
94  }
95}
96
97
98INLINE static void uv__process_endgames(uv_loop_t* loop) {
99  uv_handle_t* handle;
100
101  while (loop->endgame_handles) {
102    handle = loop->endgame_handles;
103    loop->endgame_handles = handle->endgame_next;
104
105    handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
106
107    switch (handle->type) {
108      case UV_TCP:
109        uv__tcp_endgame(loop, (uv_tcp_t*) handle);
110        break;
111
112      case UV_NAMED_PIPE:
113        uv__pipe_endgame(loop, (uv_pipe_t*) handle);
114        break;
115
116      case UV_TTY:
117        uv__tty_endgame(loop, (uv_tty_t*) handle);
118        break;
119
120      case UV_UDP:
121        uv__udp_endgame(loop, (uv_udp_t*) handle);
122        break;
123
124      case UV_POLL:
125        uv__poll_endgame(loop, (uv_poll_t*) handle);
126        break;
127
128      case UV_TIMER:
129        uv__timer_close((uv_timer_t*) handle);
130        uv__handle_close(handle);
131        break;
132
133      case UV_PREPARE:
134      case UV_CHECK:
135      case UV_IDLE:
136        uv__loop_watcher_endgame(loop, handle);
137        break;
138
139      case UV_ASYNC:
140        uv__async_endgame(loop, (uv_async_t*) handle);
141        break;
142
143      case UV_SIGNAL:
144        uv__signal_endgame(loop, (uv_signal_t*) handle);
145        break;
146
147      case UV_PROCESS:
148        uv__process_endgame(loop, (uv_process_t*) handle);
149        break;
150
151      case UV_FS_EVENT:
152        uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
153        break;
154
155      case UV_FS_POLL:
156        uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
157        break;
158
159      default:
160        assert(0);
161        break;
162    }
163  }
164}
165
166INLINE static HANDLE uv__get_osfhandle(int fd)
167{
168  /* _get_osfhandle() raises an assert in debug builds if the FD is invalid.
169   * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for
170   * invalid FDs in release builds (or if you let the assert continue). So this
171   * wrapper function disables asserts when calling _get_osfhandle. */
172
173  HANDLE handle;
174  UV_BEGIN_DISABLE_CRT_ASSERT();
175  handle = (HANDLE) _get_osfhandle(fd);
176  UV_END_DISABLE_CRT_ASSERT();
177  return handle;
178}
179
180#endif /* UV_WIN_HANDLE_INL_H_ */
181