1617a3babSopenharmony_ci#version 450
2617a3babSopenharmony_ci#extension GL_EXT_shader_tile_image : require
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4617a3babSopenharmony_ciprecision highp float;
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6617a3babSopenharmony_cilayout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
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8617a3babSopenharmony_cilayout(location = 0) out vec4 fragColor;
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10617a3babSopenharmony_civoid main()
11617a3babSopenharmony_ci{
12617a3babSopenharmony_ci  fragColor = subpassLoad(i);
13617a3babSopenharmony_ci}
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