1617a3babSopenharmony_ciwhileLoop.frag
2617a3babSopenharmony_ciShader version: 110
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:7  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:7    Function Parameters: 
6617a3babSopenharmony_ci0:9    Sequence
7617a3babSopenharmony_ci0:9      Sequence
8617a3babSopenharmony_ci0:9        move second child to first child ( temp 4-component vector of float)
9617a3babSopenharmony_ci0:9          'color' ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:9          'BaseColor' ( smooth in 4-component vector of float)
11617a3babSopenharmony_ci0:11      Loop with condition tested first
12617a3babSopenharmony_ci0:11        Loop Condition
13617a3babSopenharmony_ci0:11        Compare Less Than ( temp bool)
14617a3babSopenharmony_ci0:11          direct index ( temp float)
15617a3babSopenharmony_ci0:11            'color' ( temp 4-component vector of float)
16617a3babSopenharmony_ci0:11            Constant:
17617a3babSopenharmony_ci0:11              0 (const int)
18617a3babSopenharmony_ci0:11          'd' ( uniform float)
19617a3babSopenharmony_ci0:11        Loop Body
20617a3babSopenharmony_ci0:12        Sequence
21617a3babSopenharmony_ci0:12          add second child into first child ( temp 4-component vector of float)
22617a3babSopenharmony_ci0:12            'color' ( temp 4-component vector of float)
23617a3babSopenharmony_ci0:12            'bigColor' ( uniform 4-component vector of float)
24617a3babSopenharmony_ci0:15      move second child to first child ( temp 4-component vector of float)
25617a3babSopenharmony_ci0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
26617a3babSopenharmony_ci0:15        'color' ( temp 4-component vector of float)
27617a3babSopenharmony_ci0:?   Linker Objects
28617a3babSopenharmony_ci0:?     'bigColor' ( uniform 4-component vector of float)
29617a3babSopenharmony_ci0:?     'BaseColor' ( smooth in 4-component vector of float)
30617a3babSopenharmony_ci0:?     'd' ( uniform float)
31617a3babSopenharmony_ci
32617a3babSopenharmony_ci
33617a3babSopenharmony_ciLinked fragment stage:
34617a3babSopenharmony_ci
35617a3babSopenharmony_ci
36617a3babSopenharmony_ciShader version: 110
37617a3babSopenharmony_ci0:? Sequence
38617a3babSopenharmony_ci0:7  Function Definition: main( ( global void)
39617a3babSopenharmony_ci0:7    Function Parameters: 
40617a3babSopenharmony_ci0:9    Sequence
41617a3babSopenharmony_ci0:9      Sequence
42617a3babSopenharmony_ci0:9        move second child to first child ( temp 4-component vector of float)
43617a3babSopenharmony_ci0:9          'color' ( temp 4-component vector of float)
44617a3babSopenharmony_ci0:9          'BaseColor' ( smooth in 4-component vector of float)
45617a3babSopenharmony_ci0:11      Loop with condition tested first
46617a3babSopenharmony_ci0:11        Loop Condition
47617a3babSopenharmony_ci0:11        Compare Less Than ( temp bool)
48617a3babSopenharmony_ci0:11          direct index ( temp float)
49617a3babSopenharmony_ci0:11            'color' ( temp 4-component vector of float)
50617a3babSopenharmony_ci0:11            Constant:
51617a3babSopenharmony_ci0:11              0 (const int)
52617a3babSopenharmony_ci0:11          'd' ( uniform float)
53617a3babSopenharmony_ci0:11        Loop Body
54617a3babSopenharmony_ci0:12        Sequence
55617a3babSopenharmony_ci0:12          add second child into first child ( temp 4-component vector of float)
56617a3babSopenharmony_ci0:12            'color' ( temp 4-component vector of float)
57617a3babSopenharmony_ci0:12            'bigColor' ( uniform 4-component vector of float)
58617a3babSopenharmony_ci0:15      move second child to first child ( temp 4-component vector of float)
59617a3babSopenharmony_ci0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
60617a3babSopenharmony_ci0:15        'color' ( temp 4-component vector of float)
61617a3babSopenharmony_ci0:?   Linker Objects
62617a3babSopenharmony_ci0:?     'bigColor' ( uniform 4-component vector of float)
63617a3babSopenharmony_ci0:?     'BaseColor' ( smooth in 4-component vector of float)
64617a3babSopenharmony_ci0:?     'd' ( uniform float)
65617a3babSopenharmony_ci
66