xref: /third_party/icu/icu4c/source/common/uvector.h (revision 2e5b6d6d)
1// © 2016 and later: Unicode, Inc. and others.
2// License & terms of use: http://www.unicode.org/copyright.html
3/*
4**********************************************************************
5*   Copyright (C) 1999-2016, International Business Machines
6*   Corporation and others.  All Rights Reserved.
7**********************************************************************
8*   Date        Name        Description
9*   10/22/99    alan        Creation.  This is an internal header.
10*                           It should not be exported.
11**********************************************************************
12*/
13
14#ifndef UVECTOR_H
15#define UVECTOR_H
16
17#include "unicode/utypes.h"
18#include "unicode/uobject.h"
19#include "cmemory.h"
20#include "uarrsort.h"
21#include "uelement.h"
22
23U_NAMESPACE_BEGIN
24
25/**
26 * Ultralightweight C++ implementation of a `void*` vector
27 * that is (mostly) compatible with java.util.Vector.
28 *
29 * This is a very simple implementation, written to satisfy an
30 * immediate porting need.  As such, it is not completely fleshed out,
31 * and it aims for simplicity and conformity.  Nonetheless, it serves
32 * its purpose (porting code from java that uses java.util.Vector)
33 * well, and it could be easily made into a more robust vector class.
34 *
35 * *Design notes*
36 *
37 * There is index bounds checking, but little is done about it.  If
38 * indices are out of bounds, either nothing happens, or zero is
39 * returned.  We *do* avoid indexing off into the weeds.
40 *
41 * Since we don't have garbage collection, UVector was given the
42 * option to *own* its contents.  To employ this, set a deleter
43 * function.  The deleter is called on a `void *` pointer when that
44 * pointer is released by the vector, either when the vector itself is
45 * destructed, or when a call to `setElementAt()` overwrites an element,
46 * or when a call to remove()` or one of its variants explicitly
47 * removes an element.  If no deleter is set, or the deleter is set to
48 * zero, then it is assumed that the caller will delete elements as
49 * needed.
50 *
51 * *Error Handling* Functions that can fail, from out of memory conditions
52 * for example, include a UErrorCode parameter. Any function called
53 * with an error code already indicating a failure will not modify the
54 * vector in any way.
55 *
56 * For vectors that have a deleter function, any failure in inserting
57 * an element into the vector will instead delete the element that
58 * could not be adopted. This simplifies object ownership
59 * management around calls to `addElement()` and `insertElementAt()`;
60 * error or no, the function always takes ownership of an incoming object
61 * from the caller.
62 *
63 * In order to implement methods such as `contains()` and `indexOf()`,
64 * UVector needs a way to compare objects for equality.  To do so, it
65 * uses a comparison function, or "comparer."  If the comparer is not
66 * set, or is set to zero, then all such methods will act as if the
67 * vector contains no element.  That is, indexOf() will always return
68 * -1, contains() will always return false, etc.
69 *
70 * <p><b>To do</b>
71 *
72 * <p>Improve the handling of index out of bounds errors.
73 *
74 * @author Alan Liu
75 */
76class U_COMMON_API UVector : public UObject {
77    // NOTE: UVector uses the UElement (union of void* and int32_t) as
78    // its basic storage type.  It uses UElementsAreEqual as its
79    // comparison function.  It uses UObjectDeleter as its deleter
80    // function.  This allows sharing of support functions with UHashtable.
81
82private:
83    int32_t count = 0;
84
85    int32_t capacity = 0;
86
87    UElement* elements = nullptr;
88
89    UObjectDeleter *deleter = nullptr;
90
91    UElementsAreEqual *comparer = nullptr;
92
93public:
94    UVector(UErrorCode &status);
95
96    UVector(int32_t initialCapacity, UErrorCode &status);
97
98    UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
99
100    UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
101
102    virtual ~UVector();
103
104    /**
105     * Assign this object to another (make this a copy of 'other').
106     * Use the 'assign' function to assign each element.
107     */
108    void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
109
110    /**
111     * Compare this vector with another.  They will be considered
112     * equal if they are of the same size and all elements are equal,
113     * as compared using this object's comparer.
114     */
115    bool operator==(const UVector& other) const;
116
117    /**
118     * Equivalent to !operator==()
119     */
120    inline bool operator!=(const UVector& other) const {return !operator==(other);}
121
122    //------------------------------------------------------------
123    // java.util.Vector API
124    //------------------------------------------------------------
125
126    /**
127     * Add an element at the end of the vector.
128     * For use only with vectors that do not adopt their elements, which is to say,
129     * have not set an element deleter function. See `adoptElement()`.
130     */
131    void addElement(void *obj, UErrorCode &status);
132
133    /**
134     * Add an element at the end of the vector.
135     * For use only with vectors that adopt their elements, which is to say,
136     * have set an element deleter function. See `addElement()`.
137     *
138     * If the element cannot be successfully added, it will be deleted. This is
139     * normal ICU _adopt_ behavior - one way or another ownership of the incoming
140     * object is transferred from the caller.
141     *
142     * `addElement()` and `adoptElement()` are separate functions to make it easier
143     * to see what the function is doing at call sites. Having a single combined function,
144     * as in earlier versions of UVector, had proved to be error-prone.
145     */
146    void adoptElement(void *obj, UErrorCode &status);
147
148    void addElement(int32_t elem, UErrorCode &status);
149
150    void setElementAt(void* obj, int32_t index);
151
152    void setElementAt(int32_t elem, int32_t index);
153
154    void insertElementAt(void* obj, int32_t index, UErrorCode &status);
155
156    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
157
158    void* elementAt(int32_t index) const;
159
160    int32_t elementAti(int32_t index) const;
161
162    UBool equals(const UVector &other) const;
163
164    inline void* firstElement(void) const {return elementAt(0);}
165
166    inline void* lastElement(void) const {return elementAt(count-1);}
167
168    inline int32_t lastElementi(void) const {return elementAti(count-1);}
169
170    int32_t indexOf(void* obj, int32_t startIndex = 0) const;
171
172    int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
173
174    inline UBool contains(void* obj) const {return indexOf(obj) >= 0;}
175
176    inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;}
177
178    UBool containsAll(const UVector& other) const;
179
180    UBool removeAll(const UVector& other);
181
182    UBool retainAll(const UVector& other);
183
184    void removeElementAt(int32_t index);
185
186    UBool removeElement(void* obj);
187
188    void removeAllElements();
189
190    inline int32_t size(void) const {return count;}
191
192    inline UBool isEmpty(void) const {return count == 0;}
193
194    UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
195
196    /**
197     * Change the size of this vector as follows: If newSize is
198     * smaller, then truncate the array, possibly deleting held
199     * elements for i >= newSize.  If newSize is larger, grow the
200     * array, filling in new slots with NULL.
201     */
202    void setSize(int32_t newSize, UErrorCode &status);
203
204    /**
205     * Fill in the given array with all elements of this vector.
206     */
207    void** toArray(void** result) const;
208
209    //------------------------------------------------------------
210    // New API
211    //------------------------------------------------------------
212
213    UObjectDeleter *setDeleter(UObjectDeleter *d);
214    bool hasDeleter() {return deleter != nullptr;}
215
216    UElementsAreEqual *setComparer(UElementsAreEqual *c);
217
218    inline void* operator[](int32_t index) const {return elementAt(index);}
219
220    /**
221     * Removes the element at the given index from this vector and
222     * transfer ownership of it to the caller.  After this call, the
223     * caller owns the result and must delete it and the vector entry
224     * at 'index' is removed, shifting all subsequent entries back by
225     * one index and shortening the size of the vector by one.  If the
226     * index is out of range or if there is no item at the given index
227     * then 0 is returned and the vector is unchanged.
228     */
229    void* orphanElementAt(int32_t index);
230
231    /**
232     * Returns true if this vector contains none of the elements
233     * of the given vector.
234     * @param other vector to be checked for containment
235     * @return true if the test condition is met
236     */
237    UBool containsNone(const UVector& other) const;
238
239    /**
240     * Insert the given object into this vector at its sorted position
241     * as defined by 'compare'.  The current elements are assumed to
242     * be sorted already.
243     */
244    void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
245
246    /**
247     * Insert the given integer into this vector at its sorted position
248     * as defined by 'compare'.  The current elements are assumed to
249     * be sorted already.
250     */
251    void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
252
253    /**
254     * Sort the contents of the vector, assuming that the contents of the
255     * vector are of type int32_t.
256     */
257    void sorti(UErrorCode &ec);
258
259    /**
260      * Sort the contents of this vector, using a caller-supplied function
261      * to do the comparisons.  (It's confusing that
262      *  UVector's UElementComparator function is different from the
263      *  UComparator function type defined in uarrsort.h)
264      */
265    void sort(UElementComparator *compare, UErrorCode &ec);
266
267    /**
268     * Stable sort the contents of this vector using a caller-supplied function
269     * of type UComparator to do the comparison.  Provides more flexibility
270     * than UVector::sort() because an additional user parameter can be passed to
271     * the comparison function.
272     */
273    void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
274
275    /**
276     * ICU "poor man's RTTI", returns a UClassID for this class.
277     */
278    static UClassID U_EXPORT2 getStaticClassID();
279
280    /**
281     * ICU "poor man's RTTI", returns a UClassID for the actual class.
282     */
283    virtual UClassID getDynamicClassID() const override;
284
285private:
286    int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
287
288    void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
289
290public:
291    // Disallow
292    UVector(const UVector&) = delete;
293
294    // Disallow
295    UVector& operator=(const UVector&) = delete;
296
297};
298
299
300/**
301 * Ultralightweight C++ implementation of a `void*` stack
302 * that is (mostly) compatible with java.util.Stack.  As in java, this
303 * is merely a paper thin layer around UVector.  See the UVector
304 * documentation for further information.
305 *
306 * *Design notes*
307 *
308 * The element at index `n-1` is (of course) the top of the
309 * stack.
310 *
311 * The poorly named `empty()` method doesn't empty the
312 * stack; it determines if the stack is empty.
313 *
314 * @author Alan Liu
315 */
316class U_COMMON_API UStack : public UVector {
317public:
318    UStack(UErrorCode &status);
319
320    UStack(int32_t initialCapacity, UErrorCode &status);
321
322    UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
323
324    UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
325
326    virtual ~UStack();
327
328    // It's okay not to have a virtual destructor (in UVector)
329    // because UStack has no special cleanup to do.
330
331    inline UBool empty(void) const {return isEmpty();}
332
333    inline void* peek(void) const {return lastElement();}
334
335    inline int32_t peeki(void) const {return lastElementi();}
336
337    /**
338     * Pop and return an element from the stack.
339     * For stacks with a deleter function, the caller takes ownership
340     * of the popped element.
341     */
342    void* pop(void);
343
344    int32_t popi(void);
345
346    inline void* push(void* obj, UErrorCode &status) {
347        if (hasDeleter()) {
348            adoptElement(obj, status);
349            return (U_SUCCESS(status)) ? obj : nullptr;
350        } else {
351            addElement(obj, status);
352            return obj;
353        }
354    }
355
356    inline int32_t push(int32_t i, UErrorCode &status) {
357        addElement(i, status);
358        return i;
359    }
360
361    /*
362    If the object o occurs as an item in this stack,
363    this method returns the 1-based distance from the top of the stack.
364    */
365    int32_t search(void* obj) const;
366
367    /**
368     * ICU "poor man's RTTI", returns a UClassID for this class.
369     */
370    static UClassID U_EXPORT2 getStaticClassID();
371
372    /**
373     * ICU "poor man's RTTI", returns a UClassID for the actual class.
374     */
375    virtual UClassID getDynamicClassID() const override;
376
377    // Disallow
378    UStack(const UStack&) = delete;
379
380    // Disallow
381    UStack& operator=(const UStack&) = delete;
382};
383
384U_NAMESPACE_END
385
386#endif
387