1617a3babSopenharmony_ci#line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
2617a3babSopenharmony_ciTexture2D g_tColor [ 128 ] ;
3617a3babSopenharmony_ci
4617a3babSopenharmony_cilayout ( push_constant ) cbuffer PerViewConstantBuffer_t
5617a3babSopenharmony_ci{
6617a3babSopenharmony_ci    uint g_nDataIdx ;
7617a3babSopenharmony_ci    uint g_nDataIdx2 ;
8617a3babSopenharmony_ci    bool g_B ;
9617a3babSopenharmony_ci} ;
10617a3babSopenharmony_ci
11617a3babSopenharmony_ci#line 12
12617a3babSopenharmony_ciSamplerState g_sAniso ;
13617a3babSopenharmony_ci
14617a3babSopenharmony_cistruct PS_INPUT
15617a3babSopenharmony_ci{
16617a3babSopenharmony_ci    float2 vTextureCoords : TEXCOORD2 ;
17617a3babSopenharmony_ci} ;
18617a3babSopenharmony_ci
19617a3babSopenharmony_cistruct PS_OUTPUT
20617a3babSopenharmony_ci{
21617a3babSopenharmony_ci    float4 vColor : SV_Target0 ;
22617a3babSopenharmony_ci} ;
23617a3babSopenharmony_ci
24617a3babSopenharmony_ciPS_OUTPUT MainPs ( PS_INPUT i )
25617a3babSopenharmony_ci{
26617a3babSopenharmony_ci    PS_OUTPUT ps_output ;
27617a3babSopenharmony_ci
28617a3babSopenharmony_ci    uint u ;
29617a3babSopenharmony_ci    if ( g_B )
30617a3babSopenharmony_ci
31617a3babSopenharmony_ci
32617a3babSopenharmony_ci#line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
33617a3babSopenharmony_ci    u = g_nDataIdx ;
34617a3babSopenharmony_ci
35617a3babSopenharmony_ci
36617a3babSopenharmony_ci#line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
37617a3babSopenharmony_ci    else
38617a3babSopenharmony_ci    u = g_nDataIdx2 ;
39617a3babSopenharmony_ci    ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
40617a3babSopenharmony_ci    return ps_output ;
41617a3babSopenharmony_ci}
42617a3babSopenharmony_ci
43