1617a3babSopenharmony_cispv.RayGenShader_Errors.rgen 2617a3babSopenharmony_ciERROR: 0:3: 'hitAttributeNV' : not supported in this stage: ray-generation 3617a3babSopenharmony_ciERROR: 0:4: 'rayPayloadInNV' : not supported in this stage: ray-generation 4617a3babSopenharmony_ciERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer 5617a3babSopenharmony_ciERROR: 0:9: 'binding' : cannot be used with shaderRecordNV 6617a3babSopenharmony_ciERROR: 0:12: 'set' : cannot be used with shaderRecordNV 7617a3babSopenharmony_ciERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a 8617a3babSopenharmony_ciERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNV' 9617a3babSopenharmony_ciERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier 10617a3babSopenharmony_ciERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int' 11617a3babSopenharmony_ciERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?) 12617a3babSopenharmony_ciERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int' 13617a3babSopenharmony_ciERROR: 0:26: 'gl_InstanceCustomIndexNV' : undeclared identifier 14617a3babSopenharmony_ciERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int' 15617a3babSopenharmony_ciERROR: 0:27: 'gl_WorldRayOriginNV' : undeclared identifier 16617a3babSopenharmony_ciERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 17617a3babSopenharmony_ciERROR: 0:28: 'gl_WorldRayDirectionNV' : undeclared identifier 18617a3babSopenharmony_ciERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 19617a3babSopenharmony_ciERROR: 0:29: 'gl_ObjectRayOriginNV' : undeclared identifier 20617a3babSopenharmony_ciERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 21617a3babSopenharmony_ciERROR: 0:30: 'gl_ObjectRayDirectionNV' : undeclared identifier 22617a3babSopenharmony_ciERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 23617a3babSopenharmony_ciERROR: 0:31: 'gl_RayTminNV' : undeclared identifier 24617a3babSopenharmony_ciERROR: 0:32: 'gl_RayTmaxNV' : undeclared identifier 25617a3babSopenharmony_ciERROR: 0:33: 'gl_ObjectToWorldNV' : undeclared identifier 26617a3babSopenharmony_ciERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 27617a3babSopenharmony_ciERROR: 0:34: 'gl_WorldToObjectNV' : undeclared identifier 28617a3babSopenharmony_ciERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 29617a3babSopenharmony_ciERROR: 0:35: 'gl_HitTNV' : undeclared identifier 30617a3babSopenharmony_ciERROR: 0:36: 'gl_HitKindNV' : undeclared identifier 31617a3babSopenharmony_ciERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found 32617a3babSopenharmony_ciERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found 33617a3babSopenharmony_ciERROR: 0:39: 'terminateRayNV' : no matching overloaded function found 34617a3babSopenharmony_ciERROR: 0:40: 'assign' : l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer) 35617a3babSopenharmony_ciERROR: 33 compilation errors. No code generated. 36617a3babSopenharmony_ci 37617a3babSopenharmony_ci 38617a3babSopenharmony_ciERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage 39617a3babSopenharmony_ci 40617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link 41