1617a3babSopenharmony_ci#version 450
2617a3babSopenharmony_ci#extension GL_EXT_nonuniform_qualifier : require
3617a3babSopenharmony_cilayout(set = 0, binding = 0) uniform texture2D uTex[];
4617a3babSopenharmony_cilayout(set = 1, binding = 0) uniform sampler uSamp;
5617a3babSopenharmony_cilayout(location = 0) flat in int Index;
6617a3babSopenharmony_cilayout(location = 0) out vec4 FragColor;
7617a3babSopenharmony_civoid main()
8617a3babSopenharmony_ci{
9617a3babSopenharmony_ci    FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5));
10617a3babSopenharmony_ci}
11