1617a3babSopenharmony_ciwhileLoop.frag 2617a3babSopenharmony_ciShader version: 110 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:7 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:7 Function Parameters: 6617a3babSopenharmony_ci0:9 Sequence 7617a3babSopenharmony_ci0:9 Sequence 8617a3babSopenharmony_ci0:9 move second child to first child ( temp 4-component vector of float) 9617a3babSopenharmony_ci0:9 'color' ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:9 'BaseColor' ( smooth in 4-component vector of float) 11617a3babSopenharmony_ci0:11 Loop with condition tested first 12617a3babSopenharmony_ci0:11 Loop Condition 13617a3babSopenharmony_ci0:11 Compare Less Than ( temp bool) 14617a3babSopenharmony_ci0:11 direct index ( temp float) 15617a3babSopenharmony_ci0:11 'color' ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:11 Constant: 17617a3babSopenharmony_ci0:11 0 (const int) 18617a3babSopenharmony_ci0:11 'd' ( uniform float) 19617a3babSopenharmony_ci0:11 Loop Body 20617a3babSopenharmony_ci0:12 Sequence 21617a3babSopenharmony_ci0:12 add second child into first child ( temp 4-component vector of float) 22617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 23617a3babSopenharmony_ci0:12 'bigColor' ( uniform 4-component vector of float) 24617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 25617a3babSopenharmony_ci0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 26617a3babSopenharmony_ci0:15 'color' ( temp 4-component vector of float) 27617a3babSopenharmony_ci0:? Linker Objects 28617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 29617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 30617a3babSopenharmony_ci0:? 'd' ( uniform float) 31617a3babSopenharmony_ci 32617a3babSopenharmony_ci 33617a3babSopenharmony_ciLinked fragment stage: 34617a3babSopenharmony_ci 35617a3babSopenharmony_ci 36617a3babSopenharmony_ciShader version: 110 37617a3babSopenharmony_ci0:? Sequence 38617a3babSopenharmony_ci0:7 Function Definition: main( ( global void) 39617a3babSopenharmony_ci0:7 Function Parameters: 40617a3babSopenharmony_ci0:9 Sequence 41617a3babSopenharmony_ci0:9 Sequence 42617a3babSopenharmony_ci0:9 move second child to first child ( temp 4-component vector of float) 43617a3babSopenharmony_ci0:9 'color' ( temp 4-component vector of float) 44617a3babSopenharmony_ci0:9 'BaseColor' ( smooth in 4-component vector of float) 45617a3babSopenharmony_ci0:11 Loop with condition tested first 46617a3babSopenharmony_ci0:11 Loop Condition 47617a3babSopenharmony_ci0:11 Compare Less Than ( temp bool) 48617a3babSopenharmony_ci0:11 direct index ( temp float) 49617a3babSopenharmony_ci0:11 'color' ( temp 4-component vector of float) 50617a3babSopenharmony_ci0:11 Constant: 51617a3babSopenharmony_ci0:11 0 (const int) 52617a3babSopenharmony_ci0:11 'd' ( uniform float) 53617a3babSopenharmony_ci0:11 Loop Body 54617a3babSopenharmony_ci0:12 Sequence 55617a3babSopenharmony_ci0:12 add second child into first child ( temp 4-component vector of float) 56617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 57617a3babSopenharmony_ci0:12 'bigColor' ( uniform 4-component vector of float) 58617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 59617a3babSopenharmony_ci0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 60617a3babSopenharmony_ci0:15 'color' ( temp 4-component vector of float) 61617a3babSopenharmony_ci0:? Linker Objects 62617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 63617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 64617a3babSopenharmony_ci0:? 'd' ( uniform float) 65617a3babSopenharmony_ci 66