1// 2// Copyright (C) 2016-2017 Google, Inc. 3// Copyright (C) 2020 The Khronos Group Inc. 4// 5// All rights reserved. 6// 7// Redistribution and use in source and binary forms, with or without 8// modification, are permitted provided that the following conditions 9// are met: 10// 11// Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// 14// Redistributions in binary form must reproduce the above 15// copyright notice, this list of conditions and the following 16// disclaimer in the documentation and/or other materials provided 17// with the distribution. 18// 19// Neither the name of 3Dlabs Inc. Ltd. nor the names of its 20// contributors may be used to endorse or promote products derived 21// from this software without specific prior written permission. 22// 23// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 26// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 27// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 28// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 29// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 30// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 31// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 32// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 33// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 34// POSSIBILITY OF SUCH DAMAGE. 35// 36#include <algorithm> 37 38#include <gtest/gtest.h> 39 40#include "TestFixture.h" 41 42#include "glslang/MachineIndependent/iomapper.h" 43#include "glslang/MachineIndependent/reflection.h" 44 45namespace glslangtest { 46namespace { 47 48struct vkRelaxedData { 49 std::vector<std::string> fileNames; 50 std::vector<std::vector<std::string>> resourceSetBindings; 51}; 52 53using VulkanRelaxedTest = GlslangTest <::testing::TestWithParam<vkRelaxedData>>; 54 55template<class T> 56std::string interfaceName(T symbol) { 57 return symbol.getType()->getBasicType() == glslang::EbtBlock ? std::string(symbol.getType()->getTypeName().c_str()) : symbol.name; 58} 59 60bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) { 61 bool success = true; 62 63 // Verify IO Mapping by generating reflection for each stage individually 64 // and comparing layout qualifiers on the results 65 66 67 int reflectionOptions = EShReflectionDefault; 68 //reflectionOptions |= EShReflectionStrictArraySuffix; 69 //reflectionOptions |= EShReflectionBasicArraySuffix; 70 reflectionOptions |= EShReflectionIntermediateIO; 71 reflectionOptions |= EShReflectionSeparateBuffers; 72 reflectionOptions |= EShReflectionAllBlockVariables; 73 //reflectionOptions |= EShReflectionUnwrapIOBlocks; 74 75 success &= program.buildReflection(reflectionOptions); 76 77 // check that the reflection output from the individual stages all makes sense.. 78 std::vector<glslang::TReflection> stageReflections; 79 for (int s = 0; s < EShLangCount; ++s) { 80 if (program.getIntermediate((EShLanguage)s)) { 81 stageReflections.emplace_back((EShReflectionOptions)reflectionOptions, (EShLanguage)s, (EShLanguage)s); 82 success &= stageReflections.back().addStage((EShLanguage)s, *program.getIntermediate((EShLanguage)s)); 83 } 84 } 85 86 // check that input/output locations match between stages 87 auto it = stageReflections.begin(); 88 auto nextIt = it + 1; 89 for (; nextIt != stageReflections.end(); it++, nextIt++) { 90 int numOut = it->getNumPipeOutputs(); 91 std::map<std::string, const glslang::TObjectReflection*> pipeOut; 92 93 for (int i = 0; i < numOut; i++) { 94 const glslang::TObjectReflection& out = it->getPipeOutput(i); 95 std::string name = interfaceName(out); 96 pipeOut[name] = &out; 97 } 98 99 int numIn = nextIt->getNumPipeInputs(); 100 for (int i = 0; i < numIn; i++) { 101 auto in = nextIt->getPipeInput(i); 102 std::string name = interfaceName(in); 103 auto out = pipeOut.find(name); 104 105 if (out != pipeOut.end()) { 106 auto inQualifier = in.getType()->getQualifier(); 107 auto outQualifier = out->second->getType()->getQualifier(); 108 success &= outQualifier.layoutLocation == inQualifier.layoutLocation; 109 // These are not part of a matched interface. Other cases still need to be added. 110 } else if (name != "gl_FrontFacing" && name != "gl_FragCoord") { 111 success &= false; 112 } 113 } 114 } 115 116 // compare uniforms in each stage to the program 117 { 118 int totalUniforms = program.getNumUniformVariables(); 119 std::map<std::string, const glslang::TObjectReflection*> programUniforms; 120 for (int i = 0; i < totalUniforms; i++) { 121 const glslang::TObjectReflection& uniform = program.getUniform(i); 122 std::string name = interfaceName(uniform); 123 programUniforms[name] = &uniform; 124 } 125 it = stageReflections.begin(); 126 for (; it != stageReflections.end(); it++) { 127 int numUniform = it->getNumUniforms(); 128 std::map<std::string, glslang::TObjectReflection> uniforms; 129 130 for (int i = 0; i < numUniform; i++) { 131 glslang::TObjectReflection uniform = it->getUniform(i); 132 std::string name = interfaceName(uniform); 133 auto programUniform = programUniforms.find(name); 134 135 if (programUniform != programUniforms.end()) { 136 auto stageQualifier = uniform.getType()->getQualifier(); 137 auto programQualifier = programUniform->second->getType()->getQualifier(); 138 139 success &= stageQualifier.layoutLocation == programQualifier.layoutLocation; 140 success &= stageQualifier.layoutBinding == programQualifier.layoutBinding; 141 success &= stageQualifier.layoutSet == programQualifier.layoutSet; 142 } 143 else { 144 success &= false; 145 } 146 } 147 } 148 } 149 150 // compare uniform blocks in each stage to the program table 151 { 152 int totalUniforms = program.getNumUniformBlocks(); 153 std::map<std::string, const glslang::TObjectReflection*> programUniforms; 154 for (int i = 0; i < totalUniforms; i++) { 155 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); 156 std::string name = interfaceName(uniform); 157 programUniforms[name] = &uniform; 158 } 159 it = stageReflections.begin(); 160 for (; it != stageReflections.end(); it++) { 161 int numUniform = it->getNumUniformBlocks(); 162 std::map<std::string, glslang::TObjectReflection> uniforms; 163 164 for (int i = 0; i < numUniform; i++) { 165 glslang::TObjectReflection uniform = it->getUniformBlock(i); 166 std::string name = interfaceName(uniform); 167 auto programUniform = programUniforms.find(name); 168 169 if (programUniform != programUniforms.end()) { 170 auto stageQualifier = uniform.getType()->getQualifier(); 171 auto programQualifier = programUniform->second->getType()->getQualifier(); 172 173 success &= stageQualifier.layoutLocation == programQualifier.layoutLocation; 174 success &= stageQualifier.layoutBinding == programQualifier.layoutBinding; 175 success &= stageQualifier.layoutSet == programQualifier.layoutSet; 176 } 177 else { 178 success &= false; 179 } 180 } 181 } 182 } 183 184 if (!success) { 185 linkingError += "Mismatched cross-stage IO\n"; 186 } 187 188 return success; 189} 190 191TEST_P(VulkanRelaxedTest, FromFile) 192{ 193 const auto& fileNames = GetParam().fileNames; 194 const auto& resourceSetBindings = GetParam().resourceSetBindings; 195 Semantics semantics = Semantics::Vulkan; 196 const size_t fileCount = fileNames.size(); 197 const EShMessages controls = DeriveOptions(Source::GLSL, semantics, Target::BothASTAndSpv); 198 GlslangResult result; 199 200 // Compile each input shader file. 201 bool success = true; 202 std::vector<std::unique_ptr<glslang::TShader>> shaders; 203 for (size_t i = 0; i < fileCount; ++i) { 204 std::string contents; 205 tryLoadFile(GlobalTestSettings.testRoot + "/" + fileNames[i], 206 "input", &contents); 207 shaders.emplace_back( 208 new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i])))); 209 auto* shader = shaders.back().get(); 210 211 shader->setAutoMapLocations(true); 212 shader->setAutoMapBindings(true); 213 214 shader->setEnvInput(glslang::EShSourceGlsl, shader->getStage(), glslang::EShClientVulkan, 100); 215 shader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1); 216 shader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0); 217 218 // Use vulkan relaxed option 219 shader->setEnvInputVulkanRulesRelaxed(); 220 221 success &= compile(shader, contents, "", controls); 222 223 result.shaderResults.push_back( 224 { fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog() }); 225 } 226 227 // Link all of them. 228 glslang::TProgram program; 229 for (const auto& shader : shaders) program.addShader(shader.get()); 230 success &= program.link(controls); 231 result.linkingOutput = program.getInfoLog(); 232 result.linkingError = program.getInfoDebugLog(); 233 234 if (!resourceSetBindings.empty()) { 235 assert(resourceSetBindings.size() == fileNames.size()); 236 for (size_t i = 0; i < shaders.size(); i++) 237 shaders[i]->setResourceSetBinding(resourceSetBindings[i]); 238 } 239 240 unsigned int stage = 0; 241 glslang::TIntermediate* firstIntermediate = nullptr; 242 while (!program.getIntermediate((EShLanguage)stage) && stage < EShLangCount) { stage++; } 243 firstIntermediate = program.getIntermediate((EShLanguage)stage); 244 245 glslang::TDefaultGlslIoResolver resolver(*firstIntermediate); 246 glslang::TGlslIoMapper ioMapper; 247 248 if (success) { 249 success &= program.mapIO(&resolver, &ioMapper); 250 result.linkingOutput = program.getInfoLog(); 251 result.linkingError = program.getInfoDebugLog(); 252 } 253 254 success &= verifyIOMapping(result.linkingError, program); 255 result.validationResult = success; 256 257 if (success && (controls & EShMsgSpvRules)) { 258 for (int stage = 0; stage < EShLangCount; ++stage) { 259 if (program.getIntermediate((EShLanguage)stage)) { 260 spv::SpvBuildLogger logger; 261 std::vector<uint32_t> spirv_binary; 262 options().disableOptimizer = false; 263 glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), 264 spirv_binary, &logger, &options()); 265 266 std::ostringstream disassembly_stream; 267 spv::Parameterize(); 268 spv::Disassemble(disassembly_stream, spirv_binary); 269 result.spirvWarningsErrors += logger.getAllMessages(); 270 result.spirv += disassembly_stream.str(); 271 result.validationResult &= !options().validate || logger.getAllMessages().empty(); 272 } 273 } 274 } 275 276 std::ostringstream stream; 277 outputResultToStream(&stream, result, controls); 278 279 // Check with expected results. 280 const std::string expectedOutputFname = 281 GlobalTestSettings.testRoot + "/baseResults/" + fileNames.front() + ".out"; 282 std::string expectedOutput; 283 tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); 284 285 checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname, 286 result.spirvWarningsErrors); 287} 288 289// clang-format off 290INSTANTIATE_TEST_SUITE_P( 291 Glsl, VulkanRelaxedTest, 292 ::testing::ValuesIn(std::vector<vkRelaxedData>({ 293 {{"vk.relaxed.frag"}}, 294 {{"vk.relaxed.link1.frag", "vk.relaxed.link2.frag"}}, 295 {{"vk.relaxed.stagelink.0.0.vert", "vk.relaxed.stagelink.0.1.vert", "vk.relaxed.stagelink.0.2.vert", "vk.relaxed.stagelink.0.0.frag", "vk.relaxed.stagelink.0.1.frag", "vk.relaxed.stagelink.0.2.frag"}}, 296 {{"vk.relaxed.stagelink.vert", "vk.relaxed.stagelink.frag"}}, 297 {{"vk.relaxed.errorcheck.vert", "vk.relaxed.errorcheck.frag"}}, 298 {{"vk.relaxed.changeSet.vert", "vk.relaxed.changeSet.frag" }, { {"0"}, {"1"} } }, 299 })) 300); 301// clang-format on 302 303} // anonymous namespace 304} // namespace glslangtest 305