1617a3babSopenharmony_cispv.ext.RayGenShader_Errors.rgen 2617a3babSopenharmony_ciERROR: 0:3: 'hitAttributeEXT' : not supported in this stage: ray-generation 3617a3babSopenharmony_ciERROR: 0:4: 'rayPayloadInEXT' : not supported in this stage: ray-generation 4617a3babSopenharmony_ciERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer 5617a3babSopenharmony_ciERROR: 0:9: 'binding' : cannot be used with shaderRecordNV 6617a3babSopenharmony_ciERROR: 0:12: 'set' : cannot be used with shaderRecordNV 7617a3babSopenharmony_ciERROR: 0:23: ' temp accelerationStructureNV' : cannot construct with these arguments 8617a3babSopenharmony_ciERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a 9617a3babSopenharmony_ciERROR: 0:23: '=' : cannot convert from ' const float' to ' temp accelerationStructureNV' 10617a3babSopenharmony_ciERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier 11617a3babSopenharmony_ciERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int' 12617a3babSopenharmony_ciERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?) 13617a3babSopenharmony_ciERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int' 14617a3babSopenharmony_ciERROR: 0:26: 'gl_InstanceCustomIndexEXT' : undeclared identifier 15617a3babSopenharmony_ciERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int' 16617a3babSopenharmony_ciERROR: 0:27: 'gl_WorldRayOriginEXT' : undeclared identifier 17617a3babSopenharmony_ciERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 18617a3babSopenharmony_ciERROR: 0:28: 'gl_WorldRayDirectionEXT' : undeclared identifier 19617a3babSopenharmony_ciERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 20617a3babSopenharmony_ciERROR: 0:29: 'gl_ObjectRayOriginEXT' : undeclared identifier 21617a3babSopenharmony_ciERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 22617a3babSopenharmony_ciERROR: 0:30: 'gl_ObjectRayDirectionEXT' : undeclared identifier 23617a3babSopenharmony_ciERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 24617a3babSopenharmony_ciERROR: 0:31: 'gl_RayTminEXT' : undeclared identifier 25617a3babSopenharmony_ciERROR: 0:32: 'gl_RayTmaxEXT' : undeclared identifier 26617a3babSopenharmony_ciERROR: 0:33: 'gl_ObjectToWorldEXT' : undeclared identifier 27617a3babSopenharmony_ciERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 28617a3babSopenharmony_ciERROR: 0:34: 'gl_WorldToObjectEXT' : undeclared identifier 29617a3babSopenharmony_ciERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 30617a3babSopenharmony_ciERROR: 0:35: 'gl_HitTEXT' : undeclared identifier 31617a3babSopenharmony_ciERROR: 0:36: 'gl_HitKindEXT' : undeclared identifier 32617a3babSopenharmony_ciERROR: 0:37: 'gl_RayFlagsSkipAABBEXT' : required extension not requested: GL_EXT_ray_flags_primitive_culling 33617a3babSopenharmony_ciERROR: 0:37: '=' : cannot convert from ' const uint' to ' temp highp int' 34617a3babSopenharmony_ciERROR: 0:38: 'reportIntersectionEXT' : no matching overloaded function found 35617a3babSopenharmony_ciERROR: 0:39: 'ignoreIntersectionEXT' : not supported in this stage: ray-generation 36617a3babSopenharmony_ciERROR: 0:40: 'terminateRayEXT' : not supported in this stage: ray-generation 37617a3babSopenharmony_ciERROR: 0:41: 'assign' : l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer) 38617a3babSopenharmony_ciERROR: 36 compilation errors. No code generated. 39617a3babSopenharmony_ci 40617a3babSopenharmony_ci 41617a3babSopenharmony_ciERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage 42617a3babSopenharmony_ci 43617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link 44