1617a3babSopenharmony_ciSamplerState g_sSamp : register(s0);
2617a3babSopenharmony_ciSamplerComparisonState g_sSampCmp : register(s1);
3617a3babSopenharmony_ci
4617a3babSopenharmony_ciuniform Texture1D <float4> g_tTex : register(t3);
5617a3babSopenharmony_ci
6617a3babSopenharmony_cifloat4 main() : SV_Target0
7617a3babSopenharmony_ci{
8617a3babSopenharmony_ci    // This texture is used with both shadow modes.  It will need post-compilation
9617a3babSopenharmony_ci    // legalization.
10617a3babSopenharmony_ci    g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75);
11617a3babSopenharmony_ci    g_tTex.Sample(g_sSamp, 0.1);
12617a3babSopenharmony_ci
13617a3babSopenharmony_ci    return 0;
14617a3babSopenharmony_ci}
15