1617a3babSopenharmony_cisample.vert 2617a3babSopenharmony_ciShader version: 110 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:38 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:38 Function Parameters: 6617a3babSopenharmony_ci0:40 Sequence 7617a3babSopenharmony_ci0:40 move second child to first child ( temp 3-component vector of float) 8617a3babSopenharmony_ci0:40 'color' ( smooth out 3-component vector of float) 9617a3babSopenharmony_ci0:40 Constant: 10617a3babSopenharmony_ci0:40 1.000000 11617a3babSopenharmony_ci0:40 1.000000 12617a3babSopenharmony_ci0:40 1.000000 13617a3babSopenharmony_ci0:42 move second child to first child ( temp 4-component vector of float) 14617a3babSopenharmony_ci0:42 'gl_Position' ( gl_Position 4-component vector of float Position) 15617a3babSopenharmony_ci0:42 matrix-times-vector ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) 17617a3babSopenharmony_ci0:42 'gl_Vertex' ( in 4-component vector of float Vertex) 18617a3babSopenharmony_ci0:? Linker Objects 19617a3babSopenharmony_ci0:? 'color' ( smooth out 3-component vector of float) 20617a3babSopenharmony_ci 21617a3babSopenharmony_ci 22617a3babSopenharmony_ciLinked vertex stage: 23617a3babSopenharmony_ci 24617a3babSopenharmony_ci 25617a3babSopenharmony_ciShader version: 110 26617a3babSopenharmony_ci0:? Sequence 27617a3babSopenharmony_ci0:38 Function Definition: main( ( global void) 28617a3babSopenharmony_ci0:38 Function Parameters: 29617a3babSopenharmony_ci0:40 Sequence 30617a3babSopenharmony_ci0:40 move second child to first child ( temp 3-component vector of float) 31617a3babSopenharmony_ci0:40 'color' ( smooth out 3-component vector of float) 32617a3babSopenharmony_ci0:40 Constant: 33617a3babSopenharmony_ci0:40 1.000000 34617a3babSopenharmony_ci0:40 1.000000 35617a3babSopenharmony_ci0:40 1.000000 36617a3babSopenharmony_ci0:42 move second child to first child ( temp 4-component vector of float) 37617a3babSopenharmony_ci0:42 'gl_Position' ( gl_Position 4-component vector of float Position) 38617a3babSopenharmony_ci0:42 matrix-times-vector ( temp 4-component vector of float) 39617a3babSopenharmony_ci0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float) 40617a3babSopenharmony_ci0:42 'gl_Vertex' ( in 4-component vector of float Vertex) 41617a3babSopenharmony_ci0:? Linker Objects 42617a3babSopenharmony_ci0:? 'color' ( smooth out 3-component vector of float) 43617a3babSopenharmony_ci 44