1617a3babSopenharmony_cistruct S { 2617a3babSopenharmony_ci float4 pos : SV_Position; 3617a3babSopenharmony_ci float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally. 4617a3babSopenharmony_ci float2 clip1 : SV_ClipDistance1; 5617a3babSopenharmony_ci}; 6617a3babSopenharmony_ci 7617a3babSopenharmony_ci[maxvertexcount(3)] 8617a3babSopenharmony_civoid main(triangle in float4 pos[3] : SV_Position, 9617a3babSopenharmony_ci triangle in uint VertexID[3] : VertexID, 10617a3babSopenharmony_ci inout LineStream<S> OutputStream, 11617a3babSopenharmony_ci triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float. 12617a3babSopenharmony_ci{ 13617a3babSopenharmony_ci S s; 14617a3babSopenharmony_ci 15617a3babSopenharmony_ci s.pos = pos[0]; 16617a3babSopenharmony_ci s.clip0 = clip[0].xy; 17617a3babSopenharmony_ci s.clip1 = clip[0].zw; 18617a3babSopenharmony_ci 19617a3babSopenharmony_ci OutputStream.Append(s); 20617a3babSopenharmony_ci} 21