1617a3babSopenharmony_ci#version 450 core 2617a3babSopenharmony_ci#extension GL_EXT_fragment_shading_rate : enable 3617a3babSopenharmony_ci#extension GL_ARB_shader_stencil_export : enable 4617a3babSopenharmony_ci#extension GL_ARB_fragment_shader_interlock : enable 5617a3babSopenharmony_ci#extension GL_AMD_shader_early_and_late_fragment_tests : enable 6617a3babSopenharmony_cilayout(location = 0) flat in int instanceIndex; 7617a3babSopenharmony_cilayout(early_and_late_fragment_tests_amd) in; 8617a3babSopenharmony_cilayout(depth_less) out float gl_FragDepth; 9617a3babSopenharmony_civoid main() 10617a3babSopenharmony_ci{ 11617a3babSopenharmony_ci gl_FragDepth = float(instanceIndex) / float(81); 12617a3babSopenharmony_ci} 13