1
2SamplerState g_tSamp : register(s0);
3
4Texture2D g_tScene[2] : register(t0);
5
6struct PS_OUTPUT
7{
8    float4 Color : SV_Target0;
9};
10
11void main(out PS_OUTPUT psout)
12{
13    psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
14                  g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
15}
16