1617a3babSopenharmony_cistruct FxaaTex { SamplerState smpl; Texture2D tex; }; 2617a3babSopenharmony_ciSamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture; 3617a3babSopenharmony_ci 4617a3babSopenharmony_cifloat4 lookUp(FxaaTex tex) 5617a3babSopenharmony_ci{ 6617a3babSopenharmony_ci return tex.tex.Sample(tex.smpl, float2(0.3, 0.4)); 7617a3babSopenharmony_ci} 8617a3babSopenharmony_ci 9617a3babSopenharmony_ciFxaaTex fillOpaque() 10617a3babSopenharmony_ci{ 11617a3babSopenharmony_ci FxaaTex t; 12617a3babSopenharmony_ci t.smpl = g_tInputTexture_sampler; 13617a3babSopenharmony_ci t.tex = g_tInputTexture; 14617a3babSopenharmony_ci return t; 15617a3babSopenharmony_ci} 16617a3babSopenharmony_ci 17617a3babSopenharmony_cifloat4 main() : SV_TARGET0 18617a3babSopenharmony_ci{ 19617a3babSopenharmony_ci FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture }; 20617a3babSopenharmony_ci float4 res = lookUp(tex1); 21617a3babSopenharmony_ci FxaaTex tex2 = fillOpaque(); 22617a3babSopenharmony_ci res += lookUp(tex2); 23617a3babSopenharmony_ci FxaaTex tex3 = tex1; 24617a3babSopenharmony_ci res += lookUp(tex3); 25617a3babSopenharmony_ci 26617a3babSopenharmony_ci return res; 27617a3babSopenharmony_ci} 28