1617a3babSopenharmony_cispv.RayCallable_Errors.rcall 2617a3babSopenharmony_ciERROR: 0:3: 'hitAttributeNV' : not supported in this stage: callable 3617a3babSopenharmony_ciERROR: 0:4: 'rayPayloadNV' : not supported in this stage: callable 4617a3babSopenharmony_ciERROR: 0:5: 'rayPayloadInNV' : not supported in this stage: callable 5617a3babSopenharmony_ciERROR: 0:9: 'gl_PrimitiveID' : undeclared identifier 6617a3babSopenharmony_ciERROR: 0:9: '=' : cannot convert from ' temp float' to ' temp highp int' 7617a3babSopenharmony_ciERROR: 0:10: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?) 8617a3babSopenharmony_ciERROR: 0:10: '=' : cannot convert from ' temp float' to ' temp highp int' 9617a3babSopenharmony_ciERROR: 0:11: 'gl_InstanceCustomIndexNV' : undeclared identifier 10617a3babSopenharmony_ciERROR: 0:11: '=' : cannot convert from ' temp float' to ' temp highp int' 11617a3babSopenharmony_ciERROR: 0:12: 'gl_WorldRayOriginNV' : undeclared identifier 12617a3babSopenharmony_ciERROR: 0:12: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 13617a3babSopenharmony_ciERROR: 0:13: 'gl_WorldRayDirectionNV' : undeclared identifier 14617a3babSopenharmony_ciERROR: 0:13: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 15617a3babSopenharmony_ciERROR: 0:14: 'gl_ObjectRayOriginNV' : undeclared identifier 16617a3babSopenharmony_ciERROR: 0:14: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 17617a3babSopenharmony_ciERROR: 0:15: 'gl_ObjectRayDirectionNV' : undeclared identifier 18617a3babSopenharmony_ciERROR: 0:15: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 19617a3babSopenharmony_ciERROR: 0:16: 'gl_RayTminNV' : undeclared identifier 20617a3babSopenharmony_ciERROR: 0:17: 'gl_RayTmaxNV' : undeclared identifier 21617a3babSopenharmony_ciERROR: 0:18: 'gl_ObjectToWorldNV' : undeclared identifier 22617a3babSopenharmony_ciERROR: 0:18: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 23617a3babSopenharmony_ciERROR: 0:19: 'gl_WorldToObjectNV' : undeclared identifier 24617a3babSopenharmony_ciERROR: 0:19: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 25617a3babSopenharmony_ciERROR: 0:20: 'gl_HitTNV' : undeclared identifier 26617a3babSopenharmony_ciERROR: 0:21: 'gl_HitKindNV' : undeclared identifier 27617a3babSopenharmony_ciERROR: 0:22: 'gl_IncomingRayFlagsNV' : undeclared identifier 28617a3babSopenharmony_ciERROR: 0:22: '=' : cannot convert from ' temp float' to ' temp highp uint' 29617a3babSopenharmony_ciERROR: 0:23: 'reportIntersectionNV' : no matching overloaded function found 30617a3babSopenharmony_ciERROR: 0:24: 'ignoreIntersectionNV' : no matching overloaded function found 31617a3babSopenharmony_ciERROR: 0:25: 'terminateRayNV' : no matching overloaded function found 32617a3babSopenharmony_ciERROR: 30 compilation errors. No code generated. 33617a3babSopenharmony_ci 34617a3babSopenharmony_ci 35617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link 36