1617a3babSopenharmony_ci#version 140
2617a3babSopenharmony_ci
3617a3babSopenharmony_civoid main()
4617a3babSopenharmony_ci{
5617a3babSopenharmony_ci    struct s {
6617a3babSopenharmony_ci        float y[5];
7617a3babSopenharmony_ci    } str;
8617a3babSopenharmony_ci
9617a3babSopenharmony_ci    float t;
10617a3babSopenharmony_ci    int index = 5;  // all indexing is 4
11617a3babSopenharmony_ci
12617a3babSopenharmony_ci    str.y[4] = 2.0;             // 2.0
13617a3babSopenharmony_ci    t = ++str.y[--index];       // 3.0
14617a3babSopenharmony_ci    str.y[4] += t;              // 6.0
15617a3babSopenharmony_ci    t = str.y[4]--;             // 5.0 (t = 6.0)
16617a3babSopenharmony_ci    str.y[index++] += t;        // 11.0
17617a3babSopenharmony_ci    --str.y[--index];           // 10.0
18617a3babSopenharmony_ci
19617a3babSopenharmony_ci    float x = str.y[4];
20617a3babSopenharmony_ci	++x;
21617a3babSopenharmony_ci	--x;
22617a3babSopenharmony_ci	x++;
23617a3babSopenharmony_ci	x--;
24617a3babSopenharmony_ci
25617a3babSopenharmony_ci	// x is 10.0
26617a3babSopenharmony_ci
27617a3babSopenharmony_ci	float y = x * ++x;  // 10 * 11
28617a3babSopenharmony_ci	float z = y * x--;  // 110 * 11
29617a3babSopenharmony_ci
30617a3babSopenharmony_ci    // x is 10.0
31617a3babSopenharmony_ci    // z is 1210.0
32617a3babSopenharmony_ci
33617a3babSopenharmony_ci    vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
34617a3babSopenharmony_ci    v.y = v.z--;  // (1,3,2,4)
35617a3babSopenharmony_ci    v.x = --v.w;  // (3,3,2,3)
36617a3babSopenharmony_ci
37617a3babSopenharmony_ci    gl_FragColor = z * v;// (3630.0, 3630.0, 2420.0, 3630.0)
38617a3babSopenharmony_ci}
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