1617a3babSopenharmony_cispv.RayGenShader_Errors.rgen
2617a3babSopenharmony_ciERROR: 0:3: 'hitAttributeNV' : not supported in this stage: ray-generation
3617a3babSopenharmony_ciERROR: 0:4: 'rayPayloadInNV' : not supported in this stage: ray-generation
4617a3babSopenharmony_ciERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer 
5617a3babSopenharmony_ciERROR: 0:9: 'binding' : cannot be used with shaderRecordNV 
6617a3babSopenharmony_ciERROR: 0:12: 'set' : cannot be used with shaderRecordNV 
7617a3babSopenharmony_ciERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
8617a3babSopenharmony_ciERROR: 0:23: '=' :  cannot convert from ' const int' to ' temp accelerationStructureNV'
9617a3babSopenharmony_ciERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier 
10617a3babSopenharmony_ciERROR: 0:24: '=' :  cannot convert from ' temp float' to ' temp highp int'
11617a3babSopenharmony_ciERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
12617a3babSopenharmony_ciERROR: 0:25: '=' :  cannot convert from ' temp float' to ' temp highp int'
13617a3babSopenharmony_ciERROR: 0:26: 'gl_InstanceCustomIndexNV' : undeclared identifier 
14617a3babSopenharmony_ciERROR: 0:26: '=' :  cannot convert from ' temp float' to ' temp highp int'
15617a3babSopenharmony_ciERROR: 0:27: 'gl_WorldRayOriginNV' : undeclared identifier 
16617a3babSopenharmony_ciERROR: 0:27: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
17617a3babSopenharmony_ciERROR: 0:28: 'gl_WorldRayDirectionNV' : undeclared identifier 
18617a3babSopenharmony_ciERROR: 0:28: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
19617a3babSopenharmony_ciERROR: 0:29: 'gl_ObjectRayOriginNV' : undeclared identifier 
20617a3babSopenharmony_ciERROR: 0:29: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
21617a3babSopenharmony_ciERROR: 0:30: 'gl_ObjectRayDirectionNV' : undeclared identifier 
22617a3babSopenharmony_ciERROR: 0:30: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
23617a3babSopenharmony_ciERROR: 0:31: 'gl_RayTminNV' : undeclared identifier 
24617a3babSopenharmony_ciERROR: 0:32: 'gl_RayTmaxNV' : undeclared identifier 
25617a3babSopenharmony_ciERROR: 0:33: 'gl_ObjectToWorldNV' : undeclared identifier 
26617a3babSopenharmony_ciERROR: 0:33: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
27617a3babSopenharmony_ciERROR: 0:34: 'gl_WorldToObjectNV' : undeclared identifier 
28617a3babSopenharmony_ciERROR: 0:34: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
29617a3babSopenharmony_ciERROR: 0:35: 'gl_HitTNV' : undeclared identifier 
30617a3babSopenharmony_ciERROR: 0:36: 'gl_HitKindNV' : undeclared identifier 
31617a3babSopenharmony_ciERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found 
32617a3babSopenharmony_ciERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found 
33617a3babSopenharmony_ciERROR: 0:39: 'terminateRayNV' : no matching overloaded function found 
34617a3babSopenharmony_ciERROR: 0:40: 'assign' :  l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
35617a3babSopenharmony_ciERROR: 33 compilation errors.  No code generated.
36617a3babSopenharmony_ci
37617a3babSopenharmony_ci
38617a3babSopenharmony_ciERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
39617a3babSopenharmony_ci
40617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link
41