1617a3babSopenharmony_civersionsClean.vert 2617a3babSopenharmony_ciShader version: 420 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:40 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:40 Function Parameters: 6617a3babSopenharmony_ci0:42 Sequence 7617a3babSopenharmony_ci0:42 move second child to first child ( temp 4-component vector of float) 8617a3babSopenharmony_ci0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 9617a3babSopenharmony_ci0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 10617a3babSopenharmony_ci0:42 Constant: 11617a3babSopenharmony_ci0:42 0 (const uint) 12617a3babSopenharmony_ci0:42 Construct vec4 ( temp 4-component vector of float) 13617a3babSopenharmony_ci0:42 'color' ( in 3-component vector of float) 14617a3babSopenharmony_ci0:42 Constant: 15617a3babSopenharmony_ci0:42 142.000000 16617a3babSopenharmony_ci0:? Linker Objects 17617a3babSopenharmony_ci0:? 'color' ( in 3-component vector of float) 18617a3babSopenharmony_ci0:? 'foo' ( uniform sampler2DRect) 19617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 20617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 21617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 22617a3babSopenharmony_ci 23617a3babSopenharmony_ci 24617a3babSopenharmony_ciLinked vertex stage: 25617a3babSopenharmony_ci 26617a3babSopenharmony_ci 27617a3babSopenharmony_ciShader version: 420 28617a3babSopenharmony_ci0:? Sequence 29617a3babSopenharmony_ci0:40 Function Definition: main( ( global void) 30617a3babSopenharmony_ci0:40 Function Parameters: 31617a3babSopenharmony_ci0:42 Sequence 32617a3babSopenharmony_ci0:42 move second child to first child ( temp 4-component vector of float) 33617a3babSopenharmony_ci0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 34617a3babSopenharmony_ci0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 35617a3babSopenharmony_ci0:42 Constant: 36617a3babSopenharmony_ci0:42 0 (const uint) 37617a3babSopenharmony_ci0:42 Construct vec4 ( temp 4-component vector of float) 38617a3babSopenharmony_ci0:42 'color' ( in 3-component vector of float) 39617a3babSopenharmony_ci0:42 Constant: 40617a3babSopenharmony_ci0:42 142.000000 41617a3babSopenharmony_ci0:? Linker Objects 42617a3babSopenharmony_ci0:? 'color' ( in 3-component vector of float) 43617a3babSopenharmony_ci0:? 'foo' ( uniform sampler2DRect) 44617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 45617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 46617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 47617a3babSopenharmony_ci 48