1617a3babSopenharmony_civersionsClean.frag
2617a3babSopenharmony_ciERROR: #version: statement must appear first in es-profile shader; before comments or newlines
3617a3babSopenharmony_ciERROR: 0:34: '#version' : must occur first in shader 
4617a3babSopenharmony_ciERROR: 2 compilation errors.  No code generated.
5617a3babSopenharmony_ci
6617a3babSopenharmony_ci
7617a3babSopenharmony_ciShader version: 300
8617a3babSopenharmony_ciERROR: node is still EOpNull!
9617a3babSopenharmony_ci0:41  Function Definition: main( ( global void)
10617a3babSopenharmony_ci0:41    Function Parameters: 
11617a3babSopenharmony_ci0:43    Sequence
12617a3babSopenharmony_ci0:43      move second child to first child ( temp highp 4-component vector of float)
13617a3babSopenharmony_ci0:43        'foo' ( out highp 4-component vector of float)
14617a3babSopenharmony_ci0:43        Construct vec4 ( temp highp 4-component vector of float)
15617a3babSopenharmony_ci0:43          'color' ( smooth in highp 3-component vector of float)
16617a3babSopenharmony_ci0:43          Constant:
17617a3babSopenharmony_ci0:43            142.000000
18617a3babSopenharmony_ci0:44      Branch: Kill
19617a3babSopenharmony_ci0:?   Linker Objects
20617a3babSopenharmony_ci0:?     'color' ( smooth in highp 3-component vector of float)
21617a3babSopenharmony_ci0:?     'foo' ( out highp 4-component vector of float)
22617a3babSopenharmony_ci0:?     'bar' ( uniform highp sampler2DArrayShadow)
23617a3babSopenharmony_ci
24617a3babSopenharmony_ci
25617a3babSopenharmony_ciLinked fragment stage:
26617a3babSopenharmony_ci
27617a3babSopenharmony_ci
28617a3babSopenharmony_ciShader version: 300
29617a3babSopenharmony_ciERROR: node is still EOpNull!
30617a3babSopenharmony_ci0:41  Function Definition: main( ( global void)
31617a3babSopenharmony_ci0:41    Function Parameters: 
32617a3babSopenharmony_ci0:43    Sequence
33617a3babSopenharmony_ci0:43      move second child to first child ( temp highp 4-component vector of float)
34617a3babSopenharmony_ci0:43        'foo' ( out highp 4-component vector of float)
35617a3babSopenharmony_ci0:43        Construct vec4 ( temp highp 4-component vector of float)
36617a3babSopenharmony_ci0:43          'color' ( smooth in highp 3-component vector of float)
37617a3babSopenharmony_ci0:43          Constant:
38617a3babSopenharmony_ci0:43            142.000000
39617a3babSopenharmony_ci0:44      Branch: Kill
40617a3babSopenharmony_ci0:?   Linker Objects
41617a3babSopenharmony_ci0:?     'color' ( smooth in highp 3-component vector of float)
42617a3babSopenharmony_ci0:?     'foo' ( out highp 4-component vector of float)
43617a3babSopenharmony_ci0:?     'bar' ( uniform highp sampler2DArrayShadow)
44617a3babSopenharmony_ci
45