1617a3babSopenharmony_ci#version 450 2617a3babSopenharmony_ci 3617a3babSopenharmony_cilayout(binding = 0) uniform sampler2DArrayShadow s2da; 4617a3babSopenharmony_ci 5617a3babSopenharmony_cilayout(location = 0) out vec4 c_out; 6617a3babSopenharmony_ci 7617a3babSopenharmony_cilayout(location = 0) in vec4 tc; 8617a3babSopenharmony_ci 9617a3babSopenharmony_civoid main() 10617a3babSopenharmony_ci{ 11617a3babSopenharmony_ci float c = textureLod(s2da, tc, 0); 12617a3babSopenharmony_ci c_out = vec4(c); 13617a3babSopenharmony_ci} 14