1617a3babSopenharmony_ciTexture2D txDiffuseA : register( t0 ); 2617a3babSopenharmony_ciTexture2D txDiffuseB : register( t1 ); 3617a3babSopenharmony_ci 4617a3babSopenharmony_ciSamplerState samLinearA : register( s0 ); 5617a3babSopenharmony_ciSamplerState samLinearB : register( s1 ); 6617a3babSopenharmony_ci 7617a3babSopenharmony_cicbuffer cbNeverChanges : register( b0 ) 8617a3babSopenharmony_ci{ 9617a3babSopenharmony_ci matrix View; 10617a3babSopenharmony_ci}; 11617a3babSopenharmony_ci 12617a3babSopenharmony_cicbuffer cbChangeOnResize : register( b1 ) 13617a3babSopenharmony_ci{ 14617a3babSopenharmony_ci matrix Projection; 15617a3babSopenharmony_ci}; 16617a3babSopenharmony_ci 17617a3babSopenharmony_cicbuffer cbChangesEveryFrame : register( b2 ) 18617a3babSopenharmony_ci{ 19617a3babSopenharmony_ci matrix World; 20617a3babSopenharmony_ci float4 vMeshColor; 21617a3babSopenharmony_ci}; 22617a3babSopenharmony_ci 23617a3babSopenharmony_ci 24617a3babSopenharmony_cistruct VS_INPUT 25617a3babSopenharmony_ci{ 26617a3babSopenharmony_ci float4 Pos : POSITION; 27617a3babSopenharmony_ci float2 Tex : TEXCOORD0; 28617a3babSopenharmony_ci}; 29617a3babSopenharmony_ci 30617a3babSopenharmony_cistruct PS_INPUT 31617a3babSopenharmony_ci{ 32617a3babSopenharmony_ci float4 Pos : SV_POSITION; 33617a3babSopenharmony_ci float2 Tex : TEXCOORD0; 34617a3babSopenharmony_ci}; 35617a3babSopenharmony_ci 36617a3babSopenharmony_ci 37617a3babSopenharmony_cifloat4 main( PS_INPUT input) : SV_Target 38617a3babSopenharmony_ci{ 39617a3babSopenharmony_ci PS_INPUT output = (PS_INPUT)0; 40617a3babSopenharmony_ci output.Pos = mul( input.Pos, World ); 41617a3babSopenharmony_ci output.Pos = mul( output.Pos, View ); 42617a3babSopenharmony_ci output.Pos = mul( output.Pos, Projection ); 43617a3babSopenharmony_ci output.Tex = input.Tex; 44617a3babSopenharmony_ci return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor; 45617a3babSopenharmony_ci} 46