1617a3babSopenharmony_ci#version 460
2617a3babSopenharmony_ci#extension GL_NV_ray_tracing : enable
3617a3babSopenharmony_cilayout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
4617a3babSopenharmony_cilayout(location = 0) rayPayloadNV vec4 localPayload;
5617a3babSopenharmony_cilayout(location = 1) rayPayloadInNV vec4 incomingPayload;
6617a3babSopenharmony_civoid main()
7617a3babSopenharmony_ci{
8617a3babSopenharmony_ci	uvec3 v0 = gl_LaunchIDNV;
9617a3babSopenharmony_ci	uvec3 v1 = gl_LaunchSizeNV;
10617a3babSopenharmony_ci	vec3 v2 = gl_WorldRayOriginNV;
11617a3babSopenharmony_ci	vec3 v3 = gl_WorldRayDirectionNV;
12617a3babSopenharmony_ci	uint v4 = gl_IncomingRayFlagsNV;
13617a3babSopenharmony_ci	float v6 = gl_RayTminNV;
14617a3babSopenharmony_ci	float v7 = gl_RayTmaxNV;
15617a3babSopenharmony_ci	traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
16617a3babSopenharmony_ci}
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