1617a3babSopenharmony_cixfbUnsizedArray.error.vert 2617a3babSopenharmony_ciERROR: 0:4: 'xfb_offset' : unsized array in buffer 0 3617a3babSopenharmony_ciERROR: 1 compilation errors. No code generated. 4617a3babSopenharmony_ci 5617a3babSopenharmony_ci 6617a3babSopenharmony_ciShader version: 430 7617a3babSopenharmony_ciRequested GL_ARB_enhanced_layouts 8617a3babSopenharmony_ciin xfb mode 9617a3babSopenharmony_ciERROR: node is still EOpNull! 10617a3babSopenharmony_ci0:9 Function Definition: main( ( global void) 11617a3babSopenharmony_ci0:9 Function Parameters: 12617a3babSopenharmony_ci0:11 Sequence 13617a3babSopenharmony_ci0:11 Sequence 14617a3babSopenharmony_ci0:11 move second child to first child ( temp 4-component vector of float) 15617a3babSopenharmony_ci0:11 'result' ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:11 'in_vs' ( in 4-component vector of float) 17617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 18617a3babSopenharmony_ci0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 19617a3babSopenharmony_ci0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 20617a3babSopenharmony_ci0:13 Constant: 21617a3babSopenharmony_ci0:13 0 (const int) 22617a3babSopenharmony_ci0:13 divide ( temp 4-component vector of float) 23617a3babSopenharmony_ci0:13 'result' ( temp 4-component vector of float) 24617a3babSopenharmony_ci0:13 Constant: 25617a3babSopenharmony_ci0:13 2.000000 26617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 27617a3babSopenharmony_ci0:15 'out_vs' ( smooth out 4-component vector of float) 28617a3babSopenharmony_ci0:15 'result' ( temp 4-component vector of float) 29617a3babSopenharmony_ci0:? Linker Objects 30617a3babSopenharmony_ci0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 31617a3babSopenharmony_ci0:? 'in_vs' ( in 4-component vector of float) 32617a3babSopenharmony_ci0:? 'out_vs' ( smooth out 4-component vector of float) 33617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 34617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 35617a3babSopenharmony_ci 36617a3babSopenharmony_ci 37617a3babSopenharmony_ciLinked vertex stage: 38617a3babSopenharmony_ci 39617a3babSopenharmony_ci 40617a3babSopenharmony_ciShader version: 430 41617a3babSopenharmony_ciRequested GL_ARB_enhanced_layouts 42617a3babSopenharmony_ciin xfb mode 43617a3babSopenharmony_ciERROR: node is still EOpNull! 44617a3babSopenharmony_ci0:9 Function Definition: main( ( global void) 45617a3babSopenharmony_ci0:9 Function Parameters: 46617a3babSopenharmony_ci0:11 Sequence 47617a3babSopenharmony_ci0:11 Sequence 48617a3babSopenharmony_ci0:11 move second child to first child ( temp 4-component vector of float) 49617a3babSopenharmony_ci0:11 'result' ( temp 4-component vector of float) 50617a3babSopenharmony_ci0:11 'in_vs' ( in 4-component vector of float) 51617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 52617a3babSopenharmony_ci0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 53617a3babSopenharmony_ci0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 54617a3babSopenharmony_ci0:13 Constant: 55617a3babSopenharmony_ci0:13 0 (const int) 56617a3babSopenharmony_ci0:13 divide ( temp 4-component vector of float) 57617a3babSopenharmony_ci0:13 'result' ( temp 4-component vector of float) 58617a3babSopenharmony_ci0:13 Constant: 59617a3babSopenharmony_ci0:13 2.000000 60617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 61617a3babSopenharmony_ci0:15 'out_vs' ( smooth out 4-component vector of float) 62617a3babSopenharmony_ci0:15 'result' ( temp 4-component vector of float) 63617a3babSopenharmony_ci0:? Linker Objects 64617a3babSopenharmony_ci0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 65617a3babSopenharmony_ci0:? 'in_vs' ( in 4-component vector of float) 66617a3babSopenharmony_ci0:? 'out_vs' ( smooth out 4-component vector of float) 67617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 68617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 69617a3babSopenharmony_ci 70