1617a3babSopenharmony_ci#version 400 2617a3babSopenharmony_ci 3617a3babSopenharmony_ciuniform sampler2D tex; 4617a3babSopenharmony_ciin vec2 coord; 5617a3babSopenharmony_ci 6617a3babSopenharmony_civoid main (void) 7617a3babSopenharmony_ci{ 8617a3babSopenharmony_ci vec4 v = texture(tex, coord); 9617a3babSopenharmony_ci 10617a3babSopenharmony_ci if (v == vec4(0.1,0.2,0.3,0.4)) 11617a3babSopenharmony_ci discard; 12617a3babSopenharmony_ci 13617a3babSopenharmony_ci gl_FragColor = v; 14617a3babSopenharmony_ci} 15