1617a3babSopenharmony_cispv.ext.RayGenShader_Errors.rgen
2617a3babSopenharmony_ciERROR: 0:3: 'hitAttributeEXT' : not supported in this stage: ray-generation
3617a3babSopenharmony_ciERROR: 0:4: 'rayPayloadInEXT' : not supported in this stage: ray-generation
4617a3babSopenharmony_ciERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer 
5617a3babSopenharmony_ciERROR: 0:9: 'binding' : cannot be used with shaderRecordNV 
6617a3babSopenharmony_ciERROR: 0:12: 'set' : cannot be used with shaderRecordNV 
7617a3babSopenharmony_ciERROR: 0:23: ' temp accelerationStructureNV' : cannot construct with these arguments 
8617a3babSopenharmony_ciERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
9617a3babSopenharmony_ciERROR: 0:23: '=' :  cannot convert from ' const float' to ' temp accelerationStructureNV'
10617a3babSopenharmony_ciERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier 
11617a3babSopenharmony_ciERROR: 0:24: '=' :  cannot convert from ' temp float' to ' temp highp int'
12617a3babSopenharmony_ciERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
13617a3babSopenharmony_ciERROR: 0:25: '=' :  cannot convert from ' temp float' to ' temp highp int'
14617a3babSopenharmony_ciERROR: 0:26: 'gl_InstanceCustomIndexEXT' : undeclared identifier 
15617a3babSopenharmony_ciERROR: 0:26: '=' :  cannot convert from ' temp float' to ' temp highp int'
16617a3babSopenharmony_ciERROR: 0:27: 'gl_WorldRayOriginEXT' : undeclared identifier 
17617a3babSopenharmony_ciERROR: 0:27: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
18617a3babSopenharmony_ciERROR: 0:28: 'gl_WorldRayDirectionEXT' : undeclared identifier 
19617a3babSopenharmony_ciERROR: 0:28: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
20617a3babSopenharmony_ciERROR: 0:29: 'gl_ObjectRayOriginEXT' : undeclared identifier 
21617a3babSopenharmony_ciERROR: 0:29: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
22617a3babSopenharmony_ciERROR: 0:30: 'gl_ObjectRayDirectionEXT' : undeclared identifier 
23617a3babSopenharmony_ciERROR: 0:30: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
24617a3babSopenharmony_ciERROR: 0:31: 'gl_RayTminEXT' : undeclared identifier 
25617a3babSopenharmony_ciERROR: 0:32: 'gl_RayTmaxEXT' : undeclared identifier 
26617a3babSopenharmony_ciERROR: 0:33: 'gl_ObjectToWorldEXT' : undeclared identifier 
27617a3babSopenharmony_ciERROR: 0:33: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
28617a3babSopenharmony_ciERROR: 0:34: 'gl_WorldToObjectEXT' : undeclared identifier 
29617a3babSopenharmony_ciERROR: 0:34: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
30617a3babSopenharmony_ciERROR: 0:35: 'gl_HitTEXT' : undeclared identifier 
31617a3babSopenharmony_ciERROR: 0:36: 'gl_HitKindEXT' : undeclared identifier 
32617a3babSopenharmony_ciERROR: 0:37: 'gl_RayFlagsSkipAABBEXT' : required extension not requested: GL_EXT_ray_flags_primitive_culling
33617a3babSopenharmony_ciERROR: 0:37: '=' :  cannot convert from ' const uint' to ' temp highp int'
34617a3babSopenharmony_ciERROR: 0:38: 'reportIntersectionEXT' : no matching overloaded function found 
35617a3babSopenharmony_ciERROR: 0:39: 'ignoreIntersectionEXT' : not supported in this stage: ray-generation
36617a3babSopenharmony_ciERROR: 0:40: 'terminateRayEXT' : not supported in this stage: ray-generation
37617a3babSopenharmony_ciERROR: 0:41: 'assign' :  l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
38617a3babSopenharmony_ciERROR: 36 compilation errors.  No code generated.
39617a3babSopenharmony_ci
40617a3babSopenharmony_ci
41617a3babSopenharmony_ciERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
42617a3babSopenharmony_ci
43617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link
44