1617a3babSopenharmony_civersionsClean.vert
2617a3babSopenharmony_ciShader version: 420
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:40  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:40    Function Parameters: 
6617a3babSopenharmony_ci0:42    Sequence
7617a3babSopenharmony_ci0:42      move second child to first child ( temp 4-component vector of float)
8617a3babSopenharmony_ci0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
9617a3babSopenharmony_ci0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
10617a3babSopenharmony_ci0:42          Constant:
11617a3babSopenharmony_ci0:42            0 (const uint)
12617a3babSopenharmony_ci0:42        Construct vec4 ( temp 4-component vector of float)
13617a3babSopenharmony_ci0:42          'color' ( in 3-component vector of float)
14617a3babSopenharmony_ci0:42          Constant:
15617a3babSopenharmony_ci0:42            142.000000
16617a3babSopenharmony_ci0:?   Linker Objects
17617a3babSopenharmony_ci0:?     'color' ( in 3-component vector of float)
18617a3babSopenharmony_ci0:?     'foo' ( uniform sampler2DRect)
19617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
20617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
21617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
22617a3babSopenharmony_ci
23617a3babSopenharmony_ci
24617a3babSopenharmony_ciLinked vertex stage:
25617a3babSopenharmony_ci
26617a3babSopenharmony_ci
27617a3babSopenharmony_ciShader version: 420
28617a3babSopenharmony_ci0:? Sequence
29617a3babSopenharmony_ci0:40  Function Definition: main( ( global void)
30617a3babSopenharmony_ci0:40    Function Parameters: 
31617a3babSopenharmony_ci0:42    Sequence
32617a3babSopenharmony_ci0:42      move second child to first child ( temp 4-component vector of float)
33617a3babSopenharmony_ci0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
34617a3babSopenharmony_ci0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
35617a3babSopenharmony_ci0:42          Constant:
36617a3babSopenharmony_ci0:42            0 (const uint)
37617a3babSopenharmony_ci0:42        Construct vec4 ( temp 4-component vector of float)
38617a3babSopenharmony_ci0:42          'color' ( in 3-component vector of float)
39617a3babSopenharmony_ci0:42          Constant:
40617a3babSopenharmony_ci0:42            142.000000
41617a3babSopenharmony_ci0:?   Linker Objects
42617a3babSopenharmony_ci0:?     'color' ( in 3-component vector of float)
43617a3babSopenharmony_ci0:?     'foo' ( uniform sampler2DRect)
44617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
45617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
46617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
47617a3babSopenharmony_ci
48