1617a3babSopenharmony_citextureQueryLOD.frag 2617a3babSopenharmony_ciWARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 3617a3babSopenharmony_ci 4617a3babSopenharmony_ciShader version: 150 5617a3babSopenharmony_ciRequested GL_ARB_gpu_shader5 6617a3babSopenharmony_ciRequested GL_ARB_texture_query_lod 7617a3babSopenharmony_ci0:? Sequence 8617a3babSopenharmony_ci0:24 Function Definition: main( ( global void) 9617a3babSopenharmony_ci0:24 Function Parameters: 10617a3babSopenharmony_ci0:26 Sequence 11617a3babSopenharmony_ci0:26 switch 12617a3babSopenharmony_ci0:26 condition 13617a3babSopenharmony_ci0:26 'funct' ( uniform int) 14617a3babSopenharmony_ci0:26 body 15617a3babSopenharmony_ci0:26 Sequence 16617a3babSopenharmony_ci0:28 case: with expression 17617a3babSopenharmony_ci0:28 Constant: 18617a3babSopenharmony_ci0:28 0 (const int) 19617a3babSopenharmony_ci0:? Sequence 20617a3babSopenharmony_ci0:29 Sequence 21617a3babSopenharmony_ci0:29 move second child to first child ( temp 2-component vector of int) 22617a3babSopenharmony_ci0:29 'iv2' ( temp 2-component vector of int) 23617a3babSopenharmony_ci0:29 textureSize ( global 2-component vector of int) 24617a3babSopenharmony_ci0:29 'sampler' ( uniform sampler2DShadow) 25617a3babSopenharmony_ci0:29 Constant: 26617a3babSopenharmony_ci0:29 0 (const int) 27617a3babSopenharmony_ci0:31 Sequence 28617a3babSopenharmony_ci0:31 move second child to first child ( temp 2-component vector of float) 29617a3babSopenharmony_ci0:31 'fv2' ( temp 2-component vector of float) 30617a3babSopenharmony_ci0:31 textureQueryLod ( global 2-component vector of float) 31617a3babSopenharmony_ci0:31 'sampler' ( uniform sampler2DShadow) 32617a3babSopenharmony_ci0:31 Constant: 33617a3babSopenharmony_ci0:31 0.000000 34617a3babSopenharmony_ci0:31 0.000000 35617a3babSopenharmony_ci0:33 move second child to first child ( temp 4-component vector of float) 36617a3babSopenharmony_ci0:33 'color' ( out 4-component vector of float) 37617a3babSopenharmony_ci0:33 Construct vec4 ( temp 4-component vector of float) 38617a3babSopenharmony_ci0:33 Convert int to float ( temp 2-component vector of float) 39617a3babSopenharmony_ci0:33 'iv2' ( temp 2-component vector of int) 40617a3babSopenharmony_ci0:33 'fv2' ( temp 2-component vector of float) 41617a3babSopenharmony_ci0:34 Branch: Break 42617a3babSopenharmony_ci0:35 default: 43617a3babSopenharmony_ci0:? Sequence 44617a3babSopenharmony_ci0:36 move second child to first child ( temp 4-component vector of float) 45617a3babSopenharmony_ci0:36 'color' ( out 4-component vector of float) 46617a3babSopenharmony_ci0:36 Constant: 47617a3babSopenharmony_ci0:36 1.000000 48617a3babSopenharmony_ci0:36 1.000000 49617a3babSopenharmony_ci0:36 1.000000 50617a3babSopenharmony_ci0:36 1.000000 51617a3babSopenharmony_ci0:37 Branch: Break 52617a3babSopenharmony_ci0:? Linker Objects 53617a3babSopenharmony_ci0:? 'vUV' ( smooth in 2-component vector of float) 54617a3babSopenharmony_ci0:? 'color' ( out 4-component vector of float) 55617a3babSopenharmony_ci0:? 'sampler' ( uniform sampler2DShadow) 56617a3babSopenharmony_ci0:? 'funct' ( uniform int) 57617a3babSopenharmony_ci 58617a3babSopenharmony_ci 59617a3babSopenharmony_ciLinked fragment stage: 60617a3babSopenharmony_ci 61617a3babSopenharmony_ci 62617a3babSopenharmony_ciShader version: 150 63617a3babSopenharmony_ciRequested GL_ARB_gpu_shader5 64617a3babSopenharmony_ciRequested GL_ARB_texture_query_lod 65617a3babSopenharmony_ci0:? Sequence 66617a3babSopenharmony_ci0:24 Function Definition: main( ( global void) 67617a3babSopenharmony_ci0:24 Function Parameters: 68617a3babSopenharmony_ci0:26 Sequence 69617a3babSopenharmony_ci0:26 switch 70617a3babSopenharmony_ci0:26 condition 71617a3babSopenharmony_ci0:26 'funct' ( uniform int) 72617a3babSopenharmony_ci0:26 body 73617a3babSopenharmony_ci0:26 Sequence 74617a3babSopenharmony_ci0:28 case: with expression 75617a3babSopenharmony_ci0:28 Constant: 76617a3babSopenharmony_ci0:28 0 (const int) 77617a3babSopenharmony_ci0:? Sequence 78617a3babSopenharmony_ci0:29 Sequence 79617a3babSopenharmony_ci0:29 move second child to first child ( temp 2-component vector of int) 80617a3babSopenharmony_ci0:29 'iv2' ( temp 2-component vector of int) 81617a3babSopenharmony_ci0:29 textureSize ( global 2-component vector of int) 82617a3babSopenharmony_ci0:29 'sampler' ( uniform sampler2DShadow) 83617a3babSopenharmony_ci0:29 Constant: 84617a3babSopenharmony_ci0:29 0 (const int) 85617a3babSopenharmony_ci0:31 Sequence 86617a3babSopenharmony_ci0:31 move second child to first child ( temp 2-component vector of float) 87617a3babSopenharmony_ci0:31 'fv2' ( temp 2-component vector of float) 88617a3babSopenharmony_ci0:31 textureQueryLod ( global 2-component vector of float) 89617a3babSopenharmony_ci0:31 'sampler' ( uniform sampler2DShadow) 90617a3babSopenharmony_ci0:31 Constant: 91617a3babSopenharmony_ci0:31 0.000000 92617a3babSopenharmony_ci0:31 0.000000 93617a3babSopenharmony_ci0:33 move second child to first child ( temp 4-component vector of float) 94617a3babSopenharmony_ci0:33 'color' ( out 4-component vector of float) 95617a3babSopenharmony_ci0:33 Construct vec4 ( temp 4-component vector of float) 96617a3babSopenharmony_ci0:33 Convert int to float ( temp 2-component vector of float) 97617a3babSopenharmony_ci0:33 'iv2' ( temp 2-component vector of int) 98617a3babSopenharmony_ci0:33 'fv2' ( temp 2-component vector of float) 99617a3babSopenharmony_ci0:34 Branch: Break 100617a3babSopenharmony_ci0:35 default: 101617a3babSopenharmony_ci0:? Sequence 102617a3babSopenharmony_ci0:36 move second child to first child ( temp 4-component vector of float) 103617a3babSopenharmony_ci0:36 'color' ( out 4-component vector of float) 104617a3babSopenharmony_ci0:36 Constant: 105617a3babSopenharmony_ci0:36 1.000000 106617a3babSopenharmony_ci0:36 1.000000 107617a3babSopenharmony_ci0:36 1.000000 108617a3babSopenharmony_ci0:36 1.000000 109617a3babSopenharmony_ci0:37 Branch: Break 110617a3babSopenharmony_ci0:? Linker Objects 111617a3babSopenharmony_ci0:? 'vUV' ( smooth in 2-component vector of float) 112617a3babSopenharmony_ci0:? 'color' ( out 4-component vector of float) 113617a3babSopenharmony_ci0:? 'sampler' ( uniform sampler2DShadow) 114617a3babSopenharmony_ci0:? 'funct' ( uniform int) 115617a3babSopenharmony_ci 116