1617a3babSopenharmony_ci#version 450
2617a3babSopenharmony_ci
3617a3babSopenharmony_ci#define MAX_VER  81
4617a3babSopenharmony_ci#define MAX_PRIM 32
5617a3babSopenharmony_ci#define MAX_VIEWS gl_MaxMeshViewCountNV
6617a3babSopenharmony_ci
7617a3babSopenharmony_ci#define BARRIER() \
8617a3babSopenharmony_ci    memoryBarrierShared(); \
9617a3babSopenharmony_ci    barrier();
10617a3babSopenharmony_ci
11617a3babSopenharmony_ci#extension GL_NV_mesh_shader : enable
12617a3babSopenharmony_ci
13617a3babSopenharmony_cilayout(local_size_x = 32) in;
14617a3babSopenharmony_ci
15617a3babSopenharmony_cilayout(max_vertices=MAX_VER) out;
16617a3babSopenharmony_cilayout(max_primitives=MAX_PRIM) out;
17617a3babSopenharmony_cilayout(triangles) out;
18617a3babSopenharmony_ci
19617a3babSopenharmony_ci// test use of per-view builtin attributes
20617a3babSopenharmony_ci
21617a3babSopenharmony_civoid main()
22617a3babSopenharmony_ci{
23617a3babSopenharmony_ci    uint iid = gl_LocalInvocationID.x;
24617a3babSopenharmony_ci    uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
25617a3babSopenharmony_ci
26617a3babSopenharmony_ci    gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID]          = vec4(1.0, 2.0, 3.0, 4.0);
27617a3babSopenharmony_ci    gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2]   = 5.0;
28617a3babSopenharmony_ci    gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3]   = 6.0;
29617a3babSopenharmony_ci    gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID]           = 7;
30617a3babSopenharmony_ci    gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
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32617a3babSopenharmony_ci    BARRIER();
33617a3babSopenharmony_ci
34617a3babSopenharmony_ci    gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID]          = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
35617a3babSopenharmony_ci    gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2]   = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
36617a3babSopenharmony_ci    gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3]   = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
37617a3babSopenharmony_ci    gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID]           = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
38617a3babSopenharmony_ci    gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
39617a3babSopenharmony_ci
40617a3babSopenharmony_ci    BARRIER();
41617a3babSopenharmony_ci}
42617a3babSopenharmony_ci
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