1617a3babSopenharmony_ciSamplerState g_sSamp : register(s0); 2617a3babSopenharmony_ciSamplerComparisonState g_sSampCmp : register(s1); 3617a3babSopenharmony_ci 4617a3babSopenharmony_ciuniform Texture1D <float4> g_tTex : register(t3); 5617a3babSopenharmony_ci 6617a3babSopenharmony_cifloat4 main() : SV_Target0 7617a3babSopenharmony_ci{ 8617a3babSopenharmony_ci // This texture is used with both shadow modes. It will need post-compilation 9617a3babSopenharmony_ci // legalization. 10617a3babSopenharmony_ci g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75); 11617a3babSopenharmony_ci g_tTex.Sample(g_sSamp, 0.1); 12617a3babSopenharmony_ci 13617a3babSopenharmony_ci return 0; 14617a3babSopenharmony_ci} 15