1617a3babSopenharmony_ci#version 450
2617a3babSopenharmony_ci
3617a3babSopenharmony_cilayout(binding = 0) uniform sampler2DArrayShadow s2da;
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5617a3babSopenharmony_cilayout(location = 0) out vec4 c_out;
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7617a3babSopenharmony_cilayout(location = 0) in vec4 tc;
8617a3babSopenharmony_ci
9617a3babSopenharmony_civoid main()
10617a3babSopenharmony_ci{
11617a3babSopenharmony_ci    float c = textureLod(s2da, tc, 0);
12617a3babSopenharmony_ci    c_out = vec4(c);
13617a3babSopenharmony_ci}
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