1617a3babSopenharmony_ci#version 450 2617a3babSopenharmony_ci#extension GL_EXT_nonuniform_qualifier : require 3617a3babSopenharmony_cilayout(set = 0, binding = 0) uniform texture2D uTex[]; 4617a3babSopenharmony_cilayout(set = 1, binding = 0) uniform sampler uSamp; 5617a3babSopenharmony_cilayout(location = 0) flat in int Index; 6617a3babSopenharmony_cilayout(location = 0) out vec4 FragColor; 7617a3babSopenharmony_civoid main() 8617a3babSopenharmony_ci{ 9617a3babSopenharmony_ci FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5)); 10617a3babSopenharmony_ci} 11